Player Matchup

Shiva
Shiva
Holy Excinder
Shiva
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 75L
1,480 Elo+
Party 1
Nut
Nut
MexicanGhoul
Nut
Level 146
God Stats
1W - 0L
1,238 SR
Queue Stats
92W - 118L
1,515 Elo+
Party 1
Horus
Horus
RAMIREZ236
Horus
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 16L
1,666 Elo+
Party 2
Susano
Susano
Vichko
Susano
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,661 Elo+
Party 2
Baba Yaga
Baba Yaga
YungkillaRKO
Baba Yaga
Level 126
God Stats
2W - 3L
1,715 SR
Queue Stats
147W - 164L
1,454 Elo+
Solo
Team Averages
Level 133
1,491 SR
1,555 Elo+

VS

Team Averages
Level 159
1,405 SR
1,490 Elo+
Ishtar
Ishtar
BDAWG_610
Ishtar
Level 178
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 89L
1,495 Elo+
Party 3
Arachne
Arachne
BalrogSlayer
Arachne
Level 179
God Stats
1W - 1L
1,351 SR
Queue Stats
110W - 62L
1,502 Elo+
Solo
Ix Chel
Ix Chel
DavisTheGreat
Ix Chel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 124L
1,503 Elo+
Party 4
Janus
Janus
ForeheadInfinity
Janus
Level 156
God Stats
0W - 3L
1,270 SR
Queue Stats
170W - 181L
1,556 Elo+
Party 4
Kuzenbo
Kuzenbo
JuniorKINGZ
Kuzenbo
Level 155
God Stats
0W - 5L
1,404 SR
Queue Stats
78W - 84L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 18
8,271
827
7,396
11,191
13,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 13
9,187
919
11,285
8,132
4,491
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
15
1 / 2 / 18
9,072
907
5,172
14,474
14,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
Vichko
Susano
16
10 / 4 / 5
9,944
994
9,862
10,378
5,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
YungkillaRKO
Baba Yaga
15
5 / 3 / 9
8,881
888
10,942
7,398
3,939
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BDAWG_610
Ishtar
12
1 / 5 / 4
7,650
765
5,723
9,151
3,725
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
BalrogSlayer
Arachne
17
7 / 3 / 3
9,426
943
9,638
14,916
13,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
14
2 / 5 / 2
7,640
764
6,657
10,517
4,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 4
8,901
890
9,690
6,913
2,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
JuniorKINGZ
Kuzenbo
9
0 / 5 / 2
6,710
671
3,040
9,370
10,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
23
Kills
12
12
Deaths
23
63
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BDAWG_610
Ishtar
1
5
4
0.6
L
Arachne
BalrogSlayer
Arachne
7
3
3
2.83
L
Ix Chel
2
5
2
0.6
L
2
5
4
0.8
W
2
2
18
5.5
L
Kuzenbo
JuniorKINGZ
Kuzenbo
0
5
2
0.2
W
5
1
13
11.5
W
Horus
1
2
18
5
W
Susano
Vichko
Susano
10
4
5
3.13
W
Baba Yaga
YungkillaRKO
Baba Yaga
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,657
Damage
34,748
51,573
Taken
50,867
40,933
Mitigated
34,827
23,662
Healing
13,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BDAWG_610
Ishtar
5,723
3,276
223
845
9,151
3,725
1,148
2,467
6,453
0
14,790
L
Arachne
BalrogSlayer
Arachne
9,638
4,669
867
5,518
14,916
13,877
441
1,703
12,648
0
11,917
L
Ix Chel
6,657
633
2,147
2,447
10,517
4,612
120
3,814
6,446
17,452
0
L
9,690
61
425
382
6,913
2,447
0
1,417
5,475
21,773
0
W
7,396
352
2,385
2,862
11,191
13,046
0
4,968
6,123
0
14,047
L
Kuzenbo
JuniorKINGZ
Kuzenbo
3,040
960
632
384
9,370
10,166
144
1,525
7,675
4,051
108
W
11,285
5,295
1,630
3,075
8,132
4,491
2,122
3,282
4,785
0
23,189
W
Horus
5,172
1,263
3,457
6,308
14,474
14,115
267
4,650
9,715
485
13,928
W
Susano
Vichko
Susano
9,862
1,152
0
1,645
10,378
5,342
925
2,806
7,560
0
20,323
W
Baba Yaga
YungkillaRKO
Baba Yaga
10,942
264
1,030
1,270
7,398
3,939
1,782
3,267
4,081
28,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,355
Gold Earned
40,327
157
Minions Killed
86
0
Camps Cleared
0
1,011,910
Distance Traveled
829,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,650
765
17
2
0
145,945
0
L
Arachne
9,426
943
5
1
0
199,174
0
L
Ix Chel
7,640
764
25
3
0
194,953
0
L
Janus
8,901
890
32
3
0
163,274
0
W
Shiva
8,271
827
17
2
0
215,353
0
L
Kuzenbo
6,710
671
7
1
0
126,152
0
W
Nut
9,187
919
34
3
0
206,355
0
W
Horus
9,072
907
19
2
0
198,099
0
W
Susano
9,944
994
29
3
0
198,846
0
W
Baba Yaga
8,881
888
58
6
0
193,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role