Player Matchup

Bacchus
Bacchus
Clussу
Bacchus
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 209L
1,493 Elo+
Solo
Mulan
Mulan
EmpressArachne
Mulan
Level 173
God Stats
2W - 0L
1,245 SR
Queue Stats
197W - 149L
1,563 Elo+
Solo
Hou Yi
Hou Yi
ItsaSmee
Hou Yi
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,307 Elo+
Party 2
Thoth
Thoth
LogieMeister
Thoth
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,453 Elo+
Party 2
Janus
Janus
Sol the little
Janus
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 184L
1,596 Elo+
Solo
Team Averages
Level 144
1,449 SR
1,482 Elo+

VS

Team Averages
Level 113
1,457 SR
1,485 Elo+
Scylla
Scylla
CMAN2106
Scylla
Level 50
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 214L
1,424 Elo+
Party 1
Anhur
Anhur
Feast3r
Anhur
Level 124
God Stats
0W - 6L
1,285 SR
Queue Stats
159W - 189L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
Mannsy21
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 134L
1,472 Elo+
Party 1
Bastet
Bastet
ThePanda001
Bastet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,482 Elo+
Party 1
Chronos
Chronos
TheSkinMan
Chronos
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 107L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Clussу
Bacchus
15
4 / 2 / 10
8,734
873
9,173
11,050
13,877
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 2 / 11
10,145
1,015
10,998
13,477
12,580
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
ItsaSmee
Hou Yi
14
3 / 1 / 8
8,473
847
5,713
5,406
2,554
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 2 / 13
9,226
923
10,063
6,296
2,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 6
8,420
842
7,608
7,829
2,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CMAN2106
Scylla
11
1 / 7 / 5
7,077
708
1,146
9,565
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Feast3r
Anhur
15
1 / 4 / 7
8,053
805
6,098
9,373
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Mannsy21
Danzaburou
15
2 / 2 / 5
7,890
789
8,096
8,715
4,419
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
15
4 / 4 / 5
8,713
871
7,407
9,165
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
TheSkinMan
Chronos
16
3 / 2 / 5
8,156
816
7,329
9,424
8,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
38
19
Kills
11
11
Deaths
19
48
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
CMAN2106
Scylla
1
7
5
0.5
W
Bacchus
Clussу
Bacchus
4
2
10
4.5
W
6
2
11
5.75
L
Anhur
Feast3r
Anhur
1
4
7
1.13
W
Hou Yi
ItsaSmee
Hou Yi
3
1
8
7
W
4
2
13
5.25
L
Danzaburou
Mannsy21
Danzaburou
2
2
5
2.25
W
2
4
6
1.25
L
Bastet
4
4
5
1.63
L
Chronos
TheSkinMan
Chronos
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,555
Damage
30,076
44,058
Taken
46,242
34,791
Mitigated
24,550
18,066
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
CMAN2106
Scylla
1,146
123
286
204
9,565
3,685
0
5,865
3,256
5,452
0
W
Bacchus
Clussу
Bacchus
9,173
302
2,658
3,931
11,050
13,877
58
1,593
9,297
9,666
1,731
W
10,998
752
1,683
4,450
13,477
12,580
574
1,437
11,625
0
19,642
L
Anhur
Feast3r
Anhur
6,098
3,371
639
1,602
9,373
4,115
0
5,281
3,927
0
18,846
W
Hou Yi
ItsaSmee
Hou Yi
5,713
1,662
1,614
1,457
5,406
2,554
1,595
2,006
3,170
0
11,189
W
10,063
325
781
412
6,296
2,801
1,669
1,325
4,747
24,374
0
L
Danzaburou
Mannsy21
Danzaburou
8,096
2,411
478
2,697
8,715
4,419
0
3,756
4,829
0
17,503
W
7,608
169
0
1,080
7,829
2,979
510
999
6,744
23,739
0
L
Bastet
7,407
1,797
1,544
1,053
9,165
4,026
0
4,983
3,863
0
9,462
L
Chronos
TheSkinMan
Chronos
7,329
1,522
551
4,122
9,424
8,305
0
4,725
4,449
21,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,998
Gold Earned
39,889
129
Minions Killed
90
0
Camps Cleared
0
1,044,338
Distance Traveled
903,262
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,077
708
6
1
0
144,936
0
W
Bacchus
8,734
873
7
1
0
217,900
0
W
Mulan
10,145
1,015
14
1
0
230,324
0
L
Anhur
8,053
805
32
3
0
190,062
0
W
Hou Yi
8,473
847
23
2
0
202,906
0
W
Thoth
9,226
923
48
5
0
193,184
0
L
Danzaburou
7,890
789
24
2
0
175,107
0
W
Janus
8,420
842
37
4
0
200,024
0
L
Bastet
8,713
871
3
0
0
187,333
0
L
Chronos
8,156
816
25
3
0
205,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role