Player Matchup

Da Ji
Da Ji
AndromedaDragoon
Da Ji
Level 175
God Stats
7W - 0L
1,583 SR
Queue Stats
218W - 262L
1,558 Elo+
Party 2
Atlas
Atlas
BigBlackDefense
Atlas
Level 174
God Stats
20W - 28L
1,466 SR
Queue Stats
221W - 260L
1,546 Elo+
Party 2
Cernunnos
Cernunnos
Boomer_Brad
Cernunnos
Level 124
God Stats
3W - 7L
1,136 SR
Queue Stats
103W - 128L
1,577 Elo+
Party 2
Xing Tian
Xing Tian
MoistDingusBag
Xing Tian
Level 145
God Stats
6W - 8L
1,500 SR
Queue Stats
213W - 258L
1,555 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
fromis9JIWON
Morgan Le Fay
Level 116
God Stats
17W - 16L
1,583 SR
Queue Stats
298W - 355L
1,516 Elo+
Party 2
Team Averages
Level 147
1,453 SR
1,550 Elo+

VS

Team Averages
Level 88
1,480 SR
1,530 Elo+
Skadi
Skadi
DarthKaiser
Skadi
Level 128
God Stats
18W - 11L
1,600 SR
Queue Stats
137W - 151L
1,522 Elo+
Party 1
Mercury
Mercury
LiitleSqueaks
Mercury
Level 67
God Stats
0W - 1L
1,312 SR
Queue Stats
21W - 28L
1,573 Elo+
Party 1
Merlin
Merlin
Omegaamaxx
Merlin
Level 115
God Stats
2W - 6L
1,296 SR
Queue Stats
102W - 116L
1,482 Elo+
Party 1
Odin
Odin
Snazzgul
Odin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 121L
1,585 Elo+
Party 1
Bacchus
Bacchus
WyWall
Bacchus
Level 22
God Stats
4W - 2L
1,693 SR
Queue Stats
91W - 98L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
9,269
927
7,149
7,291
4,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
1 / 0 / 11
8,129
813
8,740
10,130
11,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Boomer_Brad
Cernunnos
15
1 / 0 / 4
8,265
827
3,470
4,634
2,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
MoistDingusBag
Xing Tian
14
1 / 0 / 9
8,068
807
4,828
10,654
10,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
fromis9JIWON
Morgan Le Fay
15
4 / 0 / 7
8,820
882
9,729
4,367
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,498
750
4,278
9,881
3,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
13
1 / 2 / 1
7,629
763
2,503
5,622
2,401
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Omegaamaxx
Merlin
16
1 / 1 / 0
8,881
888
10,322
4,912
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Odin
13
0 / 3 / 1
7,432
743
3,937
9,532
9,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
WyWall
Bacchus
13
0 / 3 / 1
7,734
773
3,505
9,702
9,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
13
Kills
2
2
Deaths
13
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
2
3
3.75
W
1
0
11
6.5
W
Cernunnos
Boomer_Brad
Cernunnos
1
0
4
3
L
0
4
1
0.13
L
Mercury
1
2
1
0.75
W
Xing Tian
MoistDingusBag
Xing Tian
1
0
9
5.5
L
Merlin
Omegaamaxx
Merlin
1
1
0
1
L
Odin
0
3
1
0.17
L
Bacchus
WyWall
Bacchus
0
3
1
0.17
W
Morgan Le Fay
fromis9JIWON
Morgan Le Fay
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,916
Damage
24,545
37,076
Taken
39,649
30,457
Mitigated
26,408
5,961
Healing
2,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,149
1,270
0
564
7,291
4,523
0
2,085
4,932
0
24,246
W
8,740
2,363
0
1,604
10,130
11,000
112
3,714
6,091
16,414
1,151
W
Cernunnos
Boomer_Brad
Cernunnos
3,470
1,378
0
2,146
4,634
2,193
2,375
1,827
2,633
0
26,119
L
4,278
791
0
250
9,881
3,483
0
5,015
4,407
0
25,610
L
Mercury
2,503
238
0
0
5,622
2,401
0
2,712
2,704
0
10,814
W
Xing Tian
MoistDingusBag
Xing Tian
4,828
164
0
1,131
10,654
10,812
221
3,358
6,823
13,807
734
L
Merlin
Omegaamaxx
Merlin
10,322
305
0
700
4,912
1,974
0
1,686
3,050
44,001
29
L
Odin
3,937
434
0
315
9,532
9,331
0
5,385
3,284
0
10,303
L
Bacchus
WyWall
Bacchus
3,505
205
0
1,340
9,702
9,219
0
5,305
3,730
9,983
0
W
Morgan Le Fay
fromis9JIWON
Morgan Le Fay
9,729
477
0
516
4,367
1,929
312
1,810
2,321
28,845
447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,551
Gold Earned
39,174
195
Minions Killed
200
0
Camps Cleared
0
1,137,647
Distance Traveled
1,079,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,269
927
36
4
0
226,945
0
W
Atlas
8,129
813
13
1
0
234,082
0
W
Cernunnos
8,265
827
63
6
0
208,681
0
L
Skadi
7,498
750
44
4
0
209,754
0
L
Mercury
7,629
763
26
3
0
239,316
0
W
Xing Tian
8,068
807
31
3
0
242,869
0
L
Merlin
8,881
888
96
10
0
217,866
0
L
Odin
7,432
743
18
2
0
207,086
0
L
Bacchus
7,734
773
16
2
0
204,991
0
W
Morgan Le Fay
8,820
882
52
5
0
225,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role