Player Matchup

Bastet
Bastet
 
Bastet
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MrCammarata
Hun Batz
Level 84
God Stats
15W - 8L
1,745 SR
Queue Stats
44W - 31L
1,540 Elo+
Party 1
Medusa
Medusa
MrsCammie
Medusa
Level 78
God Stats
12W - 8L
1,723 SR
Queue Stats
43W - 31L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
SlyGoil
Danzaburou
Level 91
God Stats
115W - 97L
1,567 SR
Queue Stats
146W - 136L
1,525 Elo+
Solo
Osiris
Osiris
stacisbak21
Osiris
Level 159
God Stats
3W - 6L
1,564 SR
Queue Stats
83W - 74L
1,583 Elo+
Solo
Team Averages
Level 111
1,620 SR
1,538 Elo+

VS

Team Averages
Level 107
1,507 SR
1,407 Elo+
Nemesis
Nemesis
DrTanner
Nemesis
Level 128
God Stats
6W - 5L
1,361 SR
Queue Stats
39W - 47L
1,413 Elo+
Party 2
Fenrir
Fenrir
SlimSethy
Fenrir
Level 129
God Stats
2W - 0L
1,765 SR
Queue Stats
38W - 47L
1,402 Elo+
Party 2
Bacchus
Bacchus
The1Hyde
Bacchus
Level 84
God Stats
21W - 25L
1,369 SR
Queue Stats
25W - 30L
1,384 Elo+
Party 2
Nox
Nox
VacantSoul420
Nox
Level 87
God Stats
3W - 1L
1,542 SR
Queue Stats
197W - 192L
1,422 Elo+
Solo
Nut
Nut
XxMrKyl3xX
Nut
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 42L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
7 / 3 / 2
10,743
537
19,163
19,377
8,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
MrCammarata
Hun Batz
17
2 / 5 / 2
9,842
492
7,892
19,079
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
MrsCammie
Medusa
15
2 / 5 / 5
9,797
490
10,789
14,145
5,740
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
SlyGoil
Danzaburou
2
0 / 0 / 0
4,290
215
0
0
0
Osiris
14
3 / 2 / 6
9,175
459
7,068
14,072
16,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DrTanner
Nemesis
19
5 / 0 / 3
12,340
617
13,480
13,230
15,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
SlimSethy
Fenrir
15
5 / 3 / 2
9,576
479
8,483
17,705
10,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
The1Hyde
Bacchus
16
0 / 1 / 9
10,165
508
7,409
12,976
17,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 4 / 3
9,438
472
4,522
11,031
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 0
9,415
471
9,437
13,560
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
14
Kills
15
15
Deaths
14
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
7
3
2
2.67
W
Nemesis
DrTanner
Nemesis
5
0
3
6.5
L
Hun Batz
MrCammarata
Hun Batz
2
5
2
0.6
L
Medusa
MrsCammie
Medusa
2
5
5
0.9
W
Fenrir
SlimSethy
Fenrir
5
3
2
2
L
Danzaburou
SlyGoil
Danzaburou
0
0
0
0
W
Bacchus
The1Hyde
Bacchus
0
1
9
4.5
W
1
4
3
0.63
W
4
6
0
0.67
L
Osiris
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,912
Damage
43,331
66,673
Taken
68,502
38,611
Mitigated
53,968
14,281
Healing
12,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
19,163
4,795
0
5,241
19,377
8,515
0
3,378
15,560
0
89,418
W
Nemesis
DrTanner
Nemesis
13,480
3,060
0
4,023
13,230
15,201
169
0
13,082
2,090
96,711
L
Hun Batz
MrCammarata
Hun Batz
7,892
2,257
0
4,795
19,079
7,943
0
3,391
15,159
0
80,879
L
Medusa
MrsCammie
Medusa
10,789
5,551
0
2,124
14,145
5,740
776
3,439
10,517
0
74,575
W
Fenrir
SlimSethy
Fenrir
8,483
2,139
0
2,081
17,705
10,283
204
0
17,565
0
83,398
L
Danzaburou
SlyGoil
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
The1Hyde
Bacchus
7,409
695
0
2,214
12,976
17,013
0
0
12,461
48,960
0
W
4,522
224
0
490
11,031
4,785
0
0
11,031
61,767
0
W
9,437
5,280
0
3,455
13,560
6,686
0
0
13,048
0
67,978
L
Osiris
7,068
1,744
0
2,121
14,072
16,413
0
4,126
9,758
0
38,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,847
Gold Earned
50,934
427
Minions Killed
551
0
Camps Cleared
0
1,465,213
Distance Traveled
1,839,479
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,743
537
131
7
0
407,231
0
W
Nemesis
12,340
617
168
8
0
364,766
7
L
Hun Batz
9,842
492
119
6
0
386,516
0
L
Medusa
9,797
490
124
6
0
323,022
11
W
Fenrir
9,576
479
100
5
0
369,802
5
L
Danzaburou
4,290
215
0
0
0
0
0
W
Bacchus
10,165
508
54
3
0
413,937
0
W
Nox
9,438
472
114
6
0
379,673
6
W
Nut
9,415
471
115
6
0
311,301
0
L
Osiris
9,175
459
53
3
0
348,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role