Player Matchup

Yemoja
Yemoja
CaoCoa
Yemoja
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,472 Elo+
Solo
Pele
Pele
Jaison_Mills67
Pele
Level 151
God Stats
2W - 4L
1,373 SR
Queue Stats
213W - 237L
1,449 Elo+
Solo
Da Ji
Da Ji
gragexxx
Da Ji
Level 126
God Stats
1W - 2L
1,285 SR
Queue Stats
303W - 320L
1,558 Elo+
Solo
Nut
Nut
klunamaterial
Nut
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 87L
1,642 Elo+
Solo
Merlin
Merlin
xTITAN WARLORDx
Merlin
Level 119
God Stats
4W - 11L
1,249 SR
Queue Stats
181W - 194L
1,527 Elo+
Solo
Team Averages
Level 114
1,381 SR
1,530 Elo+

VS

Team Averages
Level 110
1,501 SR
1,427 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
chillallnite
Bellona
Level 104
God Stats
1W - 1L
1,505 SR
Queue Stats
101W - 112L
1,476 Elo+
Solo
Yemoja
Yemoja
goombiac
Yemoja
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 90L
1,234 Elo+
Solo
Scylla
Scylla
wHitesHadowz52
Scylla
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
270W - 303L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CaoCoa
Yemoja
8
0 / 2 / 2
4,795
959
354
4,229
2,279
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 1 / 0
4,538
908
597
1,278
458
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Da Ji
gragexxx
Da Ji
9
0 / 4 / 2
4,884
977
2,759
5,658
4,553
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 1
6,109
1,222
6,520
5,966
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,903
981
2,055
3,421
1,132
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
4 / 1 / 6
6,294
1,259
4,128
3,022
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Susano
 
Susano
11
2 / 1 / 7
6,135
1,227
2,627
4,188
3,773
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bellona
chillallnite
Bellona
12
4 / 0 / 7
6,524
1,305
6,614
8,009
9,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
goombiac
Yemoja
9
0 / 1 / 9
5,824
1,165
1,656
5,117
2,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
2 / 1 / 7
6,308
1,262
3,537
2,540
1,126
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
2
Kills
12
12
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
6
7
W
Susano
 
Susano
2
1
7
5.5
L
Yemoja
CaoCoa
Yemoja
0
2
2
0.5
L
0
1
0
0
W
Bellona
chillallnite
Bellona
4
0
7
7.5
W
Yemoja
goombiac
Yemoja
0
1
9
4.5
L
Da Ji
gragexxx
Da Ji
0
4
2
0.25
L
2
2
1
1.25
W
2
1
7
5.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,285
Damage
18,562
20,552
Taken
22,876
10,997
Mitigated
18,417
3,148
Healing
11,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,128
706
399
158
3,022
1,496
503
49
2,973
0
9,478
W
Susano
 
Susano
2,627
410
487
1,039
4,188
3,773
81
275
3,913
0
5,337
L
Yemoja
CaoCoa
Yemoja
354
78
747
198
4,229
2,279
0
554
3,552
1,316
0
L
597
0
0
37
1,278
458
0
253
1,025
0
3,985
W
Bellona
chillallnite
Bellona
6,614
1,954
974
2,816
8,009
9,419
247
1,303
6,706
0
11,450
W
Yemoja
goombiac
Yemoja
1,656
524
3,756
1,298
5,117
2,603
154
448
4,669
4,428
0
L
Da Ji
gragexxx
Da Ji
2,759
131
38
147
5,658
4,553
0
1,544
3,876
319
3,858
L
6,520
4,032
0
1,438
5,966
2,575
0
2,016
3,903
0
15,197
W
3,537
170
119
261
2,540
1,126
1,031
469
2,071
10,439
0
L
2,055
73
350
193
3,421
1,132
0
826
2,464
5,864
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,229
Gold Earned
31,085
36
Minions Killed
56
0
Camps Cleared
0
407,052
Distance Traveled
492,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,294
1,259
14
3
0
82,323
0
W
Susano
6,135
1,227
8
2
0
96,674
0
L
Yemoja
4,795
959
1
0
0
82,631
0
L
Pele
4,538
908
0
0
0
58,173
0
W
Bellona
6,524
1,305
11
2
0
134,236
0
W
Yemoja
5,824
1,165
9
2
0
86,504
0
L
Da Ji
4,884
977
3
1
0
112,939
0
L
Nut
6,109
1,222
23
5
0
86,709
0
W
Scylla
6,308
1,262
14
3
0
92,812
0
L
Merlin
4,903
981
9
2
0
66,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role