Player Matchup

Ymir
Ymir
COUGS4LIFE123
Ymir
Level 19
God Stats
2W - 6L
1,601 SR
Queue Stats
18W - 25L
1,187 Elo+
Party 2
Vulcan
Vulcan
Lincdastnk
Vulcan
Level 31
God Stats
1W - 4L
1,280 SR
Queue Stats
78W - 88L
1,187 Elo+
Party 2
Loki
Loki
Oh Snapdizel 99
Loki
Level 16
God Stats
0W - 3L
1,285 SR
Queue Stats
10W - 15L
1,187 Elo+
Party 2
Team Averages
Level 22
1,388 SR
1,187 Elo+

VS

Team Averages
Level 93
1,548 SR
1,324 Elo+
Chang'e
Chang'e
CRims0nShadoww
Chang'e
Level 147
God Stats
3W - 0L
1,693 SR
Queue Stats
101W - 90L
1,476 Elo+
Party 1
Bacchus
Bacchus
Swiss Alonso
Bacchus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 63L
1,262 Elo+
Party 1
Nut
Nut
sZ Aldo Zs
Nut
Level 9
God Stats
18W - 10L
1,452 SR
Queue Stats
30W - 34L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
7,665
590
7,441
12,597
13,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Lincdastnk
Vulcan
14
0 / 3 / 1
7,866
605
10,176
8,324
4,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
7,625
587
3,401
9,522
3,811
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 0
9,680
745
12,100
11,481
4,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Swiss Alonso
Bacchus
13
1 / 0 / 5
8,498
654
7,934
12,065
14,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 1 / 4
8,103
623
3,726
4,694
2,205
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
7
7
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
6
0
0
6
L
Vulcan
Lincdastnk
Vulcan
0
3
1
0.17
L
1
4
0
0.25
W
Bacchus
Swiss Alonso
Bacchus
1
0
5
3.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,018
Damage
23,760
30,443
Taken
28,240
21,341
Mitigated
21,724
2,091
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,441
1,890
0
137
12,597
13,393
0
6,704
5,502
21,763
921
W
12,100
453
1,837
6,610
11,481
4,879
234
7,726
3,750
46,301
417
L
Vulcan
Lincdastnk
Vulcan
10,176
3,056
0
250
8,324
4,137
0
5,983
2,184
33,640
1,363
L
3,401
892
767
937
9,522
3,811
0
5,486
3,809
0
21,069
W
Bacchus
Swiss Alonso
Bacchus
7,934
671
0
1,906
12,065
14,640
234
6,410
5,650
19,902
2,075
W
3,726
1,449
0
265
4,694
2,205
993
3,269
1,425
0
19,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,156
Gold Earned
26,281
123
Minions Killed
158
0
Camps Cleared
0
651,135
Distance Traveled
685,705
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,665
590
38
3
0
223,742
3
W
Chang'e
9,680
745
87
7
0
238,678
4
L
Vulcan
7,866
605
55
4
0
200,119
1
L
Loki
7,625
587
30
2
0
227,274
1
W
Bacchus
8,498
654
35
3
0
244,568
3
W
Nut
8,103
623
36
3
0
202,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role