Player Matchup

Arachne
Arachne
FryTheHuman
Arachne
Level 143
God Stats
1W - 2L
1,303 SR
Queue Stats
2W - 2L
1,195 Elo+
Party 2
Loki
Loki
HEY STEPPBRO
Loki
Level 124
God Stats
0W - 3L
1,399 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Artio
Artio
SUP3RO23
Artio
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
155W - 160L
1,556 Elo+
Solo
Neith
Neith
TheMARTINIKID
Neith
Level 190
God Stats
30W - 37L
1,634 SR
Queue Stats
278W - 268L
1,531 Elo+
Solo
He Bo
He Bo
YungDevos
He Bo
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 87L
1,527 Elo+
Solo
Team Averages
Level 134
1,467 SR
1,462 Elo+

VS

Team Averages
Level 68
1,427 SR
1,338 Elo+
Bakasura
Bakasura
Big IVIR
Bakasura
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 63L
1,187 Elo+
Party 1
Yemoja
Yemoja
Coorraal
Yemoja
Level 4
God Stats
1W - 2L
1,358 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 1
King Arthur
King Arthur
Marrs25
King Arthur
Level 89
God Stats
6W - 2L
1,264 SR
Queue Stats
109W - 106L
1,468 Elo+
Party 3
Tiamat
Tiamat
MemeCrusader
Tiamat
Level 108
God Stats
4W - 4L
1,512 SR
Queue Stats
176W - 159L
1,468 Elo+
Party 3
Izanami
Izanami
MonkeyBreadBoo
Izanami
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FryTheHuman
Arachne
6
2 / 0 / 1
3,815
763
1,319
4,025
1,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 0 / 4
4,407
881
1,681
2,823
967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
SUP3RO23
Artio
4
0 / 2 / 0
3,071
614
597
3,413
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
3 / 0 / 2
4,257
851
3,146
2,200
646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
YungDevos
He Bo
7
0 / 1 / 0
3,863
773
846
3,636
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Big IVIR
Bakasura
7
0 / 0 / 0
3,718
744
600
5,374
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Coorraal
Yemoja
5
0 / 2 / 0
3,350
670
584
2,931
1,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Marrs25
King Arthur
7
2 / 1 / 0
4,390
878
2,060
4,088
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
8
1 / 0 / 0
4,314
863
2,298
2,094
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

4
0 / 3 / 0
2,942
588
1,015
4,206
982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
3
3
Deaths
6
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Big IVIR
Bakasura
0
0
0
0
W
Yemoja
Coorraal
Yemoja
0
2
0
0
L
Arachne
FryTheHuman
Arachne
2
0
1
2.5
L
1
0
4
3
W
King Arthur
Marrs25
King Arthur
2
1
0
2
W
Tiamat
1
0
0
1
W
0
3
0
0
L
Artio
SUP3RO23
Artio
0
2
0
0
L
3
0
2
4
L
He Bo
YungDevos
He Bo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,589
Damage
6,557
16,097
Taken
18,693
5,407
Mitigated
7,417
4,864
Healing
5,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Big IVIR
Bakasura
600
389
0
2,688
5,374
2,268
0
83
5,291
0
18,622
W
Yemoja
Coorraal
Yemoja
584
170
942
274
2,931
1,398
0
0
2,931
6,501
0
L
Arachne
FryTheHuman
Arachne
1,319
1,011
0
1,146
4,025
1,143
0
549
3,402
0
18,806
L
1,681
540
0
1,070
2,823
967
267
162
2,631
0
17,212
W
King Arthur
Marrs25
King Arthur
2,060
330
0
998
4,088
1,666
0
587
3,501
0
24,661
W
Tiamat
2,298
0
0
639
2,094
1,103
0
763
1,331
19,802
2,134
W
1,015
598
0
0
4,206
982
0
0
4,206
0
9,555
L
Artio
SUP3RO23
Artio
597
0
0
1,078
3,413
1,611
0
0
3,413
7,723
514
L
3,146
1,639
74
871
2,200
646
308
422
1,778
0
22,357
L
He Bo
YungDevos
He Bo
846
0
0
625
3,636
1,040
0
1,366
2,100
21,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,413
Gold Earned
18,714
173
Minions Killed
168
0
Camps Cleared
0
541,230
Distance Traveled
608,399
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,718
744
48
10
0
150,110
0
W
Yemoja
3,350
670
12
2
0
107,898
0
L
Arachne
3,815
763
37
7
0
140,456
2
L
Loki
4,407
881
30
6
0
125,882
2
W
King Arthur
4,390
878
37
7
0
118,767
0
W
Tiamat
4,314
863
60
12
0
126,999
0
W
Izanami
2,942
588
11
2
0
104,625
0
L
Artio
3,071
614
18
4
0
52,667
0
L
Neith
4,257
851
34
7
0
111,201
1
L
He Bo
3,863
773
54
11
0
111,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role