Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Gold V
 
Loki
Gold V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver III
GeneralKane
Ullr
Silver III
Level 129
God Stats
9W - 11L
1,735 SR
Queue Stats
113W - 123L
1,484 MMR
Solo
Ares
Ares
Gold IV
jujamase
Ares
Gold IV
Level 103
God Stats
6W - 8L
1,573 SR
Queue Stats
118W - 116L
1,469 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,562 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,613 SR
1,455 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver IV
Doragan_Senpai
Ishtar
Silver IV
Level 151
God Stats
9W - 7L
1,490 SR
Queue Stats
29W - 33L
1,385 MMR
Solo
Thoth
Thoth
Gold II
KnocKkOuT
Thoth
Gold II
Level 168
God Stats
3W - 1L
1,800 SR
Queue Stats
76W - 75L
1,487 MMR
Solo
Geb
Geb
Gold V
MR CRUSHABLE
Geb
Gold V
Level 154
God Stats
3W - 0L
1,823 SR
Queue Stats
32W - 33L
1,454 MMR
Party 1
Surtr
Surtr
Gold IV
Zneqis
Surtr
Gold IV
Level 62
God Stats
2W - 1L
1,455 SR
Queue Stats
41W - 42L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 5 / 1
8,584
537
8,167
13,218
13,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
 
Scylla
15
1 / 3 / 1
8,136
509
3,204
5,679
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
 
Loki
14
2 / 2 / 1
7,885
493
3,517
10,336
4,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 4 / 1
8,069
504
3,914
9,524
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
11
0 / 1 / 2
6,820
426
3,132
6,767
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Maman BrigitteMedusaJanus

VS

Bans
KukulkanKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
5 / 0 / 4
9,158
572
6,008
6,998
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 1
9,987
624
5,640
7,428
3,952
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
KnocKkOuT
Thoth
15
4 / 0 / 2
9,097
569
5,724
4,591
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 1 / 5
7,718
482
4,016
9,443
7,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Surtr
Zneqis
Surtr
14
2 / 4 / 1
8,798
550
7,719
14,419
11,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
15
15
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
1
0.7
L
Scylla
 
Scylla
1
3
1
0.5
L
Loki
 
Loki
2
2
1
1.25
W
Ravana
 
Ravana
5
0
4
7
W
4
1
1
4.5
L
0
4
1
0.13
W
Thoth
KnocKkOuT
Thoth
4
0
2
5
W
0
1
5
2.5
W
Surtr
Zneqis
Surtr
2
4
1
0.63
L
Ares
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,934
Damage
29,107
45,524
Taken
42,879
28,775
Mitigated
29,202
9,977
Healing
15,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,167
623
0
1,000
13,218
13,235
0
1,590
10,622
67,613
305
L
Scylla
 
Scylla
3,204
360
0
975
5,679
2,186
0
2,541
3,094
81,548
674
L
Loki
 
Loki
3,517
494
0
4,659
10,336
4,028
0
2,220
8,075
0
58,871
W
Ravana
 
Ravana
6,008
1,524
0
5,862
6,998
4,424
0
1,358
5,640
0
83,224
W
5,640
3,043
0
3,753
7,428
3,952
1,172
177
7,251
0
90,978
L
3,914
2,232
0
1,332
9,524
4,123
0
1,278
8,246
0
67,582
W
Thoth
KnocKkOuT
Thoth
5,724
246
0
910
4,591
1,697
0
1,793
2,798
77,169
792
W
4,016
458
0
2,133
9,443
7,707
0
3,451
5,992
19,188
0
W
Surtr
Zneqis
Surtr
7,719
2,907
0
3,273
14,419
11,422
64
7,256
7,163
1,910
60,912
L
Ares
3,132
486
0
2,011
6,767
5,203
0
2,595
4,172
19,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,494
Gold Earned
44,758
529
Minions Killed
584
0
Camps Cleared
0
1,488,269
Distance Traveled
1,602,016
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,584
537
137
9
0
289,148
0
L
Scylla
8,136
509
166
10
0
307,750
3
L
Loki
7,885
493
93
6
0
323,696
2
W
Ravana
9,158
572
128
8
0
367,614
5
W
Ishtar
9,987
624
158
10
0
297,143
2
L
Ullr
8,069
504
109
7
0
271,287
0
W
Thoth
9,097
569
156
10
0
326,974
5
W
Geb
7,718
482
14
1
0
337,059
4
W
Surtr
8,798
550
128
8
0
273,226
2
L
Ares
6,820
426
24
2
0
296,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role