Player Matchup

Heimdallr
Heimdallr
Di5FuNCtIoNaL
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,350 Elo+
Party 1
Sylvanus
Sylvanus
NTFB Thrilla
Sylvanus
Level 154
God Stats
0W - 1L
1,782 SR
Queue Stats
49W - 52L
1,412 Elo+
Party 1
Guan Yu
Guan Yu
Spumoni02
Guan Yu
Level 136
God Stats
7W - 6L
1,535 SR
Queue Stats
44W - 55L
1,439 Elo+
Party 1
Team Averages
Level 99
1,606 SR
1,400 Elo+

VS

Team Averages
Level 123
1,466 SR
1,552 Elo+
Kukulkan
Kukulkan
EternallyReaped
Kukulkan
Level 89
God Stats
5W - 9L
1,387 SR
Queue Stats
29W - 22L
1,501 Elo+
Party 2
Ares
Ares
KStorrmTV
Ares
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,694 Elo+
Party 2
Charybdis
Charybdis
VERSE_TheCultist
Charybdis
Level 152
God Stats
11W - 13L
1,511 SR
Queue Stats
61W - 63L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Di5FuNCtIoNaL
Heimdallr
15
1 / 6 / 2
10,244
640
7,186
18,371
7,807
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
NTFB Thrilla
Sylvanus
17
2 / 6 / 3
11,258
704
13,796
21,934
12,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Spumoni02
Guan Yu
15
2 / 5 / 0
10,228
639
7,979
24,877
23,436
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
7 / 1 / 8
12,736
796
17,852
7,693
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
18
7 / 2 / 8
12,240
765
18,965
20,727
28,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
17
3 / 2 / 12
12,408
776
17,815
13,319
6,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
17
17
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Di5FuNCtIoNaL
Heimdallr
1
6
2
0.33
W
Kukulkan
7
1
8
11
W
Ares
7
2
8
5.5
L
Sylvanus
NTFB Thrilla
Sylvanus
2
6
3
0.58
L
Guan Yu
Spumoni02
Guan Yu
2
5
0
0.4
W
Charybdis
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,961
Damage
54,632
65,182
Taken
41,739
43,683
Mitigated
38,078
7,043
Healing
6,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Di5FuNCtIoNaL
Heimdallr
7,186
4,382
0
250
18,371
7,807
124
10,063
8,177
0
37,316
W
Kukulkan
17,852
953
0
1,172
7,693
3,544
568
3,610
4,083
80,880
866
W
Ares
18,965
1,105
0
3,272
20,727
28,503
605
4,831
15,896
36,509
2,118
L
Sylvanus
NTFB Thrilla
Sylvanus
13,796
2,814
1,401
3,059
21,934
12,440
0
9,068
12,748
35,609
8,452
L
Guan Yu
Spumoni02
Guan Yu
7,979
1,310
305
2,028
24,877
23,436
19
15,817
8,847
0
22,491
W
Charybdis
17,815
8,073
0
2,500
13,319
6,031
1,254
4,644
8,088
0
62,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,730
Gold Earned
37,384
142
Minions Killed
236
0
Camps Cleared
0
793,927
Distance Traveled
956,176
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,244
640
65
4
0
248,133
0
W
Kukulkan
12,736
796
98
6
0
333,048
0
W
Ares
12,240
765
33
2
0
350,316
0
L
Sylvanus
11,258
704
49
3
0
230,160
0
L
Guan Yu
10,228
639
28
2
0
315,634
1
W
Charybdis
12,408
776
105
7
0
272,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role