Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
GR0SSE SCHNEK
Surtr
Level 69
God Stats
52W - 31L
1,635 SR
Queue Stats
85W - 92L
1,565 Elo+
Solo
Neith
Neith
McUndead
Neith
Level 135
God Stats
13W - 12L
1,532 SR
Queue Stats
104W - 107L
1,483 Elo+
Solo
Team Averages
Level 104
1,556 SR
1,516 Elo+

VS

Team Averages
Level 110
1,631 SR
1,452 Elo+
Sol
Sol
Itz_DENIIS_xX
Sol
Level 116
God Stats
1W - 3L
1,842 SR
Queue Stats
147W - 165L
1,537 Elo+
Solo
Horus
Horus
Popriga
Horus
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 132L
1,291 Elo+
Solo
Cliodhna
Cliodhna
Sployd
Cliodhna
Level 60
God Stats
36W - 26L
1,552 SR
Queue Stats
74W - 73L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
7 / 1 / 5
8,835
884
8,848
5,831
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
2 / 1 / 8
7,498
750
6,338
9,926
6,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
McUndead
Neith
13
3 / 0 / 7
7,909
791
8,422
5,768
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,734
673
5,552
9,267
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
Popriga
Horus
9
0 / 4 / 0
5,649
565
2,300
9,178
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cliodhna
Sployd
Cliodhna
12
1 / 4 / 0
6,967
697
5,099
8,840
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
2
2
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
5
9.5
W
2
1
8
6
L
1
4
0
0.25
W
Neith
McUndead
Neith
3
0
7
6.5
L
Horus
Popriga
Horus
0
4
0
0
L
Cliodhna
Sployd
Cliodhna
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
12,951
21,525
Taken
27,285
12,265
Mitigated
11,801
7,882
Healing
6,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,848
656
890
2,756
5,831
3,146
199
2,148
3,661
34,549
0
W
6,338
2,198
0
3,281
9,926
6,974
927
2,147
7,742
3,293
26,203
L
5,552
1,373
0
2,780
9,267
3,154
0
2,820
6,133
24,467
4,767
W
Neith
McUndead
Neith
8,422
1,652
0
955
5,768
2,145
914
863
4,905
0
21,581
L
Horus
Popriga
Horus
2,300
1,204
608
1,463
9,178
5,192
0
3,105
5,942
0
6,045
L
Cliodhna
Sployd
Cliodhna
5,099
50
0
1,845
8,840
3,455
0
3,578
5,099
0
30,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,242
Gold Earned
19,350
126
Minions Killed
131
0
Camps Cleared
0
559,986
Distance Traveled
462,589
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,835
884
46
5
0
185,979
0
W
Surtr
7,498
750
37
4
0
189,843
0
L
Sol
6,734
673
56
6
0
136,993
0
W
Neith
7,909
791
43
4
0
184,164
4
L
Horus
5,649
565
13
1
0
140,136
0
L
Cliodhna
6,967
697
62
6
0
185,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role