Player Matchup

Vamana
Vamana
Silver III
Amun-Heru
Vamana
Silver III
Level 64
God Stats
2W - 0L
1,695 SR
Queue Stats
34W - 32L
1,400 MMR
Solo
Yemoja
Yemoja
Bronze III
Flyndak
Yemoja
Bronze III
Level 119
God Stats
3W - 3L
1,289 SR
Queue Stats
64W - 54L
1,362 MMR
Solo
Bastet
Bastet
Gold V
QuietFawn949198
Bastet
Gold V
Level 149
God Stats
17W - 13L
2,064 SR
Queue Stats
156W - 158L
1,421 MMR
Solo
Vulcan
Vulcan
Gold IV
Shepwes
Vulcan
Gold IV
Level 126
God Stats
3W - 2L
1,817 SR
Queue Stats
169W - 171L
1,362 MMR
Solo
Xbalanque
Xbalanque
Gold V
XeShift
Xbalanque
Gold V
Level 129
God Stats
1W - 1L
1,219 SR
Queue Stats
65W - 72L
1,366 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,617 SR
1,382 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,590 SR
1,382 MMR
Kali
Kali
Gold V
BERS3RK-_-24
Kali
Gold V
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
180W - 179L
1,348 MMR
Solo
Jing Wei
Jing Wei
Silver I
BadCPU
Jing Wei
Silver I
Level 138
God Stats
23W - 19L
1,548 SR
Queue Stats
27W - 28L
1,441 MMR
Solo
Nike
Nike
Gold IV
Ruben_Xor
Nike
Gold IV
Level 148
God Stats
25W - 13L
1,691 SR
Queue Stats
50W - 50L
1,374 MMR
Party 1
Ares
Ares
Gold V
skullActiv
Ares
Gold V
Level 157
God Stats
4W - 4L
1,719 SR
Queue Stats
51W - 60L
1,353 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver I
yunjep_4O8
Morgan Le Fay
Silver I
Level 74
God Stats
3W - 6L
1,492 SR
Queue Stats
50W - 64L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Amun-Heru
Vamana
16
1 / 4 / 1
10,053
529
8,553
22,024
18,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Flyndak
Yemoja
14
1 / 0 / 6
9,055
477
6,090
14,777
12,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
5 / 1 / 3
10,437
549
11,408
19,754
10,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
Shepwes
Vulcan
15
1 / 0 / 7
9,821
517
12,884
7,770
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xbalanque
XeShift
Xbalanque
18
1 / 1 / 2
10,640
560
8,539
10,778
4,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
Bake KujiraAthenaAwilixHachiman

VS

Bans
ThothRamaAchillesThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 3
8,832
465
7,680
19,337
8,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
BadCPU
Jing Wei
16
2 / 1 / 1
9,343
492
7,725
15,437
6,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nike
16
3 / 2 / 0
9,725
512
19,021
18,433
14,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 1 / 1
8,128
428
7,836
12,397
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
yunjep_4O8
Morgan Le Fay
10
0 / 3 / 0
6,788
357
3,823
6,554
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
9
Kills
6
6
Deaths
9
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Amun-Heru
Vamana
1
4
1
0.38
L
0
2
3
0.75
L
Jing Wei
BadCPU
Jing Wei
2
1
1
2.5
W
Yemoja
Flyndak
Yemoja
1
0
6
4
W
5
1
3
6.5
L
Nike
3
2
0
1.5
W
Vulcan
Shepwes
Vulcan
1
0
7
4.5
W
Xbalanque
XeShift
Xbalanque
1
1
2
2
L
1
1
1
1.5
L
Morgan Le Fay
yunjep_4O8
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,474
Damage
46,085
75,103
Taken
72,158
51,049
Mitigated
43,911
21,247
Healing
20,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Amun-Heru
Vamana
8,553
2,079
0
6,162
22,024
18,815
1,272
434
20,115
0
73,229
L
7,680
2,541
0
6,059
19,337
8,836
0
4,715
14,313
0
96,040
L
Jing Wei
BadCPU
Jing Wei
7,725
5,591
0
5,871
15,437
6,558
0
4,004
11,393
0
94,368
W
Yemoja
Flyndak
Yemoja
6,090
2,046
2,316
3,859
14,777
12,953
58
3,212
11,462
34,165
0
W
11,408
2,505
0
4,114
19,754
10,823
0
2,303
17,151
0
90,839
L
Nike
19,021
2,250
0
3,820
18,433
14,974
0
3,034
14,248
0
87,422
W
Vulcan
Shepwes
Vulcan
12,884
8,621
0
694
7,770
3,602
240
2,750
4,968
79,976
526
W
Xbalanque
XeShift
Xbalanque
8,539
3,203
0
4,102
10,778
4,856
3,754
3,093
7,685
0
96,300
L
7,836
328
0
3,339
12,397
11,112
0
4,188
8,157
32,542
1,202
L
Morgan Le Fay
yunjep_4O8
Morgan Le Fay
3,823
0
0
1,085
6,554
2,431
0
2,568
3,870
37,008
1,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,006
Gold Earned
42,816
560
Minions Killed
544
0
Camps Cleared
0
1,889,092
Distance Traveled
1,768,044
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,053
529
131
7
0
342,950
0
L
Kali
8,832
465
145
8
0
426,532
2
L
Jing Wei
9,343
492
153
8
0
362,872
3
W
Yemoja
9,055
477
36
2
0
373,996
12
W
Bastet
10,437
549
122
6
0
424,615
0
L
Nike
9,725
512
135
7
0
356,235
0
W
Vulcan
9,821
517
109
6
0
398,024
2
W
Xbalanque
10,640
560
162
9
0
349,507
2
L
Ares
8,128
428
52
3
0
394,244
4
L
Morgan Le Fay
6,788
357
59
3
0
228,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role