Player Matchup

Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
Boolougames
Janus
Diamond V
Level 147
God Stats
20W - 27L
1,410 SR
Queue Stats
117W - 131L
1,969 MMR
Solo
Loki
Loki
Platinum I
Evanescent
Loki
Platinum I
Level 237
God Stats
1W - 2L
1,600 SR
Queue Stats
38W - 28L
2,073 MMR
Party 3
Xbalanque
Xbalanque
Platinum V
ShowLando
Xbalanque
Platinum V
Level 70
God Stats
0W - 1L
1,960 SR
Queue Stats
68W - 60L
1,993 MMR
Solo
Osiris
Osiris
Gold I
immaracecar
Osiris
Gold I
Level 157
God Stats
2W - 2L
2,014 SR
Queue Stats
31W - 24L
1,911 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 154
1,697 SR
1,889 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,499 SR
1,980 MMR
Achilles
Achilles
Platinum I
Joev30
Achilles
Platinum I
Level 163
God Stats
3W - 0L
1,500 SR
Queue Stats
183W - 152L
1,984 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Nasify
Zhong Kui
Diamond V
Level 181
God Stats
2W - 0L
1,500 SR
Queue Stats
154W - 122L
2,061 MMR
Party 1
Bacchus
Bacchus
Platinum V
ThaddeusStevens
Bacchus
Platinum V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,984 MMR
Party 2
Hou Yi
Hou Yi
Platinum V
Will1amseward
Hou Yi
Platinum V
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,939 MMR
Party 2
Ravana
Ravana
Platinum II
zZenix
Ravana
Platinum II
Level 155
God Stats
10W - 11L
1,497 SR
Queue Stats
305W - 290L
1,932 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 1 / 2
5,050
505
2,480
7,614
5,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
5,915
592
2,378
4,758
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 1
5,531
553
2,861
7,882
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
ShowLando
Xbalanque
7
1 / 5 / 0
4,861
486
3,796
6,632
1,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
11
1 / 1 / 0
6,556
656
6,116
11,460
11,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
VamanaThanatosGebSusano

VS

Bans
AthenaKukulkanAo KuangBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Joev30
Achilles
10
0 / 1 / 1
5,589
559
5,052
9,983
9,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Nasify
Zhong Kui
11
1 / 1 / 0
5,873
587
3,697
6,593
5,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 3
6,753
675
6,769
7,383
7,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 3
6,439
644
5,858
8,109
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
zZenix
Ravana
12
2 / 1 / 2
5,974
597
4,004
4,313
2,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
10
10
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
2
1
L
1
2
0
0.5
L
1
1
1
1.5
W
Achilles
Joev30
Achilles
0
1
1
0.5
W
Zhong Kui
Nasify
Zhong Kui
1
1
0
1
L
Xbalanque
ShowLando
Xbalanque
1
5
0
0.2
W
4
0
3
5.5
W
3
1
3
4.5
L
Osiris
1
1
0
1
W
Ravana
zZenix
Ravana
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,631
Damage
25,380
38,346
Taken
36,381
23,585
Mitigated
27,779
12,205
Healing
15,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,480
798
0
1,884
7,614
5,625
0
2,187
5,420
17,093
0
L
2,378
0
0
709
4,758
1,832
0
2,858
1,771
42,843
0
L
2,861
750
0
4,086
7,882
2,855
0
1,870
6,012
0
40,819
W
Achilles
Joev30
Achilles
5,052
1,045
0
4,596
9,983
9,421
0
383
9,600
0
36,228
W
Zhong Kui
Nasify
Zhong Kui
3,697
714
0
3,562
6,593
5,695
0
1,005
5,550
43,224
6,134
L
Xbalanque
ShowLando
Xbalanque
3,796
1,895
0
959
6,632
1,981
0
1,756
4,876
0
25,118
W
6,769
1,416
0
2,439
7,383
7,254
0
1,150
6,201
25,643
2,288
W
5,858
2,832
0
3,904
8,109
3,310
0
1,575
6,514
0
54,774
L
Osiris
6,116
2,343
0
4,567
11,460
11,292
0
1,079
9,562
0
53,011
W
Ravana
zZenix
Ravana
4,004
1,220
0
875
4,313
2,099
0
635
3,658
0
52,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,913
Gold Earned
30,628
324
Minions Killed
381
0
Camps Cleared
0
1,077,502
Distance Traveled
1,104,229
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,050
505
20
2
0
220,667
3
L
Janus
5,915
592
96
10
0
232,681
0
L
Loki
5,531
553
67
7
0
251,716
0
W
Achilles
5,589
559
72
7
0
202,761
1
W
Zhong Kui
5,873
587
95
10
0
193,294
0
L
Xbalanque
4,861
486
43
4
0
169,829
0
W
Bacchus
6,753
675
31
3
0
248,261
0
W
Hou Yi
6,439
644
89
9
0
217,917
0
L
Osiris
6,556
656
98
10
0
202,609
0
W
Ravana
5,974
597
94
9
0
241,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role