Player Matchup

Gilgamesh
Gilgamesh
DarkAngel790
Gilgamesh
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,822 Elo+
Solo
Aphrodite
Aphrodite
Hexenmeister1112
Aphrodite
Level 104
God Stats
7W - 7L
1,301 SR
Queue Stats
84W - 106L
1,406 Elo+
Party 2
Nut
Nut
KenzoMcgee
Nut
Level 119
God Stats
2W - 2L
1,318 SR
Queue Stats
103W - 109L
1,425 Elo+
Party 2
Skadi
Skadi
Peace0Keeper
Skadi
Level 94
God Stats
20W - 12L
1,197 SR
Queue Stats
431W - 400L
1,481 Elo+
Solo
Tiamat
Tiamat
xX_Miki_Xx_360
Tiamat
Level 114
God Stats
25W - 17L
1,486 SR
Queue Stats
60W - 67L
1,431 Elo+
Party 2
Team Averages
Level 115
1,360 SR
1,513 Elo+

VS

Team Averages
Level 100
1,533 SR
1,478 Elo+
Lancelot
Lancelot
 
Lancelot
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JIMMYCHONG20
Fenrir
Level 110
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 127L
1,493 Elo+
Solo
Terra
Terra
Meadows lol
Terra
Level 79
God Stats
1W - 1L
1,660 SR
Queue Stats
64W - 65L
1,475 Elo+
Party 1
Ix Chel
Ix Chel
Piervi3002
Ix Chel
Level 96
God Stats
0W - 4L
1,298 SR
Queue Stats
24W - 28L
1,423 Elo+
Solo
Nut
Nut
RS Nixx
Nut
Level 108
God Stats
1W - 1L
1,706 SR
Queue Stats
82W - 79L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DarkAngel790
Gilgamesh
14
1 / 1 / 1
6,728
561
5,229
9,876
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
11
1 / 0 / 5
6,967
581
3,695
5,497
3,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 4 / 0
7,092
591
6,048
9,726
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 1
6,420
535
10,241
9,670
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 0
6,547
546
2,271
7,459
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 3 / 2
6,306
526
7,466
11,568
8,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
13
3 / 0 / 1
6,783
565
3,163
9,532
4,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 4 / 0
5,477
456
2,401
12,394
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Piervi3002
Ix Chel
13
4 / 1 / 1
7,500
625
5,608
6,357
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nut
10
0 / 2 / 0
4,988
416
5,054
8,785
3,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
10
Kills
9
9
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
3
2
1
W
Gilgamesh
DarkAngel790
Gilgamesh
1
1
1
1.5
W
Aphrodite
1
0
5
3.5
L
Fenrir
3
0
1
3.5
W
3
4
0
0.75
L
0
4
0
0
W
4
0
1
4.5
L
Ix Chel
Piervi3002
Ix Chel
4
1
1
4.5
L
Nut
0
2
0
0
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,484
Damage
23,692
42,228
Taken
48,636
21,062
Mitigated
27,978
14,418
Healing
12,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,466
702
0
2,765
11,568
8,531
6
0
11,568
0
37,002
W
Gilgamesh
DarkAngel790
Gilgamesh
5,229
2,151
0
1,167
9,876
5,232
0
1,882
7,994
0
66,256
W
Aphrodite
3,695
883
3,894
3,452
5,497
3,421
410
712
4,785
21,215
306
L
Fenrir
3,163
1,147
0
1,954
9,532
4,855
0
1,074
8,458
0
56,742
W
6,048
3,833
0
2,624
9,726
3,970
0
0
9,726
0
46,317
L
2,401
547
616
3,543
12,394
8,896
0
2,028
10,366
13,993
0
W
10,241
3,689
0
1,742
9,670
3,854
1,240
1,287
8,383
0
59,296
L
Ix Chel
Piervi3002
Ix Chel
5,608
1,192
371
1,237
6,357
2,493
0
1,539
4,818
51,358
2,448
L
Nut
5,054
2,525
0
1,753
8,785
3,203
0
1,019
7,766
0
41,048
W
2,271
149
0
1,539
7,459
4,585
72
4,014
3,445
38,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,754
Gold Earned
31,054
383
Minions Killed
327
0
Camps Cleared
0
1,142,291
Distance Traveled
1,204,752
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,306
526
58
5
0
241,927
0
W
Gilgamesh
6,728
561
100
8
0
286,233
2
W
Aphrodite
6,967
581
42
4
0
216,472
0
L
Fenrir
6,783
565
88
7
0
267,551
2
W
Nut
7,092
591
79
7
0
199,477
0
L
Terra
5,477
456
25
2
0
239,830
0
W
Skadi
6,420
535
83
7
0
223,913
0
L
Ix Chel
7,500
625
105
9
0
235,972
0
L
Nut
4,988
416
51
4
0
219,472
0
W
Tiamat
6,547
546
79
7
0
216,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role