Player Matchup

Baron Samedi
Baron Samedi
EmirIhtamnet
Baron Samedi
Level 44
God Stats
15W - 12L
1,624 SR
Queue Stats
190W - 180L
1,513 Elo+
Solo
Nut
Nut
KyloKommHerJz
Nut
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
66W - 68L
1,490 Elo+
Party 2
Jormungandr
Jormungandr
Rendrei
Jormungandr
Level 82
God Stats
2W - 1L
1,574 SR
Queue Stats
31W - 34L
1,454 Elo+
Party 2
Team Averages
Level 58
1,566 SR
1,486 Elo+

VS

Team Averages
Level 101
1,397 SR
1,461 Elo+
Aphrodite
Aphrodite
Adrian2703PnC
Aphrodite
Level 158
God Stats
0W - 1L
1,498 SR
Queue Stats
16W - 14L
1,555 Elo+
Party 1
Tyr
Tyr
Icek1991
Tyr
Level 103
God Stats
4W - 11L
1,421 SR
Queue Stats
54W - 61L
1,317 Elo+
Party 1
Vulcan
Vulcan
ReeceClemo
Vulcan
Level 43
God Stats
2W - 3L
1,273 SR
Queue Stats
7W - 16L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EmirIhtamnet
Baron Samedi
17
5 / 3 / 9
11,629
775
18,485
12,842
9,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 8
11,612
774
9,364
10,254
4,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Rendrei
Jormungandr
17
6 / 1 / 7
11,837
789
14,110
15,110
15,819
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Adrian2703PnC
Aphrodite
17
1 / 5 / 4
10,514
701
6,087
18,075
13,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 4 / 1
10,818
721
6,745
19,184
13,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
ReeceClemo
Vulcan
15
1 / 5 / 3
9,777
652
10,731
13,121
5,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
6
6
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Adrian2703PnC
Aphrodite
1
5
4
0.6
W
Baron Samedi
EmirIhtamnet
Baron Samedi
5
3
9
3.17
L
4
4
1
1.13
W
3
2
8
3.5
L
Vulcan
ReeceClemo
Vulcan
1
5
3
0.5
W
Jormungandr
Rendrei
Jormungandr
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,959
Damage
23,563
38,206
Taken
50,380
29,331
Mitigated
32,200
11,201
Healing
16,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Adrian2703PnC
Aphrodite
6,087
572
6,296
9,258
18,075
13,247
486
10,302
7,190
39,352
0
W
Baron Samedi
EmirIhtamnet
Baron Samedi
18,485
1,170
1,765
4,311
12,842
9,091
724
6,061
6,532
50,211
0
L
6,745
329
0
1,119
19,184
13,061
69
10,668
8,042
0
21,056
W
9,364
4,464
0
1,753
10,254
4,421
1,446
2,835
7,296
0
61,935
L
Vulcan
ReeceClemo
Vulcan
10,731
3,893
0
0
13,121
5,892
272
9,447
3,378
46,773
0
W
Jormungandr
Rendrei
Jormungandr
14,110
1,859
0
3,372
15,110
15,819
665
7,322
7,532
41,309
2,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,078
Gold Earned
31,109
224
Minions Killed
170
0
Camps Cleared
0
841,275
Distance Traveled
869,623
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,514
701
83
6
0
272,148
1
W
Baron Samedi
11,629
775
90
6
0
275,666
0
L
Tyr
10,818
721
26
2
0
326,165
0
W
Nut
11,612
774
92
6
0
280,430
0
L
Vulcan
9,777
652
61
4
0
271,310
2
W
Jormungandr
11,837
789
42
3
0
285,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role