Player Matchup

Hachiman
Hachiman
Ceptide
Hachiman
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
ElMeAgarras0
Gilgamesh
Level 125
God Stats
98W - 66L
1,585 SR
Queue Stats
188W - 179L
1,563 Elo+
Party 2
Ganesha
Ganesha
Jincey Boy
Ganesha
Level 149
God Stats
0W - 1L
1,833 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Scylla
Scylla
Sanball97
Scylla
Level 109
God Stats
10W - 13L
1,190 SR
Queue Stats
313W - 294L
1,536 Elo+
Party 2
Thor
Thor
dedde4849
Thor
Level 146
God Stats
18W - 25L
1,611 SR
Queue Stats
406W - 398L
1,531 Elo+
Party 2
Team Averages
Level 119
1,544 SR
1,527 Elo+

VS

Team Averages
Level 131
1,425 SR
1,413 Elo+
Sun Wukong
Sun Wukong
Barfussy
Sun Wukong
Level 143
God Stats
2W - 2L
1,125 SR
Queue Stats
26W - 31L
1,450 Elo+
Party 3
Nemesis
Nemesis
Cahmaro
Nemesis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,503 Elo+
Party 3
Raijin
Raijin
JustAPlankofWood
Raijin
Level 115
God Stats
3W - 3L
1,482 SR
Queue Stats
24W - 23L
1,384 Elo+
Party 1
Anubis
Anubis
PastelNytemare
Anubis
Level 138
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 71L
1,360 Elo+
Party 1
Nut
Nut
WolfStorm9
Nut
Level 109
God Stats
6W - 4L
1,517 SR
Queue Stats
85W - 90L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Ceptide
Hachiman
11
0 / 2 / 0
6,461
462
3,402
9,128
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ElMeAgarras0
Gilgamesh
13
1 / 1 / 0
7,299
521
5,612
13,818
9,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
Jincey Boy
Ganesha
10
0 / 3 / 1
6,215
444
2,127
15,316
8,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Sanball97
Scylla
11
0 / 2 / 1
6,115
437
3,219
6,245
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
11
2 / 3 / 0
6,574
470
6,134
12,868
4,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Barfussy
Sun Wukong
14
2 / 0 / 4
8,342
596
7,239
9,856
9,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
Cahmaro
Nemesis
15
3 / 1 / 4
8,231
588
8,970
9,944
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 2
8,020
573
5,259
6,899
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 0 / 1
6,578
470
7,120
6,636
2,802
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
1 / 0 / 6
7,873
562
9,751
7,932
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
11
11
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Barfussy
Sun Wukong
2
0
4
4
W
Nemesis
Cahmaro
Nemesis
3
1
4
5
L
Hachiman
Ceptide
Hachiman
0
2
0
0
L
Gilgamesh
ElMeAgarras0
Gilgamesh
1
1
0
1
L
Ganesha
Jincey Boy
Ganesha
0
3
1
0.17
W
3
2
2
2
W
2
0
1
2.5
L
Scylla
Sanball97
Scylla
0
2
1
0.25
W
1
0
6
4
L
Thor
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,494
Damage
38,339
57,375
Taken
41,267
27,644
Mitigated
21,728
13,047
Healing
17,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Barfussy
Sun Wukong
7,239
1,911
0
4,105
9,856
9,194
0
712
9,144
0
61,157
W
Nemesis
Cahmaro
Nemesis
8,970
3,819
0
4,456
9,944
4,254
183
894
9,050
0
68,754
L
Hachiman
Ceptide
Hachiman
3,402
1,375
0
2,380
9,128
2,774
232
3,017
6,111
0
39,447
L
Gilgamesh
ElMeAgarras0
Gilgamesh
5,612
1,819
0
3,292
13,818
9,151
0
0
13,194
1,334
56,924
L
Ganesha
Jincey Boy
Ganesha
2,127
105
0
3,774
15,316
8,886
0
4,588
10,677
27,585
1,294
W
5,259
539
65
1,193
6,899
2,347
494
2,195
4,704
51,594
921
W
7,120
1,234
386
2,423
6,636
2,802
290
1,115
5,521
32,178
0
L
Scylla
Sanball97
Scylla
3,219
39
0
1,230
6,245
2,085
0
2,534
3,711
36,175
0
W
9,751
6,919
0
5,220
7,932
3,131
808
317
7,615
0
72,677
L
Thor
6,134
757
0
2,371
12,868
4,748
0
2,223
10,547
0
46,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
39,044
358
Minions Killed
459
0
Camps Cleared
0
1,344,904
Distance Traveled
1,411,936
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,342
596
99
7
0
283,589
0
W
Nemesis
8,231
588
113
8
0
325,900
0
L
Hachiman
6,461
462
96
7
0
269,004
0
L
Gilgamesh
7,299
521
97
7
0
265,554
0
L
Ganesha
6,215
444
27
2
0
228,442
0
W
Raijin
8,020
573
94
7
0
254,518
0
W
Anubis
6,578
470
42
3
0
275,476
0
L
Scylla
6,115
437
69
5
0
264,826
0
W
Nut
7,873
562
111
8
0
272,453
0
L
Thor
6,574
470
69
5
0
317,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role