Player Matchup

He Bo
He Bo
Goonie213
He Bo
Level 156
God Stats
6W - 5L
1,500 SR
Queue Stats
459W - 480L
1,463 Elo+
Party 3
Charon
Charon
IzaGray
Charon
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,433 Elo+
Solo
Merlin
Merlin
LordSqueaker
Merlin
Level 50
God Stats
5W - 6L
1,500 SR
Queue Stats
583W - 549L
1,446 Elo+
Party 2
Fenrir
Fenrir
SirAJLawwd
Fenrir
Level 28
God Stats
19W - 9L
1,504 SR
Queue Stats
719W - 681L
1,505 Elo+
Party 2
Medusa
Medusa
dirty und13s
Medusa
Level 158
God Stats
1W - 12L
1,196 SR
Queue Stats
525W - 540L
1,415 Elo+
Party 3
Team Averages
Level 82
1,440 SR
1,452 Elo+

VS

Team Averages
Level 96
1,515 SR
1,657 Elo+
He Bo
He Bo
 
He Bo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
RoastTheJdub
Danzaburou
Level 101
God Stats
5W - 3L
1,514 SR
Queue Stats
301W - 300L
1,395 Elo+
Party 4
Kuzenbo
Kuzenbo
Tinkus
Kuzenbo
Level 146
God Stats
3W - 5L
1,561 SR
Queue Stats
247W - 261L
1,487 Elo+
Party 1
Scylla
Scylla
apSnow
Scylla
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 92L
2,015 Elo+
Party 1
Baba Yaga
Baba Yaga
xKaliOP
Baba Yaga
Level 17
God Stats
4W - 1L
1,500 SR
Queue Stats
221W - 226L
1,889 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Goonie213
He Bo
15
2 / 4 / 2
7,573
757
3,051
7,110
3,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
IzaGray
Charon
15
1 / 5 / 3
8,179
818
6,511
12,443
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
0 / 4 / 1
6,972
697
4,761
8,199
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
SirAJLawwd
Fenrir
12
2 / 5 / 2
7,411
741
6,435
9,072
6,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
14
1 / 4 / 3
7,332
733
4,561
8,347
3,544
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
0 / 3 / 14
7,421
742
3,775
7,071
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RoastTheJdub
Danzaburou
15
4 / 1 / 11
8,801
880
7,898
8,115
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Tinkus
Kuzenbo
16
4 / 2 / 15
9,702
970
5,849
10,177
13,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
apSnow
Scylla
15
6 / 1 / 13
8,858
886
9,982
5,388
2,589
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baba Yaga
xKaliOP
Baba Yaga
17
8 / 1 / 12
9,479
948
14,721
6,676
3,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
6
Kills
22
22
Deaths
8
11
Assists
65
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
3
14
2.33
L
He Bo
Goonie213
He Bo
2
4
2
0.75
L
Charon
IzaGray
Charon
1
5
3
0.5
L
Merlin
0
4
1
0.13
W
Danzaburou
RoastTheJdub
Danzaburou
4
1
11
9.5
L
Fenrir
SirAJLawwd
Fenrir
2
5
2
0.6
W
Kuzenbo
Tinkus
Kuzenbo
4
2
15
5.75
W
Scylla
apSnow
Scylla
6
1
13
12.5
L
Medusa
1
4
3
0.63
W
Baba Yaga
xKaliOP
Baba Yaga
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
42,225
45,171
Taken
37,427
28,722
Mitigated
26,547
8,963
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,775
601
510
644
7,071
3,180
205
2,962
4,109
12,545
0
L
He Bo
Goonie213
He Bo
3,051
134
732
1,134
7,110
3,102
0
5,658
1,452
11,362
0
L
Charon
IzaGray
Charon
6,511
719
0
994
12,443
11,821
0
10,161
2,282
13,243
0
L
Merlin
4,761
107
0
840
8,199
3,470
44
6,152
2,047
14,612
0
W
Danzaburou
RoastTheJdub
Danzaburou
7,898
1,683
292
1,701
8,115
3,686
1,285
2,614
5,501
0
15,352
L
Fenrir
SirAJLawwd
Fenrir
6,435
1,495
476
1,531
9,072
6,785
0
5,998
3,074
0
9,579
W
Kuzenbo
Tinkus
Kuzenbo
5,849
2,330
1,423
2,890
10,177
13,266
126
3,090
7,087
12,598
767
W
Scylla
apSnow
Scylla
9,982
1,252
1,655
1,617
5,388
2,589
543
2,639
2,749
17,480
276
L
Medusa
4,561
959
2,132
1,124
8,347
3,544
0
6,080
2,267
0
19,237
W
Baba Yaga
xKaliOP
Baba Yaga
14,721
788
1,075
1,742
6,676
3,826
787
3,018
3,658
31,121
1,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,467
Gold Earned
44,261
111
Minions Killed
122
0
Camps Cleared
0
929,117
Distance Traveled
1,076,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,421
742
15
2
0
177,081
0
L
He Bo
7,573
757
23
2
0
191,919
0
L
Charon
8,179
818
13
1
0
182,612
0
L
Merlin
6,972
697
34
3
0
190,751
0
W
Danzaburou
8,801
880
17
2
0
198,096
0
L
Fenrir
7,411
741
9
1
0
177,513
0
W
Kuzenbo
9,702
970
32
3
0
244,309
0
W
Scylla
8,858
886
28
3
0
221,921
0
L
Medusa
7,332
733
32
3
0
186,322
0
W
Baba Yaga
9,479
948
30
3
0
234,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role