Player Matchup

Nut
Nut
II-Revolotus-II
Nut
Level 78
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 15L
1,558 Elo+
Solo
Zeus
Zeus
herbalistant
Zeus
Level 121
God Stats
0W - 2L
1,260 SR
Queue Stats
212W - 220L
1,315 Elo+
Solo
Arachne
Arachne
leonardojp14
Arachne
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
174W - 189L
1,487 Elo+
Solo
Team Averages
Level 119
1,420 SR
1,454 Elo+

VS

Team Averages
Level 125
1,637 SR
1,469 Elo+
Nut
Nut
DrLongPole
Nut
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 12L
1,425 Elo+
Solo
Ix Chel
Ix Chel
JJackson99J
Ix Chel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 43L
1,567 Elo+
Solo
Hel
Hel
cimulator
Hel
Level 142
God Stats
3W - 4L
1,910 SR
Queue Stats
79W - 84L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
6,472
498
133
1,205
338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 1 / 0
8,562
659
6,289
9,838
3,222
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
leonardojp14
Arachne
8
0 / 0 / 0
6,761
520
924
2,735
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
8,919
686
3,752
4,107
2,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
JJackson99J
Ix Chel
12
0 / 1 / 2
8,699
669
4,527
6,192
2,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 0 / 2
9,999
769
2,314
5,212
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
2
2
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
1
0
0
W
Ix Chel
JJackson99J
Ix Chel
0
1
2
1
W
0
0
2
1
L
1
1
0
1
L
Arachne
leonardojp14
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,346
Damage
10,593
13,778
Taken
15,511
4,752
Mitigated
6,305
1,766
Healing
5,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,752
1,524
0
497
4,107
2,088
394
1,407
2,700
0
25,951
L
133
29
0
0
1,205
338
0
469
621
0
2,369
W
Ix Chel
JJackson99J
Ix Chel
4,527
331
166
1,645
6,192
2,255
701
2,661
3,531
40,992
2,058
W
2,314
46
1,041
2,485
5,212
1,962
918
2,295
2,917
45,145
1,150
L
6,289
1,114
0
861
9,838
3,222
0
4,633
4,486
38,682
0
L
Arachne
leonardojp14
Arachne
924
525
0
905
2,735
1,192
0
1,224
1,366
0
6,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,795
Gold Earned
27,617
67
Minions Killed
211
0
Camps Cleared
0
411,359
Distance Traveled
708,929
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,919
686
42
3
0
256,459
0
L
Nut
6,472
498
7
1
0
19,993
0
W
Ix Chel
8,699
669
59
5
0
191,023
0
W
Hel
9,999
769
110
8
0
261,447
0
L
Zeus
8,562
659
50
4
0
189,193
2
L
Arachne
6,761
520
10
1
0
202,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role