Player Matchup

Chang'e
Chang'e
Chaperona23
Chang'e
Level 129
God Stats
9W - 12L
1,112 SR
Queue Stats
112W - 98L
1,385 Elo+
Solo
Surtr
Surtr
FeeDaFELIX
Surtr
Level 69
God Stats
143W - 96L
1,522 SR
Queue Stats
198W - 161L
1,453 Elo+
Solo
Osiris
Osiris
VSF_DAVE
Osiris
Level 67
God Stats
0W - 3L
1,216 SR
Queue Stats
10W - 15L
1,392 Elo+
Party 2
Rama
Rama
VSF_TreyBangz
Rama
Level 100
God Stats
3W - 3L
1,407 SR
Queue Stats
19W - 26L
1,336 Elo+
Party 2
Serqet
Serqet
VSF_lilA
Serqet
Level 65
God Stats
0W - 4L
1,125 SR
Queue Stats
21W - 40L
1,274 Elo+
Party 2
Team Averages
Level 86
1,276 SR
1,368 Elo+

VS

Team Averages
Level 114
1,538 SR
1,458 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Cyberkidstudios
Yemoja
Level 78
God Stats
11W - 5L
1,711 SR
Queue Stats
66W - 75L
1,454 Elo+
Party 1
Chang'e
Chang'e
The_PlaguedCrown
Chang'e
Level 122
God Stats
2W - 2L
1,400 SR
Queue Stats
129W - 128L
1,425 Elo+
Solo
Medusa
Medusa
legendaryrudness
Medusa
Level 132
God Stats
1W - 0L
1,580 SR
Queue Stats
62W - 70L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chaperona23
Chang'e
2
0 / 1 / 0
4,184
322
955
1,594
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
10
0 / 2 / 1
6,096
469
5,469
10,287
5,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
VSF_DAVE
Osiris
11
1 / 2 / 3
6,087
468
5,968
12,461
12,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 2 / 1
7,346
565
5,983
9,692
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
VSF_lilA
Serqet
12
2 / 4 / 2
6,583
506
4,973
11,710
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 1 / 4
8,637
664
9,625
11,356
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
 
Pele
14
5 / 2 / 1
8,043
619
4,606
10,736
4,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

11
0 / 1 / 1
6,822
525
618
4,973
2,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
3 / 2 / 3
7,484
576
5,312
9,587
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 3
7,062
543
8,183
8,699
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
11
11
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
4
4
W
Pele
 
Pele
5
2
1
2.75
L
Chang'e
Chaperona23
Chang'e
0
1
0
0
W
0
1
1
0.5
L
Surtr
0
2
1
0.25
W
3
2
3
2.25
L
Osiris
VSF_DAVE
Osiris
1
2
3
1.25
L
3
2
1
1.75
L
Serqet
VSF_lilA
Serqet
2
4
2
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
28,344
45,744
Taken
45,351
27,697
Mitigated
20,199
12,767
Healing
18,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,625
3,089
0
6,897
11,356
6,246
1,357
52
10,246
56,149
14,622
W
Pele
 
Pele
4,606
1,344
0
3,516
10,736
4,713
698
460
10,085
0
64,793
L
Chang'e
Chaperona23
Chang'e
955
40
80
670
1,594
420
0
766
828
4,513
0
W
618
205
2,948
1,475
4,973
2,466
568
0
4,856
19,998
0
L
Surtr
5,469
1,622
0
1,246
10,287
5,615
0
3,746
6,541
750
36,756
W
5,312
568
560
2,916
9,587
3,249
570
657
8,587
36,960
0
L
Osiris
VSF_DAVE
Osiris
5,968
1,112
0
1,668
12,461
12,831
0
7,072
5,389
0
33,709
L
5,983
5,000
0
3,843
9,692
4,064
0
2,295
7,397
0
60,971
L
Serqet
VSF_lilA
Serqet
4,973
857
0
5,260
11,710
4,767
0
1,205
10,505
0
45,033
W
8,183
3,341
0
0
8,699
3,525
0
50
8,536
0
56,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
38,048
292
Minions Killed
384
0
Camps Cleared
0
1,103,368
Distance Traveled
1,219,221
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,637
664
115
9
0
218,364
1
W
Pele
8,043
619
100
8
0
277,750
0
L
Chang'e
4,184
322
3
0
0
44,104
1
W
Yemoja
6,822
525
30
2
0
229,696
0
L
Surtr
6,096
469
59
5
0
245,092
1
W
Chang'e
7,484
576
50
4
0
258,132
0
L
Osiris
6,087
468
46
4
0
258,896
0
L
Rama
7,346
565
107
8
0
237,936
0
L
Serqet
6,583
506
77
6
0
317,340
0
W
Medusa
7,062
543
89
7
0
235,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role