Player Matchup

Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
FluFFyKaKes
Mulan
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 16L
1,784 Elo+
Party 1
Medusa
Medusa
Monstrousbug64
Medusa
Level 107
God Stats
1W - 1L
1,287 SR
Queue Stats
74W - 81L
1,538 Elo+
Solo
He Bo
He Bo
PheonixRunner
He Bo
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 11L
1,545 Elo+
Solo
Nut
Nut
odWrath
Nut
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
93W - 118L
1,645 Elo+
Solo
Team Averages
Level 143
1,457 SR
1,602 Elo+

VS

Team Averages
Level 128
1,510 SR
1,582 Elo+
Nut
Nut
Archie_D_One
Nut
Level 157
God Stats
11W - 21L
1,500 SR
Queue Stats
84W - 88L
1,504 Elo+
Solo
Horus
Horus
Dumsil
Horus
Level 102
God Stats
7W - 6L
1,605 SR
Queue Stats
30W - 18L
1,699 Elo+
Party 2
Serqet
Serqet
FrancoO1995
Serqet
Level 149
God Stats
0W - 2L
1,312 SR
Queue Stats
146W - 131L
1,437 Elo+
Solo
Hades
Hades
SlyGam3rtag
Hades
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
169W - 141L
1,604 Elo+
Solo
Zhong Kui
Zhong Kui
dietsushi
Zhong Kui
Level 104
God Stats
0W - 1L
1,633 SR
Queue Stats
31W - 18L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 0 / 0
5,751
479
1,222
3,673
2,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 2
6,957
580
8,468
11,269
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
6,157
513
2,998
2,697
1,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
1 / 0 / 0
6,248
521
3,528
5,131
1,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
12
0 / 0 / 0
6,613
551
3,364
6,413
2,273
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,694
308
0
0
0
Horus
Dumsil
Horus
11
0 / 0 / 1
5,981
498
716
6,587
4,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
12
1 / 1 / 2
6,048
504
2,890
8,978
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 1
6,755
563
4,862
8,046
3,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Zhong Kui
dietsushi
Zhong Kui
12
2 / 2 / 0
6,887
574
5,343
11,371
13,497
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
0
0
L
0
0
0
0
L
Horus
Dumsil
Horus
0
0
1
0.5
W
1
2
2
1
L
Serqet
1
1
2
2
W
1
1
0
1
W
1
0
0
1
L
0
0
1
0.5
L
Zhong Kui
dietsushi
Zhong Kui
2
2
0
1
W
Nut
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,580
Damage
13,811
29,183
Taken
34,982
18,020
Mitigated
25,536
8,478
Healing
15,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
1,222
207
0
1,309
3,673
2,073
0
0
3,673
13,274
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Horus
Dumsil
Horus
716
478
120
2,410
6,587
4,276
0
995
5,592
0
28,193
W
8,468
1,085
0
3,962
11,269
11,002
0
5,282
5,987
869
53,544
L
Serqet
2,890
511
0
1,927
8,978
4,211
0
2,026
6,911
0
49,280
W
2,998
886
0
494
2,697
1,000
114
0
2,697
0
53,059
W
3,528
50
0
450
5,131
1,672
17
1,444
3,369
51,688
0
L
4,862
1,141
609
6,595
8,046
3,552
0
1,595
6,451
65,821
1,459
L
Zhong Kui
dietsushi
Zhong Kui
5,343
1,036
0
3,936
11,371
13,497
0
433
10,058
45,773
4,685
W
Nut
3,364
1,741
0
2,263
6,413
2,273
0
2,944
3,241
0
64,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,726
Gold Earned
29,365
405
Minions Killed
340
0
Camps Cleared
0
1,133,610
Distance Traveled
958,951
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,751
479
13
1
0
230,247
7
L
Nut
3,694
308
0
0
0
0
0
L
Horus
5,981
498
45
4
0
243,815
2
W
Mulan
6,957
580
88
7
0
219,125
0
L
Serqet
6,048
504
83
7
0
282,691
0
W
Medusa
6,157
513
92
8
0
221,442
0
W
He Bo
6,248
521
90
8
0
237,466
0
L
Hades
6,755
563
118
10
0
233,214
0
L
Zhong Kui
6,887
574
94
8
0
199,231
2
W
Nut
6,613
551
122
10
0
225,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role