Player Matchup

Arachne
Arachne
Silver I
Amuzzing
Arachne
Silver I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,638 MMR
Party 1
Bacchus
Bacchus
Gold III
Balayong
Bacchus
Gold III
Level 152
God Stats
8W - 3L
1,277 SR
Queue Stats
147W - 152L
1,628 MMR
Party 3
Hel
Hel
Silver I
ChilledV
Hel
Silver I
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 16L
1,638 MMR
Party 1
Ullr
Ullr
Gold III
RoarkForLife
Ullr
Gold III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 99L
1,636 MMR
Party 3
Surtr
Surtr
Gold III
Touhouism09
Surtr
Gold III
Level 146
God Stats
9W - 3L
1,907 SR
Queue Stats
24W - 22L
1,632 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,537 SR
1,634 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,650 SR
1,604 MMR
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Silver I
Necro Hordes
Odin
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,637 MMR
Party 2
Atlas
Atlas
Silver I
Nerfum
Atlas
Silver I
Level 123
God Stats
5W - 2L
1,867 SR
Queue Stats
99W - 104L
1,629 MMR
Solo
Agni
Agni
Platinum V
Uncanniermarine
Agni
Platinum V
Level 149
God Stats
3W - 3L
1,883 SR
Queue Stats
209W - 212L
1,626 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
turnshavetabled
Ah Muzen Cab
Gold IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,630 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Amuzzing
Arachne
13
5 / 1 / 5
7,301
608
11,869
12,023
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Balayong
Bacchus
10
0 / 0 / 6
5,899
492
3,700
4,232
3,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 0 / 6
8,390
699
9,126
7,230
3,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 1
6,427
536
5,122
10,783
4,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 0 / 3
7,509
626
9,588
7,212
6,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
Ao KuangAresThothBake Kujira

VS

Bans
VamanaMercurySusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 3 / 1
6,326
527
4,833
11,063
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 0
5,822
485
3,779
14,637
11,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
Nerfum
Atlas
11
0 / 1 / 0
6,171
514
3,416
13,949
9,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 1
6,681
557
2,677
6,717
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ah Muzen Cab
turnshavetabled
Ah Muzen Cab
13
3 / 1 / 0
7,136
595
8,659
9,500
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
10
Kills
4
4
Deaths
10
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
1
0.5
W
Arachne
Amuzzing
Arachne
5
1
5
7.5
W
Bacchus
Balayong
Bacchus
0
0
6
3
W
3
0
6
6
L
0
2
0
0
L
Atlas
Nerfum
Atlas
0
1
0
0
W
1
3
1
0.5
W
1
0
3
2.5
L
0
3
1
0.17
L
Ah Muzen Cab
turnshavetabled
Ah Muzen Cab
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,405
Damage
23,364
41,480
Taken
55,866
22,679
Mitigated
32,286
17,583
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,833
2,168
0
843
11,063
4,840
0
3,717
7,302
0
58,538
W
Arachne
Amuzzing
Arachne
11,869
7,692
0
5,746
12,023
4,912
0
1,649
10,374
0
55,968
W
Bacchus
Balayong
Bacchus
3,700
371
0
1,736
4,232
3,555
0
677
3,555
13,412
0
W
9,126
504
1,210
4,992
7,230
3,245
0
1,930
5,300
85,335
2,129
L
3,779
861
0
2,317
14,637
11,041
0
1,233
12,551
0
39,556
L
Atlas
Nerfum
Atlas
3,416
1,457
1,542
4,282
13,949
9,864
0
4,150
9,755
22,639
0
W
5,122
1,971
0
750
10,783
4,139
0
1,670
9,113
0
45,707
W
9,588
3,241
0
3,149
7,212
6,828
4
41
7,171
1,028
59,580
L
2,677
0
0
500
6,717
2,352
0
2,930
3,787
49,255
765
L
Ah Muzen Cab
turnshavetabled
Ah Muzen Cab
8,659
3,402
0
1,055
9,500
4,189
762
1,027
8,473
0
72,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,526
Gold Earned
32,136
437
Minions Killed
445
0
Camps Cleared
0
1,325,548
Distance Traveled
1,266,971
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,326
527
92
8
0
305,065
0
W
Arachne
7,301
608
81
7
0
287,660
0
W
Bacchus
5,899
492
15
1
0
289,812
4
W
Hel
8,390
699
149
12
0
284,081
2
L
Odin
5,822
485
83
7
0
234,133
3
L
Atlas
6,171
514
34
3
0
258,765
0
W
Ullr
6,427
536
87
7
0
230,307
0
W
Surtr
7,509
626
105
9
0
233,688
4
L
Agni
6,681
557
105
9
0
236,144
2
L
Ah Muzen Cab
7,136
595
131
11
0
232,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role