Player Matchup

Arachne
Arachne
Bahamut_17
Arachne
Level 189
God Stats
5W - 5L
1,782 SR
Queue Stats
62W - 71L
1,441 Elo+
Party 3
Nut
Nut
TheGreenGuy
Nut
Level 159
God Stats
15W - 12L
1,315 SR
Queue Stats
73W - 80L
1,475 Elo+
Party 3
Zhong Kui
Zhong Kui
kv1nto
Zhong Kui
Level 145
God Stats
45W - 17L
1,913 SR
Queue Stats
93W - 64L
1,778 Elo+
Solo
Achilles
Achilles
lemerveilleux-78
Achilles
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 206L
1,546 Elo+
Solo
Scylla
Scylla
niolriera
Scylla
Level 140
God Stats
3W - 3L
1,572 SR
Queue Stats
100W - 85L
1,655 Elo+
Solo
Team Averages
Level 158
1,616 SR
1,579 Elo+

VS

Team Averages
Level 135
1,450 SR
1,552 Elo+
Tiamat
Tiamat
Copyist
Tiamat
Level 129
God Stats
7W - 9L
1,605 SR
Queue Stats
69W - 53L
1,554 Elo+
Party 2
Thor
Thor
KBxPiNGui
Thor
Level 160
God Stats
4W - 7L
1,173 SR
Queue Stats
58W - 54L
1,565 Elo+
Solo
Nut
Nut
Luqaz2112
Nut
Level 99
God Stats
1W - 1L
1,753 SR
Queue Stats
70W - 58L
1,553 Elo+
Party 1
Artemis
Artemis
Waffenkammer
Artemis
Level 143
God Stats
0W - 2L
1,220 SR
Queue Stats
20W - 27L
1,512 Elo+
Party 1
Maui
Maui
СhaddicusMaximus
Maui
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bahamut_17
Arachne
16
4 / 2 / 1
9,208
542
9,084
17,662
8,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

17
5 / 4 / 2
9,859
580
12,236
11,782
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
kv1nto
Zhong Kui
18
3 / 3 / 0
11,299
665
12,613
15,607
13,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 5 / 9
8,876
522
8,144
22,360
24,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Scylla
niolriera
Scylla
18
3 / 0 / 3
10,933
643
8,108
6,361
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Copyist
Tiamat
16
1 / 0 / 3
9,261
545
5,195
7,473
5,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Thor
15
2 / 5 / 3
8,329
490
9,024
17,161
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
2 / 3 / 0
9,314
548
5,988
12,182
5,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Waffenkammer
Artemis
15
7 / 8 / 3
8,972
528
12,236
16,751
7,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 1 / 8
8,747
515
7,054
12,913
13,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
17
Kills
14
14
Deaths
17
15
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bahamut_17
Arachne
4
2
1
2.25
L
Tiamat
Copyist
Tiamat
1
0
3
2.5
L
Thor
2
5
3
0.7
L
2
3
0
0.67
W
5
4
2
1.5
L
Artemis
Waffenkammer
Artemis
7
8
3
1.06
W
Zhong Kui
kv1nto
Zhong Kui
3
3
0
1
W
2
5
9
1.3
W
Scylla
niolriera
Scylla
3
0
3
4.5
L
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,185
Damage
39,497
73,772
Taken
66,480
54,301
Mitigated
38,939
23,014
Healing
16,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bahamut_17
Arachne
9,084
5,658
0
7,373
17,662
8,151
11
2,540
15,034
0
86,471
L
Tiamat
Copyist
Tiamat
5,195
577
0
2,212
7,473
5,741
0
1,366
6,010
76,576
1,497
L
Thor
9,024
1,638
0
5,026
17,161
7,445
0
4,401
12,736
0
71,193
L
5,988
3,395
0
4,267
12,182
5,250
0
8,752
3,430
0
73,005
W
12,236
6,913
0
1,180
11,782
5,180
1,110
1,689
10,076
0
97,960
L
Artemis
Waffenkammer
Artemis
12,236
6,256
0
3,638
16,751
7,192
0
1,623
15,100
0
56,644
W
Zhong Kui
kv1nto
Zhong Kui
12,613
3,027
0
8,982
15,607
13,192
0
544
15,063
95,562
18,040
W
8,144
1,515
0
4,063
22,360
24,936
0
5,840
16,166
0
19,719
W
Scylla
niolriera
Scylla
8,108
624
0
1,416
6,361
2,842
511
1,159
5,201
117,460
1,786
L
7,054
1,450
0
1,814
12,913
13,311
0
3,307
9,528
23,063
3,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,175
Gold Earned
44,623
664
Minions Killed
549
0
Camps Cleared
0
1,674,360
Distance Traveled
1,627,574
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,208
542
121
7
0
413,470
0
L
Tiamat
9,261
545
156
9
0
344,643
1
L
Thor
8,329
490
127
7
0
336,727
0
L
Nut
9,314
548
141
8
0
300,346
2
W
Nut
9,859
580
136
8
0
300,033
2
L
Artemis
8,972
528
92
5
0
285,358
0
W
Zhong Kui
11,299
665
174
10
0
278,998
4
W
Achilles
8,876
522
22
1
0
335,562
0
W
Scylla
10,933
643
211
12
0
346,297
4
L
Maui
8,747
515
33
2
0
360,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role