Player Matchup

Nut
Nut
JuniorSenjin
Nut
Level 108
God Stats
2W - 2L
1,241 SR
Queue Stats
57W - 44L
1,577 Elo+
Party 2
Ao Kuang
Ao Kuang
MafiaOctavia
Ao Kuang
Level 103
God Stats
8W - 4L
1,971 SR
Queue Stats
154W - 144L
1,543 Elo+
Solo
Sobek
Sobek
Snageria
Sobek
Level 101
God Stats
3W - 2L
1,279 SR
Queue Stats
42W - 31L
1,578 Elo+
Party 2
Achilles
Achilles
VOR13X
Achilles
Level 103
God Stats
12W - 9L
1,624 SR
Queue Stats
67W - 51L
1,598 Elo+
Party 2
Janus
Janus
cerz638
Janus
Level 106
God Stats
5W - 3L
1,638 SR
Queue Stats
96W - 92L
1,530 Elo+
Solo
Team Averages
Level 104
1,550 SR
1,565 Elo+

VS

Team Averages
Level 112
1,603 SR
1,568 Elo+
Sobek
Sobek
Chakrom
Sobek
Level 137
God Stats
11W - 9L
1,637 SR
Queue Stats
120W - 114L
1,609 Elo+
Party 1
Ra
Ra
GazeboJoe
Ra
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
82W - 60L
1,516 Elo+
Party 3
Cerberus
Cerberus
Lawaygo
Cerberus
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 130L
1,569 Elo+
Party 1
Nut
Nut
NinjaCow56
Nut
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 67L
1,520 Elo+
Party 3
Kukulkan
Kukulkan
Zealót
Kukulkan
Level 106
God Stats
4W - 0L
1,879 SR
Queue Stats
116W - 101L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,312
662
1,802
4,005
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
MafiaOctavia
Ao Kuang
6
0 / 0 / 0
3,262
652
527
3,343
931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
Snageria
Sobek
3
0 / 2 / 0
2,737
547
508
3,103
1,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
VOR13X
Achilles
6
0 / 0 / 0
3,612
722
1,101
2,633
854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Janus
cerz638
Janus
7
0 / 0 / 0
3,734
747
703
952
258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chakrom
Sobek
6
1 / 0 / 3
4,062
812
2,134
4,090
2,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
3,726
745
321
1,575
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Lawaygo
Cerberus
6
0 / 0 / 1
3,077
615
694
3,806
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
3 / 0 / 1
4,138
828
2,808
2,149
758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Zealót
Kukulkan
7
0 / 0 / 0
3,268
654
1,113
2,492
975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
9
0
Kills
4
4
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
Chakrom
Sobek
1
0
3
2.5
W
0
0
0
0
L
0
2
0
0
W
Cerberus
Lawaygo
Cerberus
0
0
1
0.5
L
Ao Kuang
MafiaOctavia
Ao Kuang
0
0
0
0
W
3
0
1
3.5
L
Sobek
Snageria
Sobek
0
2
0
0
L
Achilles
VOR13X
Achilles
0
0
0
0
W
Kukulkan
Zealót
Kukulkan
0
0
0
0
L
Janus
cerz638
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,641
Damage
7,070
14,036
Taken
14,112
5,280
Mitigated
6,503
5,928
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Chakrom
Sobek
2,134
543
0
2,440
4,090
2,825
0
495
3,595
8,609
0
W
321
77
204
853
1,575
506
0
642
872
21,337
0
L
1,802
1,277
0
863
4,005
1,288
0
1,161
2,844
0
20,157
W
Cerberus
Lawaygo
Cerberus
694
104
0
2,501
3,806
1,439
0
304
3,502
16,001
367
L
Ao Kuang
MafiaOctavia
Ao Kuang
527
136
0
2,445
3,343
931
0
711
2,632
12,461
2,379
W
2,808
2,004
0
1,201
2,149
758
0
227
1,922
0
26,886
L
Sobek
Snageria
Sobek
508
188
0
879
3,103
1,949
0
912
2,191
2,337
0
L
Achilles
VOR13X
Achilles
1,101
118
0
1,252
2,633
854
0
826
1,520
0
18,088
W
Kukulkan
Zealót
Kukulkan
1,113
108
0
1,539
2,492
975
0
0
2,492
18,018
0
L
Janus
cerz638
Janus
703
36
0
489
952
258
0
295
631
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,657
Gold Earned
18,271
146
Minions Killed
185
0
Camps Cleared
0
533,150
Distance Traveled
533,695
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,062
812
7
1
0
115,518
2
W
Ra
3,726
745
49
10
0
114,110
0
L
Nut
3,312
662
29
6
0
98,806
0
W
Cerberus
3,077
615
51
10
0
109,154
0
L
Ao Kuang
3,262
652
34
7
0
127,627
0
W
Nut
4,138
828
53
11
0
101,886
0
L
Sobek
2,737
547
3
1
0
84,781
0
L
Achilles
3,612
722
32
6
0
113,804
0
W
Kukulkan
3,268
654
25
5
0
93,027
1
L
Janus
3,734
747
48
10
0
108,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role