Player Matchup

Fenrir
Fenrir
AlucardTercero
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,575 Elo+
Party 3
Zhong Kui
Zhong Kui
Diemolis
Zhong Kui
Level 128
God Stats
9W - 3L
1,675 SR
Queue Stats
588W - 563L
1,615 Elo+
Party 2
Surtr
Surtr
Pyruvic
Surtr
Level 108
God Stats
3W - 1L
1,752 SR
Queue Stats
35W - 39L
1,632 Elo+
Party 2
Jing Wei
Jing Wei
daborogamer
Jing Wei
Level 47
God Stats
1W - 0L
1,216 SR
Queue Stats
11W - 10L
1,407 Elo+
Party 3
Ares
Ares
thelonestrayer
Ares
Level 87
God Stats
4W - 3L
1,379 SR
Queue Stats
36W - 37L
1,586 Elo+
Party 2
Team Averages
Level 100
1,505 SR
1,563 Elo+

VS

Team Averages
Level 109
1,500 SR
1,474 Elo+
Nut
Nut
BIGPAPILOUIE JR
Nut
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,797 Elo+
Solo
Ymir
Ymir
EJOTricks
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,186 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KingValhallx-
Tsukuyomi
Level 99
God Stats
17W - 18L
1,663 SR
Queue Stats
257W - 239L
1,520 Elo+
Party 1
Freya
Freya
Pakefu
Freya
Level 119
God Stats
0W - 1L
1,470 SR
Queue Stats
159W - 151L
1,464 Elo+
Solo
Fenrir
Fenrir
SizeUpBrodie
Fenrir
Level 89
God Stats
3W - 9L
1,368 SR
Queue Stats
92W - 100L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
8,180
511
7,964
14,665
6,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Diemolis
Zhong Kui
17
6 / 0 / 3
10,912
682
11,466
11,055
8,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Surtr
Pyruvic
Surtr
15
3 / 2 / 2
9,029
564
5,337
11,378
8,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
daborogamer
Jing Wei
12
0 / 4 / 2
7,581
474
5,333
9,756
3,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 2
7,543
471
6,894
13,497
13,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
7,775
486
8,748
12,042
4,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
0 / 3 / 7
7,184
449
5,797
15,125
14,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
KingValhallx-
Tsukuyomi
14
0 / 6 / 0
7,627
477
3,039
10,517
5,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Pakefu
Freya
13
4 / 3 / 1
7,622
476
5,608
10,482
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
12
3 / 0 / 1
7,160
448
5,425
8,912
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
15
Kills
9
9
Deaths
15
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
2
3
3
1.17
W
Zhong Kui
Diemolis
Zhong Kui
6
0
3
7.5
L
Ymir
0
3
7
1.17
L
Tsukuyomi
KingValhallx-
Tsukuyomi
0
6
0
0
L
Freya
Pakefu
Freya
4
3
1
1.5
W
Surtr
Pyruvic
Surtr
3
2
2
2
L
Fenrir
3
0
1
3.5
W
Jing Wei
daborogamer
Jing Wei
0
4
2
0.25
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
28,617
60,351
Taken
57,078
40,033
Mitigated
34,030
20,345
Healing
13,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,964
2,436
0
3,237
14,665
6,701
0
3,228
11,401
0
52,722
L
8,748
5,158
0
3,539
12,042
4,759
0
5,569
6,473
0
67,448
W
Zhong Kui
Diemolis
Zhong Kui
11,466
3,241
319
8,694
11,055
8,244
459
339
10,138
73,117
22,843
L
Ymir
5,797
1,846
0
2,624
15,125
14,960
162
3,327
11,798
23,867
0
L
Tsukuyomi
KingValhallx-
Tsukuyomi
3,039
524
0
1,122
10,517
5,028
0
4,872
5,645
0
61,710
L
Freya
Pakefu
Freya
5,608
1,657
0
4,814
10,482
4,622
41
2,092
8,390
54,295
1,572
W
Surtr
Pyruvic
Surtr
5,337
1,465
0
4,383
11,378
8,295
15
782
10,596
944
67,772
L
Fenrir
5,425
782
0
1,422
8,912
4,661
343
1,577
7,335
0
51,299
W
Jing Wei
daborogamer
Jing Wei
5,333
4,145
0
1,880
9,756
3,628
0
3,874
5,882
0
47,763
W
6,894
440
0
1,832
13,497
13,165
93
3,827
9,670
32,862
2,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,245
Gold Earned
37,368
436
Minions Killed
417
0
Camps Cleared
0
1,543,462
Distance Traveled
1,404,943
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,180
511
61
4
0
381,195
0
L
Nut
7,775
486
110
7
0
243,097
0
W
Zhong Kui
10,912
682
155
10
0
269,492
0
L
Ymir
7,184
449
29
2
0
293,043
1
L
Tsukuyomi
7,627
477
111
7
0
309,857
0
L
Freya
7,622
476
80
5
0
272,074
2
W
Surtr
9,029
564
119
7
0
316,162
0
L
Fenrir
7,160
448
87
5
0
286,872
0
W
Jing Wei
7,581
474
69
4
0
277,416
0
W
Ares
7,543
471
32
2
0
299,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role