Player Matchup

Mercury
Mercury
 
Mercury
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Binks2230
Anhur
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,693 Elo+
Party 1
Aphrodite
Aphrodite
Ch3dd4rchzit
Aphrodite
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 135L
1,543 Elo+
Party 1
Hades
Hades
EliteDesperadO
Hades
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,569 Elo+
Party 1
Hera
Hera
Micoo 2013
Hera
Level 159
God Stats
8W - 8L
1,500 SR
Queue Stats
633W - 638L
1,515 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,564 Elo+

VS

Team Averages
Level 160
1,538 SR
1,451 Elo+
Sobek
Sobek
 
Sobek
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Fallen King7308
Ravana
Level 177
God Stats
1W - 0L
1,899 SR
Queue Stats
228W - 222L
1,439 Elo+
Party 2
Thoth
Thoth
Hartlxss
Thoth
Level 155
God Stats
1W - 1L
1,293 SR
Queue Stats
49W - 35L
1,477 Elo+
Party 2
Achilles
Achilles
kingpatton
Achilles
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 6 / 2
6,419
642
5,160
9,273
3,279
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Binks2230
Anhur
11
2 / 5 / 2
6,595
660
7,597
10,696
3,916
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Ch3dd4rchzit
Aphrodite
15
0 / 1 / 6
7,064
706
5,865
10,375
5,605
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 5
6,678
668
9,585
14,617
13,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 4 / 3
7,399
740
13,288
9,323
4,774
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 2 / 18
8,427
843
6,003
18,085
18,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hel
 
Hel
15
6 / 1 / 13
8,402
840
7,793
10,150
4,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
7 / 0 / 9
9,036
904
11,068
9,515
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Thoth
Hartlxss
Thoth
14
3 / 1 / 16
8,034
803
16,653
8,231
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
kingpatton
Achilles
13
2 / 2 / 13
7,490
749
7,861
14,586
15,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
89
6
Kills
20
20
Deaths
6
18
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
6
2
0.33
W
Sobek
 
Sobek
2
2
18
5.5
W
Hel
 
Hel
6
1
13
12.5
L
Anhur
Binks2230
Anhur
2
5
2
0.6
L
Aphrodite
Ch3dd4rchzit
Aphrodite
0
1
6
3
L
0
4
5
0.63
W
7
0
9
11.5
W
Thoth
Hartlxss
Thoth
3
1
16
11
L
3
4
3
1.13
W
Achilles
kingpatton
Achilles
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,495
Damage
49,378
54,284
Taken
60,567
30,922
Mitigated
47,792
22,602
Healing
33,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,160
1,253
295
112
9,273
3,279
0
5,716
3,184
0
7,380
W
Sobek
 
Sobek
6,003
62
1,412
4,208
18,085
18,639
93
6,788
11,297
11,970
176
W
Hel
 
Hel
7,793
538
14,758
7,041
10,150
4,681
367
5,338
4,812
14,146
0
L
Anhur
Binks2230
Anhur
7,597
5,463
160
730
10,696
3,916
90
5,420
4,897
0
12,266
L
Aphrodite
Ch3dd4rchzit
Aphrodite
5,865
1,807
8,814
6,527
10,375
5,605
0
5,370
4,464
19,310
0
L
9,585
343
1,741
2,268
14,617
13,348
0
7,112
6,847
17,337
0
W
11,068
1,873
101
829
9,515
5,320
424
5,694
3,821
0
20,316
W
Thoth
Hartlxss
Thoth
16,653
106
2,738
1,822
8,231
3,407
0
4,327
3,904
35,251
566
L
13,288
2,553
896
1,059
9,323
4,774
0
5,114
3,690
23,691
558
W
Achilles
kingpatton
Achilles
7,861
752
0
835
14,586
15,745
87
6,317
8,269
0
11,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,155
Gold Earned
41,389
85
Minions Killed
118
0
Camps Cleared
0
921,329
Distance Traveled
1,114,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,419
642
3
0
0
206,615
0
W
Sobek
8,427
843
12
1
0
218,590
0
W
Hel
8,402
840
26
3
0
218,680
0
L
Anhur
6,595
660
10
1
0
150,204
0
L
Aphrodite
7,064
706
38
4
0
175,339
0
L
Hades
6,678
668
18
2
0
192,229
0
W
Ravana
9,036
904
29
3
0
233,431
0
W
Thoth
8,034
803
44
4
0
217,408
0
L
Hera
7,399
740
16
2
0
196,942
0
W
Achilles
7,490
749
7
1
0
226,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role