Player Matchup

Raijin
Raijin
FLASH C0T0C0
Raijin
Level 144
God Stats
7W - 15L
1,253 SR
Queue Stats
155W - 177L
1,449 Elo+
Solo
Lancelot
Lancelot
HoneyIBear
Lancelot
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,545 Elo+
Solo
Nut
Nut
KonigDragon
Nut
Level 109
God Stats
0W - 3L
1,285 SR
Queue Stats
105W - 79L
1,540 Elo+
Solo
Team Averages
Level 117
1,346 SR
1,511 Elo+

VS

Team Averages
Level 157
1,500 SR
1,584 Elo+
Nut
Nut
Adigg
Nut
Level 238
God Stats
17W - 3L
1,500 SR
Queue Stats
929W - 253L
1,500 Elo+
Party 1
Sol
Sol
DΛcirt
Sol
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 17L
1,751 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Tapsuriom
Kumbhakarna
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 28L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
3
0 / 1 / 0
3,473
695
0
821
226
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
HoneyIBear
Lancelot
7
0 / 3 / 0
3,557
711
1,892
4,528
2,303
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,789
758
854
2,448
782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Adigg
Nut
9
1 / 0 / 3
5,017
1,003
2,635
3,172
1,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sol
9
2 / 0 / 2
4,766
953
1,398
1,478
382
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kumbhakarna
Tapsuriom
Kumbhakarna
8
1 / 0 / 2
4,724
945
1,138
3,106
1,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
4
4
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nut
Adigg
Nut
1
0
3
2.5
W
Sol
2
0
2
3
L
Raijin
0
1
0
0
L
Lancelot
HoneyIBear
Lancelot
0
3
0
0
L
0
0
0
0
W
Kumbhakarna
Tapsuriom
Kumbhakarna
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,746
Damage
5,171
7,797
Taken
7,756
3,311
Mitigated
2,923
855
Healing
2,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
Adigg
Nut
2,635
2,001
0
1,313
3,172
1,066
861
16
3,156
0
20,891
W
Sol
1,398
688
0
462
1,478
382
797
0
1,478
6,495
0
L
Raijin
0
0
0
0
821
226
0
394
382
1,400
0
L
Lancelot
HoneyIBear
Lancelot
1,892
749
0
157
4,528
2,303
0
1,665
2,696
0
5,163
L
854
252
0
698
2,448
782
0
296
2,152
0
8,895
W
Kumbhakarna
Tapsuriom
Kumbhakarna
1,138
0
0
963
3,106
1,475
0
0
3,106
8,014
1,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,819
Gold Earned
14,507
21
Minions Killed
79
0
Camps Cleared
0
209,057
Distance Traveled
277,651
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,017
1,003
44
9
0
104,522
0
W
Sol
4,766
953
18
4
0
82,080
1
L
Raijin
3,473
695
3
1
0
13,644
0
L
Lancelot
3,557
711
4
1
0
91,280
0
L
Nut
3,789
758
14
3
0
104,133
0
W
Kumbhakarna
4,724
945
17
3
0
91,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role