Player Matchup

Bacchus
Bacchus
Alucard_9607
Bacchus
Level 93
God Stats
13W - 6L
1,586 SR
Queue Stats
227W - 231L
1,380 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DigenisGR
Kumbhakarna
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 114L
1,513 Elo+
Solo
Discordia
Discordia
Gnlc27
Discordia
Level 58
God Stats
2W - 0L
1,715 SR
Queue Stats
146W - 127L
1,465 Elo+
Party 2
Hou Yi
Hou Yi
LoryVale1
Hou Yi
Level 34
God Stats
4W - 2L
1,500 SR
Queue Stats
201W - 211L
1,397 Elo+
Party 2
Horus
Horus
Snowajoraw
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,278 Elo+
Solo
Team Averages
Level 63
1,560 SR
1,407 Elo+

VS

Team Averages
Level 103
1,392 SR
1,420 Elo+
Bakasura
Bakasura
 
Bakasura
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
SLIM-089-
Maui
Level 131
God Stats
2W - 2L
1,176 SR
Queue Stats
76W - 74L
1,427 Elo+
Solo
Raijin
Raijin
ShowyPegasus217
Raijin
Level 86
God Stats
0W - 2L
1,285 SR
Queue Stats
60W - 77L
1,409 Elo+
Party 1
Terra
Terra
TheBobaQueen
Terra
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 80L
1,413 Elo+
Solo
Arachne
Arachne
huskyboo
Arachne
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alucard_9607
Bacchus
16
3 / 2 / 14
9,132
830
9,840
13,381
17,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kumbhakarna
DigenisGR
Kumbhakarna
13
1 / 4 / 7
8,040
731
4,750
11,806
12,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Gnlc27
Discordia
17
10 / 2 / 6
9,729
884
20,725
8,250
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
LoryVale1
Hou Yi
16
4 / 2 / 9
8,887
808
14,959
9,325
4,667
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
12
0 / 2 / 7
7,251
659
1,857
9,658
5,718
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
1 / 3 / 6
7,404
673
4,613
13,006
13,593
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
16
4 / 2 / 5
8,934
812
7,046
11,706
13,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 6
8,611
783
15,127
9,105
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 7
8,130
739
9,312
13,474
10,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
huskyboo
Arachne
12
0 / 5 / 5
6,858
623
4,946
11,160
6,629
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
41
18
Kills
12
12
Deaths
18
43
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
6
1.33
W
Bacchus
Alucard_9607
Bacchus
3
2
14
5
W
Kumbhakarna
DigenisGR
Kumbhakarna
1
4
7
1.13
W
Discordia
Gnlc27
Discordia
10
2
6
6.5
W
Hou Yi
LoryVale1
Hou Yi
4
2
9
4.25
L
Maui
4
2
5
3.25
L
5
4
6
2
W
Horus
0
2
7
1.75
L
2
4
7
1.38
L
Arachne
huskyboo
Arachne
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,131
Damage
41,044
52,420
Taken
58,451
45,125
Mitigated
49,376
22,735
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,613
2,723
1,060
4,479
13,006
13,593
0
7,842
5,164
0
8,191
W
Bacchus
Alucard_9607
Bacchus
9,840
1,150
864
2,729
13,381
17,883
97
5,242
7,839
16,574
636
W
Kumbhakarna
DigenisGR
Kumbhakarna
4,750
467
1,064
1,564
11,806
12,690
0
6,254
5,254
12,114
39
W
Discordia
Gnlc27
Discordia
20,725
2,728
1,216
1,184
8,250
4,167
495
5,671
2,579
37,921
385
W
Hou Yi
LoryVale1
Hou Yi
14,959
6,980
62
859
9,325
4,667
135
6,950
2,295
0
34,513
L
Maui
7,046
844
1,004
2,813
11,706
13,936
0
5,473
6,233
9,417
1,451
L
15,127
1,785
993
382
9,105
4,702
0
6,523
2,582
34,649
0
W
Horus
1,857
875
8,289
4,904
9,658
5,718
360
6,537
2,949
0
8,109
L
9,312
1,368
4,064
1,903
13,474
10,516
0
8,210
5,264
14,560
0
L
Arachne
huskyboo
Arachne
4,946
3,925
1,085
1,399
11,160
6,629
0
6,448
4,712
0
9,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,039
Gold Earned
39,937
143
Minions Killed
88
0
Camps Cleared
0
955,387
Distance Traveled
989,543
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,404
673
21
2
0
216,129
0
W
Bacchus
9,132
830
18
2
0
228,364
0
W
Kumbhakarna
8,040
731
14
1
0
142,140
0
W
Discordia
9,729
884
47
4
0
190,600
0
W
Hou Yi
8,887
808
46
4
0
190,618
0
L
Maui
8,934
812
10
1
0
198,526
0
L
Raijin
8,611
783
31
3
0
178,998
0
W
Horus
7,251
659
18
2
0
203,665
0
L
Terra
8,130
739
12
1
0
204,255
0
L
Arachne
6,858
623
14
1
0
191,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role