Player Matchup

Gilgamesh
Gilgamesh
Gold III
BrilliTilliv2
Gilgamesh
Gold III
Level 69
God Stats
6W - 4L
1,500 SR
Queue Stats
47W - 41L
1,501 MMR
Party 2
Nike
Nike
Gold III
Mageways
Nike
Gold III
Level 155
God Stats
65W - 41L
1,474 SR
Queue Stats
291W - 292L
1,444 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
RPG Cube6410
Ao Kuang
Bronze III
Level 102
God Stats
4W - 2L
1,765 SR
Queue Stats
73W - 80L
1,455 MMR
Solo
Ix Chel
Ix Chel
Silver III
VikQuik
Ix Chel
Silver III
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 51L
1,414 MMR
Party 2
Artemis
Artemis
Gold V
zDONK3YxELIT3z
Artemis
Gold V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 63L
1,450 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,548 SR
1,453 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,460 SR
1,453 MMR
Ishtar
Ishtar
Bronze III
Cherone
Ishtar
Bronze III
Level 143
God Stats
1W - 2L
1,335 SR
Queue Stats
1W - 5L
1,454 MMR
Party 1
Ares
Ares
Bronze III
EXMistyczny
Ares
Bronze III
Level 84
God Stats
1W - 3L
1,524 SR
Queue Stats
1W - 5L
1,454 MMR
Party 1
Agni
Agni
Gold V
JONPArtner
Agni
Gold V
Level 124
God Stats
9W - 10L
1,344 SR
Queue Stats
57W - 61L
1,461 MMR
Solo
Arachne
Arachne
Gold II
SquidisHOT
Arachne
Gold II
Level 64
God Stats
11W - 8L
1,500 SR
Queue Stats
92W - 86L
1,438 MMR
Solo
Chaac
Chaac
Gold I
TrapaLTU
Chaac
Gold I
Level 88
God Stats
108W - 76L
1,600 SR
Queue Stats
227W - 222L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BrilliTilliv2
Gilgamesh
17
1 / 3 / 0
10,114
562
18,392
25,092
33,170
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nike
14
2 / 3 / 3
9,045
503
8,370
16,777
15,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
RPG Cube6410
Ao Kuang
14
2 / 8 / 2
8,063
448
5,842
22,448
10,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ix Chel
VikQuik
Ix Chel
14
2 / 6 / 1
8,498
472
5,509
15,644
6,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 6 / 1
8,622
479
9,830
14,454
6,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
CernunnosVamanaThanatosYmir

VS

Bans
ChironAwilixAthenaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Cherone
Ishtar
17
4 / 3 / 8
10,257
570
13,320
15,490
6,896
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 6
9,506
528
8,439
11,439
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
3 / 2 / 6
10,723
596
11,656
8,823
3,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
SquidisHOT
Arachne
19
12 / 2 / 3
11,324
629
15,914
16,029
9,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
TrapaLTU
Chaac
18
2 / 0 / 2
11,213
623
14,866
23,122
34,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
9
Kills
26
26
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BrilliTilliv2
Gilgamesh
1
3
0
0.33
W
Ishtar
Cherone
Ishtar
4
3
8
2.67
W
5
2
6
4
W
3
2
6
3
L
Nike
2
3
3
1.17
L
Ao Kuang
RPG Cube6410
Ao Kuang
2
8
2
0.38
W
Arachne
SquidisHOT
Arachne
12
2
3
6.75
W
Chaac
TrapaLTU
Chaac
2
0
2
3
L
Ix Chel
VikQuik
Ix Chel
2
6
1
0.42
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,943
Damage
64,195
94,415
Taken
74,903
72,230
Mitigated
63,950
22,135
Healing
21,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BrilliTilliv2
Gilgamesh
18,392
4,612
0
6,778
25,092
33,170
0
0
25,092
11,645
94,223
W
Ishtar
Cherone
Ishtar
13,320
9,159
0
6,688
15,490
6,896
523
3,004
12,486
0
81,274
W
8,439
829
0
2,283
11,439
9,841
480
2,986
8,453
26,587
752
W
11,656
873
0
750
8,823
3,760
717
2,751
6,072
96,400
1,458
L
Nike
8,370
690
0
3,935
16,777
15,430
0
5,400
11,236
0
52,917
L
Ao Kuang
RPG Cube6410
Ao Kuang
5,842
1,113
0
5,281
22,448
10,786
0
3,858
18,545
70,632
0
W
Arachne
SquidisHOT
Arachne
15,914
12,851
0
3,271
16,029
9,343
323
2,357
13,484
0
98,335
W
Chaac
TrapaLTU
Chaac
14,866
2,754
0
8,356
23,122
34,110
0
2,441
18,994
0
109,504
L
Ix Chel
VikQuik
Ix Chel
5,509
79
156
2,732
15,644
6,809
0
7,878
7,513
69,096
0
L
9,830
4,453
0
3,253
14,454
6,035
0
2,149
12,284
0
73,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,342
Gold Earned
53,023
577
Minions Killed
602
0
Camps Cleared
0
1,754,626
Distance Traveled
1,899,721
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,114
562
173
10
0
330,021
0
W
Ishtar
10,257
570
112
6
0
358,360
0
W
Ares
9,506
528
27
2
0
411,806
9
W
Agni
10,723
596
156
9
0
358,423
4
L
Nike
9,045
503
58
3
0
410,938
3
L
Ao Kuang
8,063
448
93
5
0
359,477
0
W
Arachne
11,324
629
133
7
0
407,759
0
W
Chaac
11,213
623
174
10
0
363,373
2
L
Ix Chel
8,498
472
124
7
0
343,119
0
L
Artemis
8,622
479
129
7
0
311,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role