Player Matchup

Medusa
Medusa
 
Medusa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Badkarmaox
Merlin
Level 184
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 47L
1,180 Elo+
Solo
Set
Set
CynicalCan5983
Set
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,423 Elo+
Solo
Hel
Hel
IamGallardo
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 230L
1,456 Elo+
Solo
Fenrir
Fenrir
Ticker75
Fenrir
Level 143
God Stats
7W - 9L
1,852 SR
Queue Stats
401W - 401L
1,503 Elo+
Solo
Team Averages
Level 144
1,570 SR
1,412 Elo+

VS

Team Averages
Level 129
1,457 SR
1,512 Elo+
Vamana
Vamana
AgentOODev1n
Vamana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 44L
1,617 Elo+
Party 1
Jormungandr
Jormungandr
Manmadeloser
Jormungandr
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,595 Elo+
Party 1
Lancelot
Lancelot
Teepee18
Lancelot
Level 102
God Stats
1W - 1L
1,285 SR
Queue Stats
27W - 35L
1,384 Elo+
Solo
Fenrir
Fenrir
cheisler34
Fenrir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 55L
1,466 Elo+
Solo
Yemoja
Yemoja
taylormade1412
Yemoja
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 85L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 2
5,624
1,125
6,464
5,115
2,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Badkarmaox
Merlin
5
0 / 0 / 0
4,272
854
0
0
0
11
1 / 0 / 2
5,178
1,036
3,880
5,337
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 2 / 0
4,499
900
560
2,109
659
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
Ticker75
Fenrir
10
1 / 2 / 2
5,128
1,026
3,057
5,391
4,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 1 / 3
6,394
1,279
3,598
4,533
2,864
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr
Manmadeloser
Jormungandr
9
0 / 1 / 6
5,491
1,098
2,524
4,950
2,711
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Lancelot
Teepee18
Lancelot
11
2 / 0 / 4
5,936
1,187
3,781
3,390
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
cheisler34
Fenrir
10
3 / 1 / 3
6,034
1,207
3,904
4,510
2,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 6
5,966
1,193
1,932
3,661
2,057
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
7
7
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
2
0.67
W
Vamana
2
1
3
3.5
L
Merlin
Badkarmaox
Merlin
0
0
0
0
L
1
0
2
2
L
0
2
0
0
W
Jormungandr
Manmadeloser
Jormungandr
0
1
6
3
W
Lancelot
Teepee18
Lancelot
2
0
4
4
L
Fenrir
Ticker75
Fenrir
1
2
2
1
W
Fenrir
cheisler34
Fenrir
3
1
3
4.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,961
Damage
15,739
17,952
Taken
21,044
11,127
Mitigated
11,585
5,889
Healing
11,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,464
2,884
0
290
5,115
2,041
0
1,008
4,107
0
15,504
W
Vamana
3,598
1,341
285
552
4,533
2,864
276
0
4,447
0
8,828
L
Merlin
Badkarmaox
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
3,880
1,011
0
2,953
5,337
3,448
0
1,504
3,833
0
9,146
L
560
88
123
152
2,109
659
0
659
1,450
2,277
0
W
Jormungandr
Manmadeloser
Jormungandr
2,524
633
149
951
4,950
2,711
0
122
4,747
9,834
0
W
Lancelot
Teepee18
Lancelot
3,781
782
352
198
3,390
1,412
780
304
2,965
0
7,208
L
Fenrir
Ticker75
Fenrir
3,057
481
503
1,868
5,391
4,979
0
1,285
4,106
0
5,136
W
Fenrir
cheisler34
Fenrir
3,904
699
1,452
1,442
4,510
2,541
437
134
4,255
0
5,690
W
1,932
825
5,210
1,084
3,661
2,057
69
0
3,614
6,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,701
Gold Earned
29,821
34
Minions Killed
47
0
Camps Cleared
0
363,264
Distance Traveled
528,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,624
1,125
25
5
0
83,706
0
W
Vamana
6,394
1,279
8
2
0
142,278
0
L
Merlin
4,272
854
0
0
0
0
0
L
Set
5,178
1,036
2
0
0
120,170
0
L
Hel
4,499
900
3
1
0
38,826
0
W
Jormungandr
5,491
1,098
12
2
0
105,936
0
W
Lancelot
5,936
1,187
11
2
0
100,060
0
L
Fenrir
5,128
1,026
4
1
0
120,562
0
W
Fenrir
6,034
1,207
6
1
0
96,694
0
W
Yemoja
5,966
1,193
10
2
0
83,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role