Player Matchup

Mulan
Mulan
Player224420
Mulan
Level 145
God Stats
22W - 18L
1,659 SR
Queue Stats
108W - 155L
1,349 Elo+
Party 1
Pele
Pele
SpantAPaniK
Pele
Level 121
God Stats
17W - 12L
1,500 SR
Queue Stats
199W - 258L
1,350 Elo+
Party 1
He Bo
He Bo
Suprä1997
He Bo
Level 147
God Stats
16W - 10L
1,615 SR
Queue Stats
291W - 319L
1,479 Elo+
Solo
Team Averages
Level 138
1,591 SR
1,393 Elo+

VS

Team Averages
Level 34
1,433 SR
1,342 Elo+
Merlin
Merlin
Juegodemierda01
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,249 Elo+
Party 2
Ares
Ares
Rigbone18
Ares
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 45L
1,403 Elo+
Party 2
Chaac
Chaac
RompeZorras
Chaac
Level 26
God Stats
3W - 3L
1,298 SR
Queue Stats
19W - 25L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 8
7,688
769
7,107
9,647
7,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 0 / 7
8,818
882
8,147
7,067
3,618
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
14
3 / 0 / 11
8,219
822
11,255
6,064
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,716
672
4,688
6,845
2,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 7 / 0
6,709
671
3,634
13,217
9,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 2
6,826
683
7,894
10,690
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
14
Kills
2
2
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
4
2
8
4
L
Ares
1
7
0
0.14
L
0
4
2
0.25
W
7
0
7
10.5
W
He Bo
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,509
Damage
16,216
22,778
Taken
30,752
13,485
Mitigated
18,793
6,054
Healing
2,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,688
112
0
263
6,845
2,192
0
1,990
4,518
21,252
0
W
7,107
854
0
2,982
9,647
7,682
0
3,456
5,854
0
18,622
L
Ares
3,634
145
0
500
13,217
9,672
0
5,054
7,469
17,470
0
L
7,894
480
0
1,588
10,690
6,929
0
4,094
6,100
0
17,659
W
8,147
2,019
0
1,515
7,067
3,618
0
2,526
4,302
0
35,423
W
He Bo
11,255
455
0
1,557
6,064
2,185
64
2,379
3,605
34,511
1,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,725
Gold Earned
20,251
142
Minions Killed
95
0
Camps Cleared
0
623,393
Distance Traveled
529,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,716
672
40
4
0
171,610
0
W
Mulan
7,688
769
22
2
0
190,797
0
L
Ares
6,709
671
29
3
0
165,480
0
L
Chaac
6,826
683
26
3
0
192,891
0
W
Pele
8,818
882
67
7
0
224,456
0
W
He Bo
8,219
822
53
5
0
208,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role