Player Matchup

Geb
Geb
Deemo878
Geb
Level 26
God Stats
3W - 0L
1,829 SR
Queue Stats
23W - 14L
1,474 Elo+
Party 2
Nut
Nut
Fantasmagorical
Nut
Level 156
God Stats
2W - 0L
1,749 SR
Queue Stats
21W - 18L
1,431 Elo+
Party 2
Nemesis
Nemesis
KingDanny98
Nemesis
Level 41
God Stats
4W - 0L
1,843 SR
Queue Stats
19W - 17L
1,488 Elo+
Solo
Nu Wa
Nu Wa
TheMarinator
Nu Wa
Level 128
God Stats
3W - 3L
1,428 SR
Queue Stats
20W - 20L
1,403 Elo+
Party 2
Thor
Thor
xTERRORxMANx
Thor
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 46L
1,524 Elo+
Solo
Team Averages
Level 78
1,670 SR
1,464 Elo+

VS

Team Averages
Level 48
1,458 SR
1,467 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
DoomedRuthless
Athena
Level 66
God Stats
0W - 4L
1,414 SR
Queue Stats
83W - 88L
1,408 Elo+
Party 1
Hachiman
Hachiman
If Umm
Hachiman
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
71W - 69L
1,476 Elo+
Party 1
Thanatos
Thanatos
Srysu
Thanatos
Level 29
God Stats
45W - 40L
1,374 SR
Queue Stats
106W - 115L
1,408 Elo+
Party 1
Amaterasu
Amaterasu
temaldigogera
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
7,541
580
5,225
10,307
10,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
5 / 0 / 3
8,794
676
10,829
7,842
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
KingDanny98
Nemesis
14
7 / 1 / 5
7,737
595
8,370
9,765
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 5
7,484
576
6,780
6,880
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 2
7,536
580
7,777
12,956
10,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 3 / 0
6,538
503
2,828
8,407
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 3 / 0
6,884
530
4,004
10,972
7,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
If Umm
Hachiman
10
0 / 6 / 0
5,691
438
2,839
11,264
3,453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Srysu
Thanatos
12
3 / 5 / 1
6,796
523
5,790
13,336
5,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Amaterasu
temaldigogera
Amaterasu
13
0 / 2 / 1
7,627
587
6,798
12,985
10,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
5
5
Deaths
19
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
0
0
W
3
1
8
7
L
2
3
0
0.67
W
5
0
3
6.5
L
Hachiman
If Umm
Hachiman
0
6
0
0
W
Nemesis
KingDanny98
Nemesis
7
1
5
9.5
L
Thanatos
Srysu
Thanatos
3
5
1
0.7
W
3
2
5
2.75
L
Amaterasu
temaldigogera
Amaterasu
0
2
1
0.25
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,981
Damage
22,259
47,750
Taken
56,964
30,598
Mitigated
29,717
12,248
Healing
20,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,828
324
0
1,790
8,407
2,960
0
5,106
3,301
46,668
0
W
5,225
604
0
1,430
10,307
10,579
0
1,298
9,009
20,278
2,279
L
4,004
1,179
0
1,528
10,972
7,679
0
2,404
8,526
20,674
0
W
10,829
6,758
0
5,914
7,842
3,280
1,590
1,147
6,695
0
87,894
L
Hachiman
If Umm
Hachiman
2,839
1,174
0
2,282
11,264
3,453
0
1,270
9,994
0
32,974
W
Nemesis
KingDanny98
Nemesis
8,370
4,941
0
702
9,765
4,430
0
1,887
7,878
0
61,462
L
Thanatos
Srysu
Thanatos
5,790
1,450
0
9,076
13,336
5,131
0
2,403
10,855
0
40,102
W
6,780
1,315
0
485
6,880
2,215
69
2,291
4,589
57,694
1,028
L
Amaterasu
temaldigogera
Amaterasu
6,798
3,561
0
5,625
12,985
10,494
0
802
11,344
0
62,604
W
7,777
2,428
0
3,717
12,956
10,094
0
209
12,747
673
52,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,092
Gold Earned
33,536
460
Minions Killed
368
0
Camps Cleared
0
1,321,041
Distance Traveled
1,313,583
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,538
503
106
8
0
217,469
0
W
Geb
7,541
580
22
2
0
286,943
0
L
Athena
6,884
530
39
3
0
299,944
3
W
Nut
8,794
676
149
11
0
238,265
1
L
Hachiman
5,691
438
54
4
0
254,477
0
W
Nemesis
7,737
595
90
7
0
312,088
0
L
Thanatos
6,796
523
68
5
0
278,831
0
W
Nu Wa
7,484
576
97
7
0
239,311
5
L
Amaterasu
7,627
587
101
8
0
262,862
0
W
Thor
7,536
580
102
8
0
244,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role