Player Matchup

Poseidon
Poseidon
ForSkinThief
Poseidon
Level 24
God Stats
2W - 4L
1,709 SR
Queue Stats
75W - 71L
1,495 Elo+
Party 4
Danzaburou
Danzaburou
Jernkins
Danzaburou
Level 87
God Stats
3W - 2L
1,715 SR
Queue Stats
157W - 167L
1,531 Elo+
Party 4
Charybdis
Charybdis
PeaNuTBuTTer6
Charybdis
Level 29
God Stats
7W - 11L
1,343 SR
Queue Stats
8W - 12L
1,278 Elo+
Party 2
Kukulkan
Kukulkan
VenomLuvsMetal
Kukulkan
Level 68
God Stats
62W - 71L
1,720 SR
Queue Stats
341W - 356L
1,499 Elo+
Party 2
Loki
Loki
zmansofresh
Loki
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
176W - 195L
1,500 Elo+
Party 4
Team Averages
Level 66
1,597 SR
1,461 Elo+

VS

Team Averages
Level 60
1,525 SR
1,615 Elo+
Arachne
Arachne
Breefs
Arachne
Level 93
God Stats
42W - 23L
1,670 SR
Queue Stats
182W - 174L
1,542 Elo+
Party 1
Medusa
Medusa
FruityFurry
Medusa
Level 26
God Stats
33W - 18L
1,677 SR
Queue Stats
34W - 19L
1,612 Elo+
Party 1
Da Ji
Da Ji
MonacuhL
Da Ji
Level 118
God Stats
2W - 1L
1,334 SR
Queue Stats
29W - 11L
1,705 Elo+
Party 3
Cthulhu
Cthulhu
SpaceBunnyC
Cthulhu
Level 40
God Stats
6W - 10L
1,441 SR
Queue Stats
123W - 124L
1,465 Elo+
Solo
Ao Kuang
Ao Kuang
skadidadi
Ao Kuang
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,752 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ForSkinThief
Poseidon
15
1 / 6 / 5
9,857
986
8,384
10,933
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Jernkins
Danzaburou
15
0 / 2 / 4
9,250
925
4,230
5,543
2,361
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
PeaNuTBuTTer6
Charybdis
15
2 / 2 / 4
10,309
1,031
7,495
10,604
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
15
1 / 3 / 5
10,046
1,005
10,545
11,910
4,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
3 / 6 / 2
10,279
1,028
6,411
15,425
7,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

198

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Breefs
Arachne
17
6 / 3 / 8
11,550
1,155
9,642
8,775
4,948
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
16
1 / 2 / 7
10,141
1,014
5,815
5,099
2,388
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Da Ji
MonacuhL
Da Ji
17
2 / 2 / 13
10,698
1,070
17,937
9,609
5,554
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
SpaceBunnyC
Cthulhu
17
4 / 0 / 9
11,063
1,106
9,977
10,837
13,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
skadidadi
Ao Kuang
16
6 / 0 / 5
11,718
1,172
8,948
9,905
6,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
61
7
Kills
19
19
Deaths
7
20
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Arachne
Breefs
Arachne
6
3
8
3.33
L
Poseidon
ForSkinThief
Poseidon
1
6
5
0.58
W
Medusa
1
2
7
2.25
L
Danzaburou
Jernkins
Danzaburou
0
2
4
1
W
Da Ji
MonacuhL
Da Ji
2
2
13
4.25
L
Charybdis
PeaNuTBuTTer6
Charybdis
2
2
4
2
W
Cthulhu
SpaceBunnyC
Cthulhu
4
0
9
8.5
L
Kukulkan
1
3
5
1.17
W
Ao Kuang
skadidadi
Ao Kuang
6
0
5
8.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
52,319
54,415
Taken
44,225
22,486
Mitigated
32,506
1,669
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Breefs
Arachne
9,642
6,934
0
1,312
8,775
4,948
0
4,131
4,644
0
21,399
L
Poseidon
ForSkinThief
Poseidon
8,384
605
0
0
10,933
3,769
0
1,720
9,175
23,582
105
W
Medusa
5,815
1,906
0
0
5,099
2,388
0
1,861
3,238
0
30,949
L
Danzaburou
Jernkins
Danzaburou
4,230
1,829
0
80
5,543
2,361
0
2,775
2,545
0
13,942
W
Da Ji
MonacuhL
Da Ji
17,937
2,882
0
0
9,609
5,554
0
4,518
5,091
0
22,304
L
Charybdis
PeaNuTBuTTer6
Charybdis
7,495
3,382
0
1,036
10,604
4,337
0
2,857
7,507
0
31,704
W
Cthulhu
SpaceBunnyC
Cthulhu
9,977
419
123
823
10,837
13,237
0
3,294
7,543
29,530
692
L
Kukulkan
10,545
608
170
323
11,910
4,891
0
4,895
6,799
32,837
0
W
Ao Kuang
skadidadi
Ao Kuang
8,948
2,168
0
2,961
9,905
6,379
0
5,020
4,885
26,821
0
L
6,411
1,158
0
60
15,425
7,128
0
5,008
10,156
0
26,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,741
Gold Earned
55,170
216
Minions Killed
181
5
Camps Cleared
10
824,543
Distance Traveled
1,046,243
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,550
1,155
18
2
4
219,255
0
L
Poseidon
9,857
986
34
3
3
149,097
0
W
Medusa
10,141
1,014
70
7
1
203,086
0
L
Danzaburou
9,250
925
35
4
1
119,946
0
W
Da Ji
10,698
1,070
8
1
1
185,518
0
L
Charybdis
10,309
1,031
67
7
0
178,824
0
W
Cthulhu
11,063
1,106
42
4
1
216,046
0
L
Kukulkan
10,046
1,005
46
5
1
184,180
3
W
Ao Kuang
11,718
1,172
43
4
3
222,338
0
L
Loki
10,279
1,028
34
3
0
192,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role