Player Matchup

Odin
Odin
ElGordoOpeth
Odin
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,667 Elo+
Party 2
Freya
Freya
ElGordoPedazo
Freya
Level 308
God Stats
30W - 15L
1,855 SR
Queue Stats
873W - 788L
1,580 Elo+
Party 2
Da Ji
Da Ji
ElGordoSantyScio
Da Ji
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 13L
1,730 Elo+
Party 2
Ymir
Ymir
Lukhen011
Ymir
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,674 Elo+
Solo
Nut
Nut
Zeinnt
Nut
Level 122
God Stats
13W - 7L
1,500 SR
Queue Stats
175W - 151L
1,595 Elo+
Party 2
Team Averages
Level 162
1,571 SR
1,649 Elo+

VS

Team Averages
Level 98
1,494 SR
1,434 Elo+
Yu Huang
Yu Huang
KaynnZed
Yu Huang
Level 68
God Stats
1W - 5L
1,365 SR
Queue Stats
74W - 119L
1,329 Elo+
Party 1
Apollo
Apollo
LMS-mid12344
Apollo
Level 59
God Stats
12W - 16L
1,420 SR
Queue Stats
74W - 108L
1,366 Elo+
Party 1
Fenrir
Fenrir
MALDITODJ
Fenrir
Level 158
God Stats
4W - 3L
1,730 SR
Queue Stats
49W - 53L
1,580 Elo+
Solo
Baron Samedi
Baron Samedi
Perjam
Baron Samedi
Level 157
God Stats
6W - 2L
1,748 SR
Queue Stats
24W - 24L
1,619 Elo+
Solo
Arachne
Arachne
albray1
Arachne
Level 47
God Stats
0W - 3L
1,205 SR
Queue Stats
24W - 52L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,436
603
8,436
11,569
8,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 8
8,079
577
9,596
10,204
5,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 0 / 4
8,676
620
8,707
10,572
5,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ymir
11
0 / 0 / 7
7,122
509
2,686
9,143
9,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nut
Zeinnt
Nut
14
12 / 0 / 2
8,713
622
9,691
6,349
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KaynnZed
Yu Huang
10
0 / 5 / 0
5,617
401
5,569
9,886
3,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
8
0 / 6 / 0
5,043
360
2,419
9,528
3,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
MALDITODJ
Fenrir
10
1 / 5 / 0
6,522
466
3,593
16,350
12,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Perjam
Baron Samedi
11
0 / 3 / 1
6,164
440
7,083
10,505
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
albray1
Arachne
10
0 / 3 / 1
5,695
407
1,326
11,185
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
3
22
Kills
1
1
Deaths
22
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
W
3
1
8
7
W
5
0
4
7
L
Yu Huang
KaynnZed
Yu Huang
0
5
0
0
L
Apollo
0
6
0
0
W
Ymir
0
0
7
3.5
L
Fenrir
MALDITODJ
Fenrir
1
5
0
0.2
L
Baron Samedi
Perjam
Baron Samedi
0
3
1
0.17
W
Nut
Zeinnt
Nut
12
0
2
13
L
Arachne
albray1
Arachne
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,116
Damage
19,990
47,837
Taken
57,454
32,124
Mitigated
28,938
13,334
Healing
11,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,436
1,063
0
4,025
11,569
8,798
0
4,654
6,915
0
61,708
W
9,596
2,641
0
2,883
10,204
5,034
694
2,839
7,365
53,466
5,608
W
8,707
2,702
0
730
10,572
5,804
248
1,649
8,923
0
83,360
L
Yu Huang
KaynnZed
Yu Huang
5,569
696
0
450
9,886
3,822
0
4,462
5,097
35,290
0
L
Apollo
2,419
1,056
0
1,095
9,528
3,060
0
882
8,558
0
20,420
W
Ymir
2,686
437
0
2,705
9,143
9,098
0
2,474
6,669
20,914
0
L
Fenrir
MALDITODJ
Fenrir
3,593
1,091
0
5,275
16,350
12,334
0
3,498
12,655
0
34,526
L
Baron Samedi
Perjam
Baron Samedi
7,083
662
243
2,947
10,505
4,928
0
1,513
8,319
39,544
0
W
Nut
Zeinnt
Nut
9,691
6,073
0
2,991
6,349
3,390
16
1,036
5,313
0
60,994
L
Arachne
albray1
Arachne
1,326
961
0
1,963
11,185
4,794
0
1,288
9,796
0
28,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,026
Gold Earned
29,041
493
Minions Killed
251
0
Camps Cleared
0
1,417,934
Distance Traveled
1,236,235
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,436
603
107
8
0
287,561
0
W
Freya
8,079
577
121
9
0
275,646
2
W
Da Ji
8,676
620
128
9
0
312,697
2
L
Yu Huang
5,617
401
62
4
0
239,771
0
L
Apollo
5,043
360
33
2
0
241,316
0
W
Ymir
7,122
509
30
2
0
273,766
0
L
Fenrir
6,522
466
41
3
0
257,775
0
L
Baron Samedi
6,164
440
69
5
0
253,856
3
W
Nut
8,713
622
107
8
0
268,264
2
L
Arachne
5,695
407
46
3
0
243,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role