Player Matchup

Anubis
Anubis
 
Anubis
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Dank_memester
Cerberus
Level 123
God Stats
6W - 0L
1,500 SR
Queue Stats
42W - 40L
1,501 Elo+
Party 3
Rama
Rama
Lazyraquan
Rama
Level 170
God Stats
1W - 0L
1,715 SR
Queue Stats
48W - 37L
1,564 Elo+
Solo
Ne Zha
Ne Zha
MAGRUBER_DEluxe
Ne Zha
Level 154
God Stats
2W - 1L
1,514 SR
Queue Stats
48W - 48L
1,506 Elo+
Party 3
Vamana
Vamana
TheBeforanater
Vamana
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 36L
1,562 Elo+
Party 3
Team Averages
Level 155
1,546 SR
1,526 Elo+

VS

Team Averages
Level 146
1,438 SR
1,643 Elo+
Chang'e
Chang'e
Bboe
Chang'e
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 59L
1,870 Elo+
Party 1
Osiris
Osiris
CorruptWarrior4
Osiris
Level 126
God Stats
2W - 9L
1,509 SR
Queue Stats
218W - 264L
1,454 Elo+
Party 2
Ratatoskr
Ratatoskr
Gromolog
Ratatoskr
Level 141
God Stats
14W - 11L
1,437 SR
Queue Stats
65W - 45L
1,669 Elo+
Party 1
Ares
Ares
KindaHigh729
Ares
Level 158
God Stats
9W - 7L
1,577 SR
Queue Stats
267W - 253L
1,675 Elo+
Solo
Rama
Rama
doubl3d3uce22
Rama
Level 159
God Stats
2W - 4L
1,168 SR
Queue Stats
652W - 706L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 2 / 2
7,553
581
6,362
8,427
4,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Dank_memester
Cerberus
11
1 / 1 / 2
6,765
520
4,485
8,494
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

13
1 / 1 / 2
7,655
589
4,744
6,545
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 2
7,998
615
3,720
9,306
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 0
8,539
657
10,231
8,902
10,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bboe
Chang'e
12
1 / 2 / 2
6,411
493
6,331
9,420
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 0
6,369
490
3,200
13,515
13,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
Gromolog
Ratatoskr
11
2 / 2 / 2
6,208
478
4,995
9,811
3,476
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 2 / 3
6,001
462
4,376
9,436
8,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,198
477
2,732
6,855
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
4
4
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
2
1
L
Chang'e
Bboe
Chang'e
1
2
2
1
L
0
3
0
0
W
Cerberus
Dank_memester
Cerberus
1
1
2
2
L
Ratatoskr
Gromolog
Ratatoskr
2
2
2
1.5
L
0
2
3
0.75
W
1
1
2
2
W
4
0
2
5
W
3
0
0
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,542
Damage
21,634
41,674
Taken
49,037
28,085
Mitigated
30,516
19,974
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,362
189
0
3,472
8,427
4,941
166
4,381
4,046
63,996
2,264
L
Chang'e
Bboe
Chang'e
6,331
432
618
3,367
9,420
2,950
0
4,931
4,440
53,064
0
L
3,200
1,471
0
3,295
13,515
13,560
0
195
12,181
0
50,068
W
Cerberus
Dank_memester
Cerberus
4,485
144
258
2,387
8,494
6,203
25
3,487
5,007
15,767
0
L
Ratatoskr
Gromolog
Ratatoskr
4,995
1,241
0
4,124
9,811
3,476
0
1,400
8,411
0
42,762
L
4,376
250
0
1,429
9,436
8,300
0
4,032
5,404
18,489
0
W
4,744
3,719
0
4,010
6,545
2,344
0
1,102
5,443
0
66,198
W
3,720
942
0
6,972
9,306
3,888
147
1,164
8,142
0
71,958
W
10,231
3,780
0
2,875
8,902
10,709
84
573
8,329
0
75,970
L
2,732
2,394
0
1,455
6,855
2,230
0
155
6,700
0
46,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,510
Gold Earned
31,187
496
Minions Killed
373
0
Camps Cleared
0
1,328,160
Distance Traveled
1,303,708
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,553
581
113
9
0
234,746
4
L
Chang'e
6,411
493
114
9
0
255,457
0
L
Osiris
6,369
490
86
7
0
238,566
3
W
Cerberus
6,765
520
38
3
0
277,477
0
L
Ratatoskr
6,208
478
74
6
0
296,668
0
L
Ares
6,001
462
26
2
0
274,497
4
W
Rama
7,655
589
105
8
0
223,115
4
W
Ne Zha
7,998
615
123
9
0
321,646
0
W
Vamana
8,539
657
117
9
0
271,176
0
L
Rama
6,198
477
73
6
0
238,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role