Player Matchup

Sylvanus
Sylvanus
KernelError98
Sylvanus
Level 23
God Stats
5W - 8L
1,482 SR
Queue Stats
192W - 191L
1,390 Elo+
Party 2
Bellona
Bellona
Owen2005pro
Bellona
Level 108
God Stats
8W - 8L
1,608 SR
Queue Stats
178W - 209L
1,452 Elo+
Party 2
Nut
Nut
Red_King_19
Nut
Level 149
God Stats
2W - 6L
1,300 SR
Queue Stats
67W - 106L
1,416 Elo+
Party 2
Janus
Janus
ivan9xulo
Janus
Level 98
God Stats
7W - 6L
1,809 SR
Queue Stats
128W - 132L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
temp-894937
Cthulhu
Level 126
God Stats
1W - 3L
1,300 SR
Queue Stats
137W - 165L
1,439 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,414 Elo+

VS

Team Averages
Level 113
1,547 SR
1,527 Elo+
Surtr
Surtr
Armiche24
Surtr
Level 79
God Stats
2W - 3L
1,802 SR
Queue Stats
53W - 53L
1,496 Elo+
Party 1
Geb
Geb
Saint_Sergius
Geb
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 50L
1,598 Elo+
Solo
Hun Batz
Hun Batz
Sergimntngroo
Hun Batz
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 84L
1,565 Elo+
Party 1
Nut
Nut
TimoGr
Nut
Level 159
God Stats
19W - 16L
1,338 SR
Queue Stats
481W - 462L
1,482 Elo+
Solo
Anubis
Anubis
Wawaa13
Anubis
Level 82
God Stats
5W - 2L
1,596 SR
Queue Stats
26W - 17L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
KernelError98
Sylvanus
13
1 / 4 / 3
8,150
479
5,924
18,169
14,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Owen2005pro
Bellona
16
0 / 3 / 3
8,131
478
4,811
16,312
10,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 2 / 2
7,739
455
6,682
12,824
5,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
ivan9xulo
Janus
14
3 / 7 / 0
8,139
479
8,211
12,265
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
temp-894937
Cthulhu
15
2 / 1 / 1
8,595
506
10,843
15,587
16,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Armiche24
Surtr
16
0 / 1 / 6
9,573
563
10,211
15,876
17,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 2 / 5
8,825
519
9,407
14,099
12,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Sergimntngroo
Hun Batz
16
6 / 2 / 5
10,257
603
9,681
14,120
6,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nut
TimoGr
Nut
17
2 / 1 / 7
9,925
584
10,137
9,507
4,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
Wawaa13
Anubis
16
7 / 2 / 3
10,351
609
13,705
10,147
5,607
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
8
Kills
17
17
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Surtr
Armiche24
Surtr
0
1
6
3
L
Sylvanus
KernelError98
Sylvanus
1
4
3
0.63
L
Bellona
Owen2005pro
Bellona
0
3
3
0.5
L
2
2
2
1.5
W
2
2
5
2.25
W
Hun Batz
Sergimntngroo
Hun Batz
6
2
5
4.25
W
Nut
TimoGr
Nut
2
1
7
5.5
W
Anubis
Wawaa13
Anubis
7
2
3
4.25
L
Janus
ivan9xulo
Janus
3
7
0
0.43
L
Cthulhu
temp-894937
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,471
Damage
53,141
75,157
Taken
63,749
50,701
Mitigated
46,155
14,546
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Armiche24
Surtr
10,211
2,390
0
5,036
15,876
17,017
0
8,233
7,624
896
61,107
L
Sylvanus
KernelError98
Sylvanus
5,924
2,126
2,977
3,618
18,169
14,182
0
7,294
10,827
24,230
1,057
L
Bellona
Owen2005pro
Bellona
4,811
1,649
0
2,360
16,312
10,215
0
2,458
13,712
0
80,629
L
6,682
4,159
0
3,393
12,824
5,585
0
3,808
8,968
0
57,509
W
9,407
1,700
0
2,945
14,099
12,802
360
6,134
7,827
28,139
2,236
W
Hun Batz
Sergimntngroo
Hun Batz
9,681
3,224
0
3,948
14,120
6,249
0
3,071
11,010
0
83,365
W
Nut
TimoGr
Nut
10,137
6,460
0
2,297
9,507
4,480
2,736
1,448
8,059
0
100,836
W
Anubis
Wawaa13
Anubis
13,705
383
0
5,041
10,147
5,607
472
4,829
5,158
70,469
523
L
Janus
ivan9xulo
Janus
8,211
491
0
650
12,265
4,132
0
6,601
5,612
62,435
664
L
Cthulhu
temp-894937
Cthulhu
10,843
256
190
1,358
15,587
16,587
0
3,064
11,512
56,830
1,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
48,931
417
Minions Killed
487
0
Camps Cleared
0
1,627,716
Distance Traveled
1,674,567
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,573
563
104
6
0
331,444
5
L
Sylvanus
8,150
479
31
2
0
279,043
0
L
Bellona
8,131
478
111
7
0
363,163
0
L
Nut
7,739
455
86
5
0
318,873
2
W
Geb
8,825
519
27
2
0
312,332
0
W
Hun Batz
10,257
603
113
7
0
418,051
0
W
Nut
9,925
584
132
8
0
297,211
0
W
Anubis
10,351
609
111
7
0
315,529
1
L
Janus
8,139
479
100
6
0
316,631
0
L
Cthulhu
8,595
506
89
5
0
350,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role