Player Matchup

Nut
Nut
 
Nut
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
IconicSum533562
Geb
Level 126
God Stats
12W - 7L
1,931 SR
Queue Stats
222W - 195L
1,511 Elo+
Party 2
Hou Yi
Hou Yi
MrMaster9
Hou Yi
Level 152
God Stats
1W - 1L
1,470 SR
Queue Stats
132W - 114L
1,528 Elo+
Solo
Bacchus
Bacchus
Sad Crumpet
Bacchus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 223L
1,521 Elo+
Party 2
Pele
Pele
ZxFireBlitzZ
Pele
Level 128
God Stats
11W - 6L
1,744 SR
Queue Stats
68W - 62L
1,464 Elo+
Solo
Team Averages
Level 162
1,629 SR
1,505 Elo+

VS

Team Averages
Level 122
1,445 SR
1,545 Elo+
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Red6Dragen9
Merlin
Level 107
God Stats
24W - 42L
1,363 SR
Queue Stats
352W - 336L
1,566 Elo+
Solo
Osiris
Osiris
Vosyli
Osiris
Level 160
God Stats
37W - 28L
1,534 SR
Queue Stats
339W - 336L
1,594 Elo+
Solo
Eset
Eset
danielsivertsenn
Eset
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 94L
1,496 Elo+
Solo
Kali
Kali
konohadance
Kali
Level 88
God Stats
0W - 1L
1,328 SR
Queue Stats
35W - 28L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
3 / 0 / 1
5,101
850
3,348
3,964
1,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 0 / 3
4,080
680
1,938
4,776
1,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
MrMaster9
Hou Yi
7
3 / 0 / 0
4,190
698
1,360
2,979
728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
Sad Crumpet
Bacchus
8
0 / 0 / 2
4,200
700
3,688
4,859
3,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
3 / 0 / 2
4,560
760
1,303
4,361
1,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
4
0 / 2 / 0
3,244
541
3,390
3,642
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Merlin
8
0 / 2 / 0
4,112
685
1,282
3,364
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
Vosyli
Osiris
8
0 / 1 / 0
4,415
736
2,954
5,852
4,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 2 / 0
3,770
628
1,391
3,800
2,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
3,488
581
698
4,266
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
1
3.5
L
Anhur
 
Anhur
0
2
0
0
W
0
0
3
1.5
W
Hou Yi
MrMaster9
Hou Yi
3
0
0
3
L
Merlin
0
2
0
0
W
Bacchus
Sad Crumpet
Bacchus
0
0
2
1
L
Osiris
Vosyli
Osiris
0
1
0
0
W
3
0
2
4
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,637
Damage
9,715
20,939
Taken
20,924
8,796
Mitigated
10,083
7,459
Healing
5,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,348
1,955
0
1,378
3,964
1,387
0
1,400
2,564
0
37,454
L
Anhur
 
Anhur
3,390
2,146
0
1,125
3,642
1,047
0
1,211
2,431
0
12,732
W
1,938
139
0
1,787
4,776
1,965
0
468
4,308
13,737
0
W
Hou Yi
MrMaster9
Hou Yi
1,360
265
0
1,333
2,979
728
663
591
2,388
0
21,262
L
Merlin
1,282
236
0
330
3,364
881
0
0
3,364
26,834
562
W
Bacchus
Sad Crumpet
Bacchus
3,688
760
0
1,969
4,859
3,234
0
193
4,666
21,170
926
L
Osiris
Vosyli
Osiris
2,954
953
0
2,230
5,852
4,255
0
2,907
2,945
909
29,720
W
1,303
446
0
992
4,361
1,482
0
315
4,046
0
19,991
L
1,391
280
0
884
3,800
2,218
0
727
3,073
13,658
0
L
698
397
0
546
4,266
1,682
0
769
3,497
0
15,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,131
Gold Earned
19,029
191
Minions Killed
180
0
Camps Cleared
0
667,102
Distance Traveled
612,851
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,101
850
60
10
0
134,793
0
L
Anhur
3,244
541
24
4
0
102,837
0
W
Geb
4,080
680
12
2
0
117,935
0
W
Hou Yi
4,190
698
36
6
0
116,349
1
L
Merlin
4,112
685
56
9
0
122,593
0
W
Bacchus
4,200
700
39
7
0
132,923
0
L
Osiris
4,415
736
57
10
0
124,166
0
W
Pele
4,560
760
44
7
0
165,102
0
L
Eset
3,770
628
10
2
0
132,106
0
L
Kali
3,488
581
33
6
0
131,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role