Player Matchup

Maui
Maui
 
Maui
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Combobreaker96
Danzaburou
Level 118
God Stats
10W - 12L
1,547 SR
Queue Stats
67W - 71L
1,522 Elo+
Party 2
Arachne
Arachne
SawPaing
Arachne
Level 111
God Stats
1W - 1L
1,748 SR
Queue Stats
23W - 29L
1,528 Elo+
Party 2
Sol
Sol
TablitaPrime
Sol
Level 82
God Stats
1W - 2L
1,303 SR
Queue Stats
38W - 43L
1,527 Elo+
Party 2
Chaac
Chaac
Yandorey
Chaac
Level 69
God Stats
0W - 2L
1,302 SR
Queue Stats
22W - 26L
1,480 Elo+
Party 2
Team Averages
Level 117
1,480 SR
1,511 Elo+

VS

Team Averages
Level 201
1,611 SR
1,683 Elo+
Sol
Sol
 
Sol
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
LisinMané
Awilix
Level 277
God Stats
9W - 4L
1,492 SR
Queue Stats
227W - 63L
1,836 Elo+
Party 1
Nut
Nut
NoéGutierrez
Nut
Level 166
God Stats
4W - 1L
1,852 SR
Queue Stats
41W - 26L
1,582 Elo+
Solo
Fenrir
Fenrir
SexyErva
Fenrir
Level 190
God Stats
8W - 2L
1,713 SR
Queue Stats
161W - 73L
1,995 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
1 / 4 / 0
5,728
521
1,346
14,527
8,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Combobreaker96
Danzaburou
10
1 / 2 / 0
5,595
509
4,494
9,749
4,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
SawPaing
Arachne
10
0 / 3 / 1
5,334
485
2,380
11,010
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 0
5,630
512
3,181
7,835
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Yandorey
Chaac
10
0 / 3 / 0
5,590
508
5,128
13,887
12,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 2
8,052
732
10,863
7,255
2,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
 
Gilgamesh
11
1 / 1 / 6
6,460
587
7,149
10,977
5,684
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
LisinMané
Awilix
12
1 / 0 / 4
7,055
641
6,773
8,813
4,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 0 / 4
7,613
692
6,942
6,191
2,543
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SexyErva
Fenrir
12
6 / 1 / 3
7,187
653
7,914
8,278
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
15
15
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
4
0
0.25
W
Sol
 
Sol
4
0
2
5
W
Gilgamesh
 
Gilgamesh
1
1
6
4
L
Danzaburou
Combobreaker96
Danzaburou
1
2
0
0.5
W
Awilix
LisinMané
Awilix
1
0
4
3
W
3
0
4
5
L
Arachne
SawPaing
Arachne
0
3
1
0.17
W
Fenrir
SexyErva
Fenrir
6
1
3
7.5
L
0
3
0
0
L
Chaac
Yandorey
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,529
Damage
39,641
57,008
Taken
41,514
32,014
Mitigated
19,789
16,976
Healing
15,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
1,346
140
0
2,717
14,527
8,407
0
2,765
11,762
12,913
0
W
Sol
 
Sol
10,863
5,774
0
5,743
7,255
2,974
1,526
268
6,942
72,049
11,608
W
Gilgamesh
 
Gilgamesh
7,149
2,314
0
1,846
10,977
5,684
0
310
10,622
0
35,397
L
Danzaburou
Combobreaker96
Danzaburou
4,494
2,291
0
2,295
9,749
4,361
0
5,057
4,692
0
37,180
W
Awilix
LisinMané
Awilix
6,773
2,410
0
2,340
8,813
4,376
372
0
8,433
735
48,445
W
6,942
4,681
0
3,502
6,191
2,543
849
2,655
3,536
0
61,410
L
Arachne
SawPaing
Arachne
2,380
1,351
0
4,811
11,010
3,824
0
523
10,487
0
37,875
W
Fenrir
SexyErva
Fenrir
7,914
2,625
0
1,976
8,278
4,212
0
1,294
6,896
0
50,158
L
3,181
811
0
2,889
7,835
2,486
0
0
7,835
40,790
0
L
Chaac
Yandorey
Chaac
5,128
730
0
4,264
13,887
12,936
0
2,588
11,299
0
35,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
36,367
269
Minions Killed
445
0
Camps Cleared
0
1,134,313
Distance Traveled
1,230,688
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,728
521
14
1
0
227,637
1
W
Sol
8,052
732
138
13
0
234,985
0
W
Gilgamesh
6,460
587
48
4
0
257,440
0
L
Danzaburou
5,595
509
72
7
0
225,528
4
W
Awilix
7,055
641
76
7
0
245,981
0
W
Nut
7,613
692
110
10
0
229,708
3
L
Arachne
5,334
485
61
6
0
260,521
1
W
Fenrir
7,187
653
73
7
0
262,574
0
L
Sol
5,630
512
71
6
0
221,838
6
L
Chaac
5,590
508
51
5
0
198,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role