Player Matchup

Yemoja
Yemoja
Diamond IV
Overtoasted
Yemoja
Diamond IV
Level 166
God Stats
0W - 1L
1,285 SR
Queue Stats
183W - 121L
2,100 MMR
Party 2
Hou Yi
Hou Yi
Diamond III
WhatATyrificJoke
Hou Yi
Diamond III
Level 165
God Stats
1W - 2L
1,663 SR
Queue Stats
183W - 120L
2,148 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond III
ch0z3n
Morgan Le Fay
Diamond III
Level 159
God Stats
11W - 8L
1,610 SR
Queue Stats
183W - 120L
2,148 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,519 SR
2,132 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 87
1,691 SR
2,112 MMR
Hachiman
Hachiman
Platinum III
Blutbad33
Hachiman
Platinum III
Level 84
God Stats
3W - 0L
1,695 SR
Queue Stats
40W - 12L
2,048 MMR
Party 1
Charon
Charon
Diamond V
Iifewater
Charon
Diamond V
Level 88
God Stats
27W - 12L
1,878 SR
Queue Stats
372W - 188L
1,966 MMR
Party 1
Atlas
Atlas
Diamond III
SekSee
Atlas
Diamond III
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
118W - 56L
2,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 2 / 0
8,220
587
8,276
12,500
13,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 0
8,409
601
7,237
13,254
6,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
ch0z3n
Morgan Le Fay
13
0 / 3 / 0
8,335
595
7,551
11,791
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesNe ZhaBake KujiraThothKuzenbo

VS

Bans
VamanaBellonaAthenaHorusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blutbad33
Hachiman
16
1 / 0 / 5
9,889
706
9,382
7,123
3,632
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
Iifewater
Charon
16
3 / 0 / 3
10,016
715
11,107
10,393
9,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
SekSee
Atlas
15
2 / 0 / 4
9,757
697
14,159
14,297
16,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
6
6
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Blutbad33
Hachiman
1
0
5
3.5
W
Charon
Iifewater
Charon
3
0
3
4.5
L
Yemoja
0
2
0
0
W
Atlas
SekSee
Atlas
2
0
4
4
L
0
1
0
0
L
Morgan Le Fay
ch0z3n
Morgan Le Fay
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
34,648
37,545
Taken
31,813
24,460
Mitigated
30,218
5,923
Healing
11,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Blutbad33
Hachiman
9,382
3,950
0
2,880
7,123
3,632
2,431
2,245
4,829
0
74,646
W
Charon
Iifewater
Charon
11,107
323
0
4,561
10,393
9,969
351
5,350
4,350
31,097
2,279
L
Yemoja
8,276
882
1,526
2,021
12,500
13,122
0
6,434
4,881
19,438
1,408
W
Atlas
SekSee
Atlas
14,159
3,103
0
4,085
14,297
16,617
248
5,978
7,577
29,545
2,479
L
7,237
4,151
0
1,621
13,254
6,122
0
8,021
4,270
0
32,231
L
Morgan Le Fay
ch0z3n
Morgan Le Fay
7,551
378
0
755
11,791
5,216
0
6,720
4,148
44,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
29,662
171
Minions Killed
206
0
Camps Cleared
0
793,629
Distance Traveled
808,978
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,889
706
132
9
0
246,466
1
W
Charon
10,016
715
35
3
0
271,838
0
L
Yemoja
8,220
587
32
2
0
250,215
0
W
Atlas
9,757
697
39
3
0
290,674
2
L
Hou Yi
8,409
601
71
5
0
274,776
0
L
Morgan Le Fay
8,335
595
68
5
0
268,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role