Player Matchup

Nut
Nut
 
Nut
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BENTUPsideSPORK
Zeus
Level 60
God Stats
0W - 7L
1,298 SR
Queue Stats
229W - 230L
1,480 Elo+
Party 2
Charon
Charon
BlindYetti78
Charon
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RiceroniStar
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,195 Elo+
Party 2
Cthulhu
Cthulhu
SAMUEL6665
Cthulhu
Level 43
God Stats
31W - 36L
1,461 SR
Queue Stats
75W - 82L
1,449 Elo+
Party 2
Team Averages
Level 70
1,452 SR
1,425 Elo+

VS

Team Averages
Level 90
1,614 SR
1,496 Elo+
Nut
Nut
HXLY_Nyx
Nut
Level 61
God Stats
8W - 4L
1,630 SR
Queue Stats
138W - 143L
1,459 Elo+
Solo
Arachne
Arachne
ItsChris06
Arachne
Level 104
God Stats
8W - 4L
1,636 SR
Queue Stats
91W - 84L
1,456 Elo+
Solo
Horus
Horus
SmokinMustang50
Horus
Level 159
God Stats
3W - 1L
1,782 SR
Queue Stats
6W - 4L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
TheeKillaJay
Cthulhu
Level 64
God Stats
29W - 26L
1,520 SR
Queue Stats
122W - 129L
1,488 Elo+
Party 1
Discordia
Discordia
vDabbed Out
Discordia
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
121W - 129L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
0 / 2 / 2
7,511
1,073
6,644
10,576
4,328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,448
1,064
4,646
8,575
3,070
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon
12
0 / 7 / 1
6,992
999
1,249
10,471
6,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
RiceroniStar
Baron Samedi
12
0 / 1 / 2
7,153
1,022
5,464
5,823
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
SAMUEL6665
Cthulhu
12
1 / 2 / 1
7,468
1,067
9,761
10,913
11,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

279

VS

Team 2 Tickets

361

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 11
8,316
1,188
7,094
2,296
1,125
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arachne
ItsChris06
Arachne
14
2 / 1 / 11
8,131
1,162
7,909
7,329
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 0 / 11
8,392
1,199
5,453
7,344
8,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cthulhu
TheeKillaJay
Cthulhu
14
2 / 1 / 12
7,970
1,139
9,827
11,029
11,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
vDabbed Out
Discordia
14
5 / 0 / 9
8,661
1,237
11,019
3,577
1,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
69
2
Kills
15
16
Deaths
2
7
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
2
2
0.5
L
1
4
1
0.38
L
Charon
0
7
1
0.07
W
2
0
11
7.5
W
Arachne
ItsChris06
Arachne
2
1
11
7.5
L
Baron Samedi
RiceroniStar
Baron Samedi
0
1
2
1
L
Cthulhu
SAMUEL6665
Cthulhu
1
2
1
0.75
W
4
0
11
9.5
W
Cthulhu
TheeKillaJay
Cthulhu
2
1
12
8
W
Discordia
vDabbed Out
Discordia
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,764
Damage
41,302
46,358
Taken
31,575
28,970
Mitigated
26,519
3,469
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,644
3,328
0
1,187
10,576
4,328
0
3,483
6,750
0
29,152
L
4,646
1,448
0
0
8,575
3,070
0
5,184
3,127
15,727
0
L
Charon
1,249
393
0
165
10,471
6,999
0
2,814
7,533
3,300
0
W
7,094
3,439
0
375
2,296
1,125
0
1,255
952
0
17,212
W
Arachne
ItsChris06
Arachne
7,909
5,827
0
1,711
7,329
4,502
0
4,432
2,725
0
19,866
L
Baron Samedi
RiceroniStar
Baron Samedi
5,464
414
817
597
5,823
3,083
0
3,394
2,429
14,312
0
L
Cthulhu
SAMUEL6665
Cthulhu
9,761
642
48
655
10,913
11,490
0
4,674
6,046
17,774
1,121
W
5,453
1,577
2,951
4,004
7,344
8,326
0
4,670
2,383
154
7,916
W
Cthulhu
TheeKillaJay
Cthulhu
9,827
1,270
511
844
11,029
11,037
0
7,222
3,522
14,994
373
W
Discordia
vDabbed Out
Discordia
11,019
1,133
0
150
3,577
1,529
0
1,814
1,625
30,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,572
Gold Earned
41,470
129
Minions Killed
118
4
Camps Cleared
7
585,764
Distance Traveled
745,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
7,511
1,073
46
7
3
121,225
0
L
Zeus
7,448
1,064
21
3
0
113,528
0
L
Charon
6,992
999
5
1
0
59,955
0
W
Nut
8,316
1,188
10
1
3
160,792
0
W
Arachne
8,131
1,162
44
6
3
158,434
0
L
Baron Samedi
7,153
1,022
28
4
0
142,670
0
L
Cthulhu
7,468
1,067
29
4
1
148,386
0
W
Horus
8,392
1,199
6
1
0
146,936
0
W
Cthulhu
7,970
1,139
15
2
0
143,046
0
W
Discordia
8,661
1,237
43
6
1
136,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role