Player Matchup

Fenrir
Fenrir
Bronze III
AWAKENED LUFFY
Fenrir
Bronze III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 22L
1,331 MMR
Party 1
Anubis
Anubis
Silver I
Diablitosenpai
Anubis
Silver I
Level 110
God Stats
3W - 4L
1,447 SR
Queue Stats
328W - 373L
1,339 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
lusafer420
Kumbhakarna
Bronze III
Level 249
God Stats
3W - 3L
1,495 SR
Queue Stats
21W - 26L
1,391 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 172
1,481 SR
1,354 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 74
1,519 SR
1,347 MMR
Gilgamesh
Gilgamesh
Silver I
MarkSherrySf
Gilgamesh
Silver I
Level 140
God Stats
12W - 11L
1,557 SR
Queue Stats
114W - 128L
1,240 MMR
Solo
Medusa
Medusa
Bronze III
Shef235
Medusa
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2
Sol
Sol
Bronze III
darknightgabe
Sol
Bronze III
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 8
12,623
789
13,760
17,807
23,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

19
7 / 1 / 6
13,146
822
17,580
11,711
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kumbhakarna
lusafer420
Kumbhakarna
17
1 / 2 / 13
11,196
700
8,815
17,693
24,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ao KuangBaron SamediXbalanqueArachne

VS

Bans
Ne ZhaBake KujiraSurtrVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MarkSherrySf
Gilgamesh
15
1 / 5 / 3
10,218
639
8,845
17,725
17,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Medusa
Shef235
Medusa
17
3 / 6 / 2
11,039
690
13,960
17,836
7,512
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
2 / 7 / 1
10,424
652
7,206
12,901
4,059
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
18
Kills
6
6
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
3
8
4.67
W
7
1
6
10
L
Gilgamesh
MarkSherrySf
Gilgamesh
1
5
3
0.5
L
Medusa
Shef235
Medusa
3
6
2
0.67
L
2
7
1
0.36
W
Kumbhakarna
lusafer420
Kumbhakarna
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,155
Damage
30,011
47,211
Taken
48,462
54,559
Mitigated
28,847
9,282
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,760
2,183
281
1,801
17,807
23,167
222
2,191
15,254
971
31,011
W
17,580
400
182
5,132
11,711
7,110
562
1,868
9,276
82,372
1,981
L
Gilgamesh
MarkSherrySf
Gilgamesh
8,845
2,511
0
1,549
17,725
17,276
192
10,031
7,446
0
36,846
L
Medusa
Shef235
Medusa
13,960
7,579
0
2,429
17,836
7,512
189
9,244
8,152
0
54,739
L
7,206
1,464
236
1,259
12,901
4,059
0
6,750
5,650
22,307
0
W
Kumbhakarna
lusafer420
Kumbhakarna
8,815
235
427
1,459
17,693
24,282
402
3,203
14,067
26,205
2,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,965
Gold Earned
31,681
202
Minions Killed
174
0
Camps Cleared
0
835,671
Distance Traveled
759,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,623
789
21
1
0
270,733
0
W
Anubis
13,146
822
132
8
0
274,383
0
L
Gilgamesh
10,218
639
53
3
0
264,215
0
L
Medusa
11,039
690
77
5
0
257,748
0
L
Sol
10,424
652
44
3
0
237,612
0
W
Kumbhakarna
11,196
700
49
3
0
290,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role