Player Matchup

Gilgamesh
Gilgamesh
Platinum III
Blutbad33
Gilgamesh
Platinum III
Level 84
God Stats
6W - 2L
1,942 SR
Queue Stats
40W - 12L
2,048 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
Iifewater
Kuzenbo
Diamond V
Level 88
God Stats
5W - 5L
1,915 SR
Queue Stats
425W - 207L
1,966 MMR
Party 1
Anhur
Anhur
Diamond III
SekSee
Anhur
Diamond III
Level 89
God Stats
6W - 0L
1,500 SR
Queue Stats
133W - 59L
2,322 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 87
1,786 SR
2,112 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 85
1,591 SR
2,118 MMR
Bacchus
Bacchus
Diamond V
IVALERIOI
Bacchus
Diamond V
Level 153
God Stats
3W - 2L
1,772 SR
Queue Stats
53W - 29L
2,213 MMR
Solo
Osiris
Osiris
Diamond II
Kurozettoe
Osiris
Diamond II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
2,428 MMR
Solo
Agni
Agni
Gold IV
WayWay2
Agni
Gold IV
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 70L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blutbad33
Gilgamesh
14
3 / 0 / 7
9,321
777
11,660
15,158
14,456
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Iifewater
Kuzenbo
14
0 / 0 / 10
8,737
728
9,057
10,437
13,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
SekSee
Anhur
15
7 / 0 / 3
10,093
841
8,834
8,520
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
CharonNe ZhaThothAchillesVamana

VS

Bans
Morgan Le FayPersephoneIx ChelHachimanKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IVALERIOI
Bacchus
11
0 / 3 / 0
7,313
609
8,860
15,143
16,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Osiris
Kurozettoe
Osiris
13
0 / 3 / 0
7,930
661
10,793
12,673
15,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
WayWay2
Agni
13
0 / 4 / 0
7,762
647
6,828
7,660
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Blutbad33
Gilgamesh
3
0
7
6.5
L
Bacchus
IVALERIOI
Bacchus
0
3
0
0
W
Kuzenbo
Iifewater
Kuzenbo
0
0
10
5
L
Osiris
Kurozettoe
Osiris
0
3
0
0
W
Anhur
SekSee
Anhur
7
0
3
8.5
L
Agni
WayWay2
Agni
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,551
Damage
26,481
34,115
Taken
35,476
32,383
Mitigated
34,794
9,001
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Blutbad33
Gilgamesh
11,660
2,836
0
3,160
15,158
14,456
240
3,950
10,092
850
24,348
L
Bacchus
IVALERIOI
Bacchus
8,860
511
0
4,007
15,143
16,229
0
2,552
11,389
24,078
374
W
Kuzenbo
Iifewater
Kuzenbo
9,057
2,631
0
3,379
10,437
13,846
112
5,312
4,245
20,799
92
L
Osiris
Kurozettoe
Osiris
10,793
1,761
0
3,033
12,673
15,805
0
2,885
9,085
0
40,855
W
Anhur
SekSee
Anhur
8,834
5,603
0
2,462
8,520
4,081
1,772
4,610
3,260
0
48,431
L
Agni
WayWay2
Agni
6,828
604
0
1,168
7,660
2,760
0
2,490
4,803
25,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,151
Gold Earned
23,005
141
Minions Killed
136
0
Camps Cleared
0
758,636
Distance Traveled
680,406
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,321
777
31
3
0
273,221
0
L
Bacchus
7,313
609
29
2
0
234,546
0
W
Kuzenbo
8,737
728
16
1
0
249,212
2
L
Osiris
7,930
661
56
5
0
229,195
0
W
Anhur
10,093
841
94
8
0
236,203
0
L
Agni
7,762
647
51
4
0
216,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role