Player Matchup

Nut
Nut
Clupsee
Nut
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,528 Elo+
Party 2
Cthulhu
Cthulhu
IMakeuStraight
Cthulhu
Level 88
God Stats
6W - 3L
1,652 SR
Queue Stats
14W - 11L
1,528 Elo+
Party 2
Vulcan
Vulcan
Rokyyn
Vulcan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,528 Elo+
Party 2
Team Averages
Level 80
1,551 SR
1,528 Elo+

VS

Team Averages
Level 60
1,603 SR
1,656 Elo+
Skadi
Skadi
ShutKillmaster
Skadi
Level 12
God Stats
2W - 2L
1,342 SR
Queue Stats
3W - 3L
1,917 Elo+
Party 1
Lancelot
Lancelot
YunaNTidus4Ever
Lancelot
Level 68
God Stats
10W - 1L
1,966 SR
Queue Stats
100W - 90L
1,579 Elo+
Party 1
Tyr
Tyr
soferar
Tyr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
14
3 / 1 / 9
8,701
870
7,549
6,499
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 6
8,771
877
8,954
6,379
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Rokyyn
Vulcan
14
3 / 3 / 5
8,341
834
10,782
5,518
2,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,697
670
3,259
5,494
2,032
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
11
2 / 6 / 1
7,386
739
6,756
12,513
6,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tyr
11
2 / 4 / 1
6,921
692
3,110
13,042
12,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
4
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nut
3
1
9
7.5
W
6
0
6
9
W
Vulcan
Rokyyn
Vulcan
3
3
5
1.83
L
0
2
3
0.75
L
Lancelot
2
6
1
0.42
L
Tyr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,285
Damage
13,125
18,396
Taken
31,049
11,187
Mitigated
20,088
3,861
Healing
3,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
7,549
4,254
0
0
6,499
2,748
1,420
6
6,493
0
35,235
W
8,954
574
502
2,859
6,379
6,293
288
0
6,379
13,902
1,321
W
Vulcan
Rokyyn
Vulcan
10,782
4,866
0
500
5,518
2,146
680
8
5,510
39,304
770
L
3,259
687
0
13
5,494
2,032
0
3,786
1,502
0
14,114
L
Lancelot
6,756
195
0
1,373
12,513
6,053
0
8,241
3,833
0
28,100
L
Tyr
3,110
295
0
2,009
13,042
12,003
0
6,149
6,240
0
16,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,813
Gold Earned
21,004
139
Minions Killed
101
0
Camps Cleared
0
620,326
Distance Traveled
584,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,701
870
65
7
0
202,232
0
W
Cthulhu
8,771
877
17
2
0
212,866
0
W
Vulcan
8,341
834
57
6
0
205,228
0
L
Skadi
6,697
670
30
3
0
179,065
0
L
Lancelot
7,386
739
46
5
0
202,513
0
L
Tyr
6,921
692
25
3
0
202,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role