Player Matchup

Merlin
Merlin
JDURBO19D
Merlin
Level 145
God Stats
7W - 9L
1,474 SR
Queue Stats
162W - 157L
1,486 Elo+
Solo
Cthulhu
Cthulhu
Lonertingz
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 71L
1,473 Elo+
Solo
Nut
Nut
WhoFed
Nut
Level 200
God Stats
4W - 4L
1,702 SR
Queue Stats
43W - 39L
1,691 Elo+
Party 1
Charybdis
Charybdis
pendragon1412
Charybdis
Level 46
God Stats
9W - 19L
1,482 SR
Queue Stats
145W - 238L
1,440 Elo+
Party 1
Athena
Athena
xReal-_-Robo
Athena
Level 29
God Stats
0W - 1L
1,302 SR
Queue Stats
9W - 14L
1,417 Elo+
Party 1
Team Averages
Level 110
1,492 SR
1,501 Elo+

VS

Team Averages
Level 136
1,594 SR
1,373 Elo+
Nut
Nut
HanakoKun1493
Nut
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,241 Elo+
Party 2
Arachne
Arachne
brujodeaunk
Arachne
Level 149
God Stats
21W - 20L
1,750 SR
Queue Stats
132W - 133L
1,487 Elo+
Solo
Ymir
Ymir
fight nasty267
Ymir
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
104W - 100L
1,256 Elo+
Party 2
Nu Wa
Nu Wa
will19035
Nu Wa
Level 182
God Stats
34W - 22L
1,721 SR
Queue Stats
735W - 708L
1,425 Elo+
Solo
Odin
Odin
xXDarnyXx
Odin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 179L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JDURBO19D
Merlin
12
2 / 5 / 1
6,941
463
3,282
11,058
4,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Lonertingz
Cthulhu
11
0 / 2 / 0
7,021
468
7,273
12,993
11,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nut
WhoFed
Nut
14
2 / 1 / 1
8,223
548
7,828
11,628
4,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
pendragon1412
Charybdis
12
1 / 7 / 3
6,950
463
7,568
15,879
5,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
10
0 / 9 / 3
6,480
432
4,226
18,665
13,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 1
8,721
581
14,070
8,328
3,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
brujodeaunk
Arachne
16
5 / 1 / 4
9,050
603
5,850
13,827
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 2 / 12
7,685
512
7,808
12,414
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
will19035
Nu Wa
13
3 / 1 / 11
8,604
574
10,538
6,295
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
14
7 / 0 / 2
8,936
596
8,668
12,649
8,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
5
Kills
24
24
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
8
2
1
4.25
L
Merlin
JDURBO19D
Merlin
2
5
1
0.5
L
Cthulhu
Lonertingz
Cthulhu
0
2
0
0
L
Nut
WhoFed
Nut
2
1
1
2.5
W
Arachne
brujodeaunk
Arachne
5
1
4
7
W
1
2
12
3.5
L
Charybdis
pendragon1412
Charybdis
1
7
3
0.36
W
Nu Wa
will19035
Nu Wa
3
1
11
8.5
L
Athena
0
9
3
0.17
W
Odin
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,177
Damage
46,934
70,223
Taken
53,513
39,648
Mitigated
30,155
14,853
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,070
7,770
0
876
8,328
3,316
486
1,668
6,660
0
65,892
L
Merlin
JDURBO19D
Merlin
3,282
331
0
1,971
11,058
4,092
0
3,725
7,333
41,536
2,175
L
Cthulhu
Lonertingz
Cthulhu
7,273
733
0
1,334
12,993
11,539
0
2,076
10,917
44,488
3,290
L
Nut
WhoFed
Nut
7,828
5,188
0
4,497
11,628
4,466
756
2,012
9,616
0
72,390
W
Arachne
brujodeaunk
Arachne
5,850
4,143
0
2,530
13,827
6,633
577
2,707
11,073
0
75,816
W
7,808
1,806
0
1,964
12,414
9,969
0
2,769
9,603
20,554
0
L
Charybdis
pendragon1412
Charybdis
7,568
4,060
0
5,876
15,879
5,826
0
4,134
11,745
0
56,273
W
Nu Wa
will19035
Nu Wa
10,538
4,709
0
410
6,295
2,234
378
1,647
4,648
55,133
1,629
L
Athena
4,226
1,318
0
1,175
18,665
13,725
0
6,389
12,276
20,485
669
W
Odin
8,668
1,944
0
3,007
12,649
8,003
106
4,824
7,060
0
58,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,615
Gold Earned
42,996
379
Minions Killed
415
0
Camps Cleared
0
1,330,135
Distance Traveled
1,454,849
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,721
581
95
6
0
255,349
0
L
Merlin
6,941
463
80
5
0
212,063
0
L
Cthulhu
7,021
468
85
6
0
276,282
0
L
Nut
8,223
548
111
7
0
279,430
2
W
Arachne
9,050
603
121
8
0
369,760
0
W
Ymir
7,685
512
26
2
0
282,278
1
L
Charybdis
6,950
463
79
5
0
270,970
0
W
Nu Wa
8,604
574
79
5
0
264,547
2
L
Athena
6,480
432
24
2
0
291,390
0
W
Odin
8,936
596
94
6
0
282,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role