Player Matchup

Janus
Janus
Bronze III
ReusableTV
Janus
Bronze III
Level 113
God Stats
1W - 2L
1,529 SR
Queue Stats
1W - 2L
1,496 MMR
Party 1
Charybdis
Charybdis
Bronze III
Squeakybirdy
Charybdis
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,496 MMR
Party 1
Ymir
Ymir
Bronze III
benwe99
Ymir
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,496 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,510 SR
1,496 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,474 SR
1,484 MMR
Scylla
Scylla
Silver II
Flapskii
Scylla
Silver II
Level 121
God Stats
3W - 8L
1,340 SR
Queue Stats
60W - 56L
1,466 MMR
Party 2
Jormungandr
Jormungandr
Silver II
GLAS_TIGER
Jormungandr
Silver II
Level 87
God Stats
6W - 12L
1,544 SR
Queue Stats
6W - 13L
1,466 MMR
Party 2
Sun Wukong
Sun Wukong
Silver I
Lost-Maniac7
Sun Wukong
Silver I
Level 97
God Stats
4W - 5L
1,538 SR
Queue Stats
6W - 9L
1,522 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
0 / 1 / 1
9,838
615
11,746
10,271
4,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Squeakybirdy
Charybdis
14
0 / 3 / 1
9,516
595
10,495
15,431
6,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
benwe99
Ymir
15
1 / 2 / 0
9,326
583
6,119
14,634
16,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
KukulkanGebThothVulcanKuzenbo

VS

Bans
Bake KujiraHachimanAthenaSobekCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Flapskii
Scylla
18
3 / 0 / 3
11,401
713
13,172
8,004
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
GLAS_TIGER
Jormungandr
15
0 / 1 / 5
9,897
619
8,217
17,329
18,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Lost-Maniac7
Sun Wukong
18
3 / 0 / 3
11,393
712
13,465
15,717
11,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
1
Kills
6
6
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
Flapskii
Scylla
3
0
3
4.5
W
Jormungandr
GLAS_TIGER
Jormungandr
0
1
5
2.5
W
Sun Wukong
Lost-Maniac7
Sun Wukong
3
0
3
4.5
L
Janus
0
1
1
0.5
L
Charybdis
Squeakybirdy
Charybdis
0
3
1
0.17
L
Ymir
benwe99
Ymir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
34,854
40,336
Taken
41,050
26,985
Mitigated
33,549
2,962
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Flapskii
Scylla
13,172
437
0
2,181
8,004
3,468
1,537
3,531
4,278
74,923
424
W
Jormungandr
GLAS_TIGER
Jormungandr
8,217
1,180
8
2,942
17,329
18,267
662
6,794
10,259
17,076
898
W
Sun Wukong
Lost-Maniac7
Sun Wukong
13,465
1,532
0
1,793
15,717
11,814
112
6,782
8,389
0
48,365
L
Janus
11,746
298
0
320
10,271
4,300
88
4,771
5,258
46,687
0
L
Charybdis
Squeakybirdy
Charybdis
10,495
5,663
0
1,892
15,431
6,673
1,370
7,620
7,400
0
49,601
L
Ymir
benwe99
Ymir
6,119
332
0
750
14,634
16,012
203
7,593
6,329
17,251
1,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,680
Gold Earned
32,691
187
Minions Killed
199
0
Camps Cleared
0
852,428
Distance Traveled
906,683
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,401
713
111
7
0
276,625
0
W
Jormungandr
9,897
619
22
1
0
294,398
0
W
Sun Wukong
11,393
712
66
4
0
335,660
0
L
Janus
9,838
615
85
5
0
306,827
4
L
Charybdis
9,516
595
78
5
0
261,754
0
L
Ymir
9,326
583
24
2
0
283,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role