Player Matchup

Sol
Sol
Aborigine
Sol
Level 66
God Stats
9W - 7L
1,483 SR
Queue Stats
25W - 23L
1,396 Elo+
Party 1
Nut
Nut
O ASGER O
Nut
Level 105
God Stats
3W - 6L
1,186 SR
Queue Stats
48W - 36L
1,502 Elo+
Solo
Nike
Nike
SuroviMen
Nike
Level 83
God Stats
11W - 4L
1,736 SR
Queue Stats
97W - 69L
1,530 Elo+
Party 1
Horus
Horus
VeNoM-CaRdz
Horus
Level 68
God Stats
2W - 2L
1,270 SR
Queue Stats
106W - 99L
1,491 Elo+
Solo
Jormungandr
Jormungandr
qwerrty
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,475 Elo+
Party 1
Team Averages
Level 78
1,435 SR
1,479 Elo+

VS

Team Averages
Level 85
1,449 SR
1,494 Elo+
Charon
Charon
 
Charon
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dani13878431
Heimdallr
Level 89
God Stats
1W - 3L
1,421 SR
Queue Stats
168W - 155L
1,530 Elo+
Solo
Nox
Nox
Haschpapi89
Nox
Level 98
God Stats
0W - 3L
1,500 SR
Queue Stats
247W - 207L
1,529 Elo+
Solo
Fafnir
Fafnir
StreetsAhead325
Fafnir
Level 46
God Stats
3W - 10L
1,326 SR
Queue Stats
235W - 262L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
7,732
552
9,447
10,188
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
5 / 1 / 4
9,290
664
6,706
6,548
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nike
15
8 / 2 / 2
8,612
615
8,249
11,095
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 1 / 0
7,962
569
3,733
10,473
8,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
qwerrty
Jormungandr
12
1 / 0 / 7
6,783
485
3,659
8,071
7,396
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
1 / 1 / 0
7,293
521
7,105
6,809
2,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nut
 
Nut
13
0 / 3 / 2
6,902
493
3,698
11,407
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Dani13878431
Heimdallr
12
1 / 6 / 1
6,515
465
6,761
12,329
4,972
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 8 / 1
5,698
407
3,594
12,447
4,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 1
8,360
597
2,579
6,686
8,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
18
Kills
5
6
Deaths
18
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
0
1
L
Nut
 
Nut
0
3
2
0.33
W
4
2
5
3.25
L
Heimdallr
Dani13878431
Heimdallr
1
6
1
0.25
L
0
8
1
0.06
W
5
1
4
7
L
3
0
1
3.5
W
Nike
8
2
2
4.5
W
0
1
0
0
W
Jormungandr
qwerrty
Jormungandr
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,794
Damage
23,737
46,375
Taken
49,678
27,114
Mitigated
25,563
12,588
Healing
9,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
7,105
1,085
0
1,631
6,809
2,689
616
0
6,312
48,948
8,245
L
Nut
 
Nut
3,698
2,197
0
1,138
11,407
4,755
0
1,208
10,129
0
60,184
W
9,447
4,599
0
4,715
10,188
3,386
1,261
1,253
8,935
51,979
0
L
Heimdallr
Dani13878431
Heimdallr
6,761
2,755
0
2,823
12,329
4,972
0
6,413
5,916
0
46,546
L
3,594
751
0
1,969
12,447
4,622
0
1,617
10,830
23,430
817
W
6,706
3,409
0
1,260
6,548
2,831
1,582
3,319
3,229
0
62,623
L
2,579
581
0
1,692
6,686
8,525
0
3,549
3,137
16,993
4,505
W
Nike
8,249
1,651
0
1,464
11,095
5,469
0
1,033
10,062
0
64,832
W
3,733
2,238
160
4,311
10,473
8,032
0
5,735
4,738
0
59,464
W
Jormungandr
qwerrty
Jormungandr
3,659
1,245
227
451
8,071
7,396
99
1,016
7,055
28,192
319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,379
Gold Earned
34,768
397
Minions Killed
291
0
Camps Cleared
0
1,422,088
Distance Traveled
1,311,013
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,293
521
73
5
0
231,731
2
L
Nut
6,902
493
95
7
0
288,322
0
W
Sol
7,732
552
78
6
0
292,873
0
L
Heimdallr
6,515
465
60
4
0
257,703
0
L
Nox
5,698
407
40
3
0
257,164
0
W
Nut
9,290
664
111
8
0
262,944
3
L
Fafnir
8,360
597
23
2
0
276,093
4
W
Nike
8,612
615
80
6
0
322,947
0
W
Horus
7,962
569
89
6
0
292,792
0
W
Jormungandr
6,783
485
39
3
0
250,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role