Player Matchup

Izanami
Izanami
Gold V
AngryTumbler2
Izanami
Gold V
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 87L
1,403 MMR
Party 1
Kukulkan
Kukulkan
Gold V
BaddyGus
Kukulkan
Gold V
Level 127
God Stats
5W - 6L
1,359 SR
Queue Stats
28W - 31L
1,344 MMR
Solo
Sobek
Sobek
Silver V
Bormoly
Sobek
Silver V
Level 155
God Stats
6W - 13L
1,283 SR
Queue Stats
9W - 19L
1,298 MMR
Solo
Cliodhna
Cliodhna
Gold V
LockyBalboa
Cliodhna
Gold V
Level 89
God Stats
4W - 3L
1,509 SR
Queue Stats
205W - 211L
1,174 MMR
Party 1
Osiris
Osiris
Gold V
scyτher
Osiris
Gold V
Level 191
God Stats
4W - 1L
1,765 SR
Queue Stats
269W - 261L
1,340 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,483 SR
1,312 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,465 SR
1,422 MMR
Thor
Thor
Gold V
 
Thor
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
 
Sun Wukong
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver IV
Paddiniho
Yemoja
Silver IV
Level 85
God Stats
2W - 6L
1,323 SR
Queue Stats
34W - 63L
1,286 MMR
Solo
Charybdis
Charybdis
Silver III
Slyzce
Charybdis
Silver III
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 21L
1,323 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
3 / 0 / 1
9,465
631
11,697
8,806
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
BaddyGus
Kukulkan
16
4 / 1 / 2
9,338
623
8,435
6,181
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Bormoly
Sobek
12
2 / 0 / 4
7,803
520
4,025
8,143
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
LockyBalboa
Cliodhna
13
3 / 0 / 3
7,712
514
6,595
10,023
3,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
scyτher
Osiris
14
1 / 1 / 4
8,814
588
10,169
17,279
16,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ThanatosSusanoBake KujiraHachiman

VS

Bans
AthenaVamanaBakasuraAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
0 / 2 / 0
7,397
493
1,706
13,397
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
 
Vulcan
13
1 / 2 / 0
7,210
481
5,403
8,044
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
 
Sun Wukong
14
1 / 2 / 0
7,193
480
10,574
14,169
14,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Paddiniho
Yemoja
10
0 / 3 / 0
6,230
415
1,060
11,382
8,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charybdis
Slyzce
Charybdis
13
0 / 4 / 1
7,024
468
6,984
15,363
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
2
2
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
L
Vulcan
 
Vulcan
1
2
0
0.5
L
Sun Wukong
 
Sun Wukong
1
2
0
0.5
W
Izanami
3
0
1
3.5
W
Kukulkan
BaddyGus
Kukulkan
4
1
2
5
W
Sobek
Bormoly
Sobek
2
0
4
4
W
Cliodhna
LockyBalboa
Cliodhna
3
0
3
4.5
L
Yemoja
Paddiniho
Yemoja
0
3
0
0
L
Charybdis
Slyzce
Charybdis
0
4
1
0.13
W
Osiris
scyτher
Osiris
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,921
Damage
25,727
50,432
Taken
62,355
35,341
Mitigated
36,083
21,515
Healing
20,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,706
455
0
7,238
13,397
5,319
407
529
12,868
0
72,896
L
Vulcan
 
Vulcan
5,403
938
0
2,349
8,044
3,447
0
3,582
4,462
54,672
1,153
L
Sun Wukong
 
Sun Wukong
10,574
1,495
0
2,523
14,169
14,379
0
1,842
12,327
69
49,942
W
Izanami
11,697
7,571
0
3,490
8,806
3,728
583
245
8,561
0
98,183
W
Kukulkan
BaddyGus
Kukulkan
8,435
1,015
0
1,208
6,181
2,764
546
3,361
2,820
83,653
769
W
Sobek
Bormoly
Sobek
4,025
627
0
4,028
8,143
8,082
0
1,089
6,948
21,745
1,160
W
Cliodhna
LockyBalboa
Cliodhna
6,595
673
0
6,199
10,023
3,887
871
1,352
8,671
0
55,155
L
Yemoja
Paddiniho
Yemoja
1,060
86
2,735
1,250
11,382
8,137
0
4,544
6,838
14,418
0
L
Charybdis
Slyzce
Charybdis
6,984
4,128
0
3,951
15,363
4,801
0
1,963
13,400
0
63,432
W
Osiris
scyτher
Osiris
10,169
4,027
0
6,590
17,279
16,880
269
226
15,691
0
69,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,132
Gold Earned
35,054
549
Minions Killed
446
0
Camps Cleared
0
1,569,263
Distance Traveled
1,435,497
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,397
493
130
9
0
337,555
0
L
Vulcan
7,210
481
110
7
0
296,448
5
L
Sun Wukong
7,193
480
79
5
0
285,405
0
W
Izanami
9,465
631
165
11
0
292,682
0
W
Kukulkan
9,338
623
162
11
0
285,446
2
W
Sobek
7,803
520
21
1
0
349,312
5
W
Cliodhna
7,712
514
94
6
0
369,460
7
L
Yemoja
6,230
415
26
2
0
244,240
4
L
Charybdis
7,024
468
101
7
0
271,849
1
W
Osiris
8,814
588
107
7
0
272,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role