Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
Heph43stus
Nut
Level 61
God Stats
3W - 1L
1,801 SR
Queue Stats
385W - 365L
1,481 Elo+
Party 1
Yemoja
Yemoja
Noah12379
Yemoja
Level 128
God Stats
2W - 1L
1,685 SR
Queue Stats
13W - 19L
1,485 Elo+
Party 3
Sun Wukong
Sun Wukong
SomeGuyTV
Sun Wukong
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
183W - 171L
1,391 Elo+
Party 1
Sol
Sol
TheDevilsGun
Sol
Level 25
God Stats
15W - 11L
1,552 SR
Queue Stats
208W - 191L
1,503 Elo+
Party 1
Team Averages
Level 69
1,607 SR
1,472 Elo+

VS

Team Averages
Level 114
1,461 SR
1,484 Elo+
Hachiman
Hachiman
BlackSanta85
Hachiman
Level 128
God Stats
6W - 9L
1,331 SR
Queue Stats
99W - 117L
1,409 Elo+
Party 2
Nut
Nut
Bxnevolent
Nut
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Artio
Artio
GamerGeek05
Artio
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
80W - 69L
1,560 Elo+
Solo
Thor
Thor
Gomd bro
Thor
Level 119
God Stats
24W - 26L
1,485 SR
Queue Stats
153W - 153L
1,468 Elo+
Party 2
Vulcan
Vulcan
becoolant
Vulcan
Level 123
God Stats
29W - 19L
1,491 SR
Queue Stats
604W - 605L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 1
5,306
442
3,376
8,661
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 1
5,716
476
9,211
10,330
3,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Noah12379
Yemoja
9
1 / 1 / 1
5,986
499
1,508
7,205
4,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
SomeGuyTV
Sun Wukong
12
1 / 0 / 0
5,870
489
5,334
8,540
5,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
5,873
489
3,456
11,060
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlackSanta85
Hachiman
10
3 / 2 / 1
6,336
528
7,935
9,683
3,197
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 0
7,619
635
5,043
8,891
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 5
6,551
546
3,106
8,932
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
4 / 1 / 2
6,849
571
5,213
9,251
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
becoolant
Vulcan
12
2 / 0 / 3
7,258
605
8,849
3,448
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
10
10
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
1
1
1.5
W
Hachiman
BlackSanta85
Hachiman
3
2
1
1.75
W
0
1
0
0
W
1
0
5
3.5
W
Thor
4
1
2
5
L
1
4
1
0.38
L
Yemoja
Noah12379
Yemoja
1
1
1
1.5
L
Sun Wukong
SomeGuyTV
Sun Wukong
1
0
0
1
L
0
4
0
0
W
Vulcan
becoolant
Vulcan
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,885
Damage
30,146
45,796
Taken
40,205
20,856
Mitigated
17,457
15,796
Healing
14,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,376
721
0
782
8,661
3,399
0
2,137
6,460
0
32,065
W
Hachiman
BlackSanta85
Hachiman
7,935
4,555
0
4,314
9,683
3,197
55
730
8,953
0
36,856
W
5,043
2,015
0
3,455
8,891
2,905
16
0
8,238
0
67,073
W
3,106
161
285
3,040
8,932
5,934
175
954
7,978
22,321
1,192
W
Thor
5,213
1,139
0
1,948
9,251
4,069
117
868
8,383
0
50,007
L
9,211
6,787
0
2,352
10,330
3,967
189
1,019
9,311
0
47,628
L
Yemoja
Noah12379
Yemoja
1,508
361
2,461
1,834
7,205
4,089
0
1,150
6,055
12,599
2,018
L
Sun Wukong
SomeGuyTV
Sun Wukong
5,334
1,294
0
3,792
8,540
5,837
0
0
8,540
0
40,854
L
3,456
837
0
4,575
11,060
3,564
0
7,152
3,642
51,868
0
W
Vulcan
becoolant
Vulcan
8,849
4,861
0
1,105
3,448
1,352
320
2,380
1,068
48,223
1,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,751
Gold Earned
34,613
285
Minions Killed
365
0
Camps Cleared
0
1,187,022
Distance Traveled
1,188,315
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,306
442
53
4
0
299,332
0
W
Hachiman
6,336
528
54
5
0
194,961
0
W
Nut
7,619
635
117
10
0
202,363
0
W
Artio
6,551
546
27
2
0
269,818
0
W
Thor
6,849
571
80
7
0
272,043
1
L
Nut
5,716
476
66
6
0
205,486
0
L
Yemoja
5,986
499
20
2
0
218,743
2
L
Sun Wukong
5,870
489
60
5
0
257,706
0
L
Sol
5,873
489
86
7
0
205,755
0
W
Vulcan
7,258
605
87
7
0
249,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role