Player Matchup

Achilles
Achilles
Alimpnoodle8309
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 102L
1,411 Elo+
Party 1
Nut
Nut
FrostyPk
Nut
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,501 Elo+
Party 2
Mercury
Mercury
IanNaut357
Mercury
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 95L
1,409 Elo+
Party 1
Bacchus
Bacchus
SithLordHarper
Bacchus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 87L
1,575 Elo+
Party 2
Yu Huang
Yu Huang
acid Bloodz
Yu Huang
Level 125
God Stats
1W - 1L
1,697 SR
Queue Stats
76W - 72L
1,429 Elo+
Solo
Team Averages
Level 105
1,539 SR
1,465 Elo+

VS

Team Averages
Level 128
1,500 SR
1,477 Elo+
Janus
Janus
 
Janus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Susano
Susano
DarkMazapan4347
Susano
Level 151
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 65L
1,584 Elo+
Party 3
Khepri
Khepri
PaladiNO666
Khepri
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 189L
1,479 Elo+
Solo
Sol
Sol
XSwordeaterX
Sol
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 169L
1,487 Elo+
Solo
Nut
Nut
malikoo
Nut
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 96L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
2 / 3 / 0
5,881
588
4,692
10,668
9,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 0 / 1
5,403
540
2,388
3,763
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
IanNaut357
Mercury
8
1 / 2 / 1
4,716
472
4,428
9,277
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 2
4,789
479
3,235
7,003
4,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
acid Bloodz
Yu Huang
7
0 / 6 / 0
4,603
460
2,361
6,768
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
5 / 0 / 3
6,820
682
6,825
3,432
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 1 / 4
6,154
615
4,834
8,273
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
8
0 / 1 / 3
5,298
530
2,702
6,043
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 1 / 0
5,179
518
3,338
4,624
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nut
11
2 / 2 / 0
6,577
658
4,495
7,227
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
4
Kills
11
11
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
3
6.5
L
Achilles
2
3
0
0.67
W
4
1
4
6
L
1
0
1
1.5
L
Mercury
IanNaut357
Mercury
1
2
1
0.75
W
Khepri
0
1
3
1.5
L
0
0
2
1
W
0
1
0
0
L
Yu Huang
acid Bloodz
Yu Huang
0
6
0
0
W
Nut
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,104
Damage
22,194
37,479
Taken
29,599
20,451
Mitigated
13,375
7,619
Healing
10,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,825
340
0
1,257
3,432
1,231
510
786
2,646
39,501
2,633
L
Achilles
4,692
1,246
0
2,215
10,668
9,119
0
693
9,975
0
33,536
W
4,834
1,138
0
3,990
8,273
3,171
0
1,868
6,360
0
41,758
L
2,388
1,343
0
1,598
3,763
1,327
210
1,821
1,926
0
35,461
L
Mercury
IanNaut357
Mercury
4,428
2,976
0
540
9,277
3,151
0
2,890
6,252
0
26,360
W
Khepri
2,702
188
0
2,046
6,043
4,513
152
1,198
4,711
11,705
2,105
L
3,235
808
184
2,802
7,003
4,805
0
3,765
3,206
16,878
0
W
3,338
1,332
0
1,520
4,624
1,737
650
1,744
2,880
26,811
5,137
L
Yu Huang
acid Bloodz
Yu Huang
2,361
409
0
280
6,768
2,049
0
2,653
3,973
25,392
0
W
Nut
4,495
3,359
0
1,971
7,227
2,723
60
0
6,812
0
44,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,392
Gold Earned
30,028
223
Minions Killed
294
0
Camps Cleared
0
1,012,190
Distance Traveled
980,502
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,820
682
74
7
0
210,582
2
L
Achilles
5,881
588
49
5
0
178,464
0
W
Susano
6,154
615
73
7
0
254,209
3
L
Nut
5,403
540
67
7
0
199,655
3
L
Mercury
4,716
472
46
5
0
227,307
1
W
Khepri
5,298
530
11
1
0
211,397
0
L
Bacchus
4,789
479
18
2
0
225,265
4
W
Sol
5,179
518
54
5
0
180,423
0
L
Yu Huang
4,603
460
43
4
0
181,499
1
W
Nut
6,577
658
82
8
0
123,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role