Player Matchup

Da Ji
Da Ji
ApocGrim
Da Ji
Level 49
God Stats
1W - 3L
1,685 SR
Queue Stats
25W - 39L
1,077 Elo+
Party 1
Hachiman
Hachiman
Brendinius
Hachiman
Level 10
God Stats
3W - 18L
1,115 SR
Queue Stats
3W - 21L
1,070 Elo+
Party 1
Chaac
Chaac
FunkyG64
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 30L
1,181 Elo+
Party 1
Athena
Athena
Jakk99
Athena
Level 23
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 36L
1,077 Elo+
Party 1
Agni
Agni
xMrSauce
Agni
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,189 Elo+
Party 1
Team Averages
Level 21
1,460 SR
1,119 Elo+

VS

Team Averages
Level 41
1,497 SR
1,375 Elo+
Kuzenbo
Kuzenbo
CertifiedPark
Kuzenbo
Level 28
God Stats
6W - 3L
1,480 SR
Queue Stats
86W - 90L
1,398 Elo+
Party 2
Apollo
Apollo
CtrlMyPark
Apollo
Level 43
God Stats
13W - 7L
1,544 SR
Queue Stats
103W - 103L
1,414 Elo+
Party 2
Thoth
Thoth
Karma_Gon_7
Thoth
Level 48
God Stats
1W - 3L
1,173 SR
Queue Stats
23W - 34L
1,228 Elo+
Solo
Arachne
Arachne
Thogy_Smite
Arachne
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 12L
1,248 Elo+
Solo
Cerberus
Cerberus
XxRageMoneyxX
Cerberus
Level 39
God Stats
5W - 3L
1,787 SR
Queue Stats
275W - 337L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ApocGrim
Da Ji
13
2 / 3 / 3
7,321
458
8,677
12,709
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Brendinius
Hachiman
11
2 / 6 / 0
6,927
433
5,575
12,852
4,782
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
FunkyG64
Chaac
11
2 / 5 / 0
7,089
443
3,693
13,040
7,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
Jakk99
Athena
10
0 / 5 / 1
6,269
392
4,007
15,642
12,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
15
4 / 2 / 0
8,635
540
10,495
8,165
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
6 / 1 / 8
10,198
637
12,472
18,048
25,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Apollo
CtrlMyPark
Apollo
16
7 / 1 / 4
10,226
639
12,200
7,799
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 1
7,602
475
3,542
9,072
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Thogy_Smite
Arachne
14
4 / 1 / 4
8,810
551
7,471
14,942
6,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
XxRageMoneyxX
Cerberus
15
4 / 3 / 3
9,462
591
9,202
12,481
15,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
10
Kills
21
21
Deaths
10
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ApocGrim
Da Ji
2
3
3
1.17
L
Hachiman
Brendinius
Hachiman
2
6
0
0.33
W
Kuzenbo
6
1
8
10
W
Apollo
CtrlMyPark
Apollo
7
1
4
9
L
Chaac
FunkyG64
Chaac
2
5
0
0.4
L
Athena
Jakk99
Athena
0
5
1
0.1
W
0
4
1
0.13
W
Arachne
Thogy_Smite
Arachne
4
1
4
6
W
Cerberus
XxRageMoneyxX
Cerberus
4
3
3
1.83
L
Agni
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,447
Damage
44,887
62,408
Taken
62,342
33,387
Mitigated
54,232
7,689
Healing
19,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ApocGrim
Da Ji
8,677
2,115
0
2,892
12,709
5,217
0
6,032
6,677
0
47,847
L
Hachiman
Brendinius
Hachiman
5,575
3,751
263
1,825
12,852
4,782
0
4,046
8,806
0
40,111
W
Kuzenbo
12,472
5,123
0
5,372
18,048
25,423
0
3,808
14,240
35,454
388
W
Apollo
CtrlMyPark
Apollo
12,200
7,677
0
3,511
7,799
3,479
395
754
7,045
0
97,442
L
Chaac
FunkyG64
Chaac
3,693
897
0
801
13,040
7,304
0
6,084
6,956
0
34,820
L
Athena
Jakk99
Athena
4,007
1,718
0
1,614
15,642
12,979
0
4,900
10,742
17,765
2,668
W
3,542
217
88
346
9,072
3,288
441
5,537
3,535
48,948
790
W
Arachne
Thogy_Smite
Arachne
7,471
4,663
0
6,109
14,942
6,473
85
4,862
10,080
0
62,600
W
Cerberus
XxRageMoneyxX
Cerberus
9,202
649
0
4,248
12,481
15,569
597
0
12,481
63,071
5,064
L
Agni
10,495
285
0
294
8,165
3,105
0
3,798
4,367
64,684
661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,241
Gold Earned
46,298
347
Minions Killed
477
0
Camps Cleared
0
1,566,948
Distance Traveled
1,509,670
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,321
458
60
4
0
351,652
0
L
Hachiman
6,927
433
78
5
0
287,344
0
W
Kuzenbo
10,198
637
29
2
0
331,645
3
W
Apollo
10,226
639
144
9
0
286,393
0
L
Chaac
7,089
443
63
4
0
266,401
0
L
Athena
6,269
392
25
2
0
321,551
0
W
Thoth
7,602
475
82
5
0
306,066
1
W
Arachne
8,810
551
90
6
0
322,453
0
W
Cerberus
9,462
591
132
8
0
263,113
0
L
Agni
8,635
540
121
8
0
340,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role