Player Matchup

Bacchus
Bacchus
Diamond IV
IGansitO
Bacchus
Diamond IV
Level 156
God Stats
1W - 1L
1,558 SR
Queue Stats
48W - 43L
2,193 MMR
Solo
Janus
Janus
Diamond II
Kаne
Janus
Diamond II
Level 171
God Stats
3W - 4L
1,560 SR
Queue Stats
287W - 257L
2,429 MMR
Solo
Achilles
Achilles
Diamond II
PCEIDON
Achilles
Diamond II
Level 191
God Stats
4W - 7L
1,569 SR
Queue Stats
476W - 450L
2,231 MMR
Solo
Susano
Susano
Diamond IV
ReKe36
Susano
Diamond IV
Level 235
God Stats
1W - 4L
1,713 SR
Queue Stats
134W - 130L
2,269 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Spagotty
Hou Yi
Platinum III
Level 181
God Stats
4W - 5L
1,653 SR
Queue Stats
110W - 91L
2,190 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 187
1,611 SR
2,263 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,577 SR
2,137 MMR
Charon
Charon
Platinum IV
 
Charon
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
FullCommit
Anhur
Diamond IV
Level 160
God Stats
7W - 12L
1,397 SR
Queue Stats
133W - 104L
2,213 MMR
Solo
Osiris
Osiris
Diamond I
Psyco
Osiris
Diamond I
Level 176
God Stats
14W - 9L
1,875 SR
Queue Stats
222W - 163L
2,491 MMR
Party 1
Agni
Agni
Diamond IV
Renikeben
Agni
Diamond IV
Level 160
God Stats
7W - 5L
1,613 SR
Queue Stats
108W - 88L
2,157 MMR
Solo
Da Ji
Da Ji
Platinum I
soberandfocused
Da Ji
Platinum I
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 25L
2,323 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IGansitO
Bacchus
8
1 / 4 / 0
5,417
451
3,417
11,776
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Kаne
Janus
13
2 / 1 / 0
7,363
614
1,819
4,982
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
PCEIDON
Achilles
10
0 / 2 / 1
5,435
453
6,732
11,060
12,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
ReKe36
Susano
10
0 / 1 / 1
5,393
449
3,753
9,865
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
Spagotty
Hou Yi
12
0 / 2 / 2
6,001
500
5,699
8,959
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorKukulkanHachiman

VS

Bans
ThanatosBellonaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 0 / 3
7,000
583
6,256
7,492
6,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
12
3 / 2 / 0
6,499
542
4,904
8,133
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Psyco
Osiris
13
2 / 1 / 1
7,266
606
9,714
13,294
10,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
14
2 / 0 / 2
7,734
645
4,191
5,639
2,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 0 / 3
6,783
565
7,599
8,207
3,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
10
10
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
3
1.5
W
Anhur
3
2
0
1.5
L
Bacchus
IGansitO
Bacchus
1
4
0
0.25
L
Janus
Kаne
Janus
2
1
0
2
L
Achilles
PCEIDON
Achilles
0
2
1
0.25
W
Osiris
Psyco
Osiris
2
1
1
2.5
L
Susano
ReKe36
Susano
0
1
1
0.5
W
Agni
2
0
2
3
L
Hou Yi
Spagotty
Hou Yi
0
2
2
0.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,420
Damage
32,664
46,642
Taken
42,765
32,452
Mitigated
25,116
16,147
Healing
17,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,256
1,017
0
2,070
7,492
6,097
0
1,409
6,083
29,392
0
W
Anhur
4,904
3,376
0
3,170
8,133
3,170
0
861
7,272
0
57,221
L
Bacchus
IGansitO
Bacchus
3,417
553
0
2,043
11,776
11,281
0
3,385
8,350
12,000
0
L
Janus
Kаne
Janus
1,819
220
0
1,371
4,982
1,816
0
1,039
3,943
59,350
1,502
L
Achilles
PCEIDON
Achilles
6,732
1,470
0
5,014
11,060
12,916
0
0
11,060
0
31,491
W
Osiris
Psyco
Osiris
9,714
4,169
0
3,978
13,294
10,368
0
580
11,804
0
58,725
L
Susano
ReKe36
Susano
3,753
752
0
4,278
9,865
3,625
0
2,728
7,114
0
38,654
W
Agni
4,191
548
0
3,505
5,639
2,099
0
1,233
4,348
74,393
432
L
Hou Yi
Spagotty
Hou Yi
5,699
3,200
0
3,441
8,959
2,814
0
3,190
5,741
0
51,772
W
7,599
2,694
0
4,718
8,207
3,382
0
1,005
7,057
0
54,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,609
Gold Earned
35,282
349
Minions Killed
433
0
Camps Cleared
0
1,250,924
Distance Traveled
1,259,552
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,000
583
22
2
0
256,710
4
W
Anhur
6,499
542
120
10
0
213,480
0
L
Bacchus
5,417
451
11
1
0
248,206
2
L
Janus
7,363
614
140
12
0
261,626
2
L
Achilles
5,435
453
36
3
0
224,645
2
W
Osiris
7,266
606
85
7
0
231,754
1
L
Susano
5,393
449
68
6
0
299,926
2
W
Agni
7,734
645
123
10
0
276,755
2
L
Hou Yi
6,001
500
94
8
0
216,521
1
W
Da Ji
6,783
565
83
7
0
280,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role