Player Matchup

Ratatoskr
Ratatoskr
Catomatic3000
Ratatoskr
Level 60
God Stats
2W - 0L
1,736 SR
Queue Stats
19W - 12L
1,659 Elo+
Party 1
Geb
Geb
Mecican09
Geb
Level 24
God Stats
8W - 4L
1,849 SR
Queue Stats
22W - 30L
1,570 Elo+
Party 1
Nut
Nut
buncho777
Nut
Level 66
God Stats
6W - 1L
1,957 SR
Queue Stats
29W - 33L
1,613 Elo+
Party 1
Osiris
Osiris
siralemvolt
Osiris
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 78L
1,553 Elo+
Solo
Sol
Sol
xxcrudexxttv
Sol
Level 78
God Stats
2W - 5L
1,399 SR
Queue Stats
5W - 7L
1,392 Elo+
Solo
Team Averages
Level 70
1,688 SR
1,557 Elo+

VS

Team Averages
Level 92
1,477 SR
1,581 Elo+
Nut
Nut
Bxd x Kxrma
Nut
Level 123
God Stats
0W - 4L
1,293 SR
Queue Stats
89W - 94L
1,554 Elo+
Party 2
Izanami
Izanami
DaySakuraVT
Izanami
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,660 Elo+
Party 2
Gilgamesh
Gilgamesh
Sams0n__11
Gilgamesh
Level 97
God Stats
22W - 14L
1,630 SR
Queue Stats
261W - 230L
1,558 Elo+
Solo
Arachne
Arachne
ShiftyKoon187
Arachne
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,711 Elo+
Party 3
Ares
Ares
TrojanVP
Ares
Level 145
God Stats
78W - 68L
1,463 SR
Queue Stats
211W - 192L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Catomatic3000
Ratatoskr
14
2 / 3 / 2
7,975
532
2,687
11,826
5,598
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 1 / 7
7,898
527
10,015
13,537
11,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 8
9,475
632
10,350
7,066
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
14
1 / 2 / 3
8,654
577
7,067
12,967
11,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
7,090
473
3,694
6,995
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,281
619
12,408
6,808
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
DaySakuraVT
Izanami
11
0 / 6 / 0
6,602
440
1,895
9,628
3,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Sams0n__11
Gilgamesh
14
3 / 1 / 1
8,816
588
5,662
13,946
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
13
2 / 2 / 0
7,233
482
3,632
11,877
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
0 / 4 / 0
6,153
410
2,710
10,700
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
8
8
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
0
1
3.5
W
Ratatoskr
Catomatic3000
Ratatoskr
2
3
2
1
L
Izanami
DaySakuraVT
Izanami
0
6
0
0
W
6
1
7
9.5
L
Gilgamesh
Sams0n__11
Gilgamesh
3
1
1
3.5
L
Arachne
2
2
0
1
L
Ares
0
4
0
0
W
4
1
8
8
W
Osiris
1
2
3
1.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,813
Damage
26,307
52,391
Taken
52,959
34,046
Mitigated
32,228
11,303
Healing
11,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,408
5,853
0
1,383
6,808
3,027
304
3,752
2,825
0
84,938
W
Ratatoskr
Catomatic3000
Ratatoskr
2,687
533
0
1,000
11,826
5,598
1,417
0
11,826
0
64,092
L
Izanami
DaySakuraVT
Izanami
1,895
1,666
0
765
9,628
3,218
0
2,709
6,639
0
42,917
W
10,015
1,342
96
2,141
13,537
11,520
99
1,713
11,824
30,103
0
L
Gilgamesh
Sams0n__11
Gilgamesh
5,662
1,014
0
2,670
13,946
13,221
16
1,468
11,484
0
52,410
L
Arachne
3,632
2,289
0
4,696
11,877
4,871
0
2,499
9,036
0
57,946
L
Ares
2,710
446
0
1,694
10,700
7,891
0
2,131
8,319
18,550
1,914
W
10,350
5,789
0
2,342
7,066
3,066
1,627
770
6,248
0
84,418
W
Osiris
7,067
2,370
0
2,668
12,967
11,829
320
0
12,209
0
61,276
W
3,694
1,482
0
3,056
6,995
2,033
0
0
6,995
42,147
1,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
38,085
481
Minions Killed
422
0
Camps Cleared
0
1,400,466
Distance Traveled
1,343,630
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
9,281
619
152
10
0
313,942
6
W
Ratatoskr
7,975
532
102
7
0
289,058
0
L
Izanami
6,602
440
71
5
0
250,008
0
W
Geb
7,898
527
45
3
0
356,012
0
L
Gilgamesh
8,816
588
94
6
0
249,178
0
L
Arachne
7,233
482
83
6
0
335,741
0
L
Ares
6,153
410
22
1
0
194,761
1
W
Nut
9,475
632
147
10
0
283,949
0
W
Osiris
8,654
577
106
7
0
277,171
0
W
Sol
7,090
473
81
5
0
194,276
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role